-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNExperience.csproj
More file actions
124 lines (124 loc) · 5.62 KB
/
Copy pathNExperience.csproj
File metadata and controls
124 lines (124 loc) · 5.62 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DD12DF70-6231-46FE-AB20-CDE2A52DE1B5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NExperience</RootNamespace>
<AssemblyName>NExperienceMod</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\references\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="tModLoader">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.exe</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ArcadeDungeon.cs" />
<Compile Include="Buffs\Terrified.cs" />
<Compile Include="ConfigMod.cs" />
<Compile Include="Effects\CloverEffect.cs" />
<Compile Include="ExpReceivedPopText.cs" />
<Compile Include="GameModeData.cs" />
<Compile Include="GameModeBase.cs" />
<Compile Include="GameModeSelector.cs" />
<Compile Include="GameModes\AscensionRPG.cs" />
<Compile Include="GameModes\BasicRPG.cs" />
<Compile Include="GameModes\ClassicRPG.cs" />
<Compile Include="GameModes\FreeMode.cs" />
<Compile Include="GameModes\RaidMode.cs" />
<Compile Include="GameModes\RegularRPG.cs" />
<Compile Include="ItemMod.cs" />
<Compile Include="ItemStatusMod.cs" />
<Compile Include="Items\ResetPill.cs" />
<Compile Include="LevelInfoInterface.cs" />
<Compile Include="MainMod.cs" />
<Compile Include="NetPlayMod.cs" />
<Compile Include="NpcMod.cs" />
<Compile Include="NPCs\KrampusHunter.cs" />
<Compile Include="NPCs\TenrohEripmav.cs" />
<Compile Include="NPCs\HighVoodooDemon.cs" />
<Compile Include="NPCs\HighDemon.cs" />
<Compile Include="NPCs\HugeJungleBat.cs" />
<Compile Include="NPCs\SkullicFighter.cs" />
<Compile Include="NPCs\SkullicGuardian.cs" />
<Compile Include="NPCs\Ghoul.cs" />
<Compile Include="NPCs\HellBunny.cs" />
<Compile Include="NPCs\FallenMummy.cs" />
<Compile Include="NPCs\SkullicAssassin.cs" />
<Compile Include="NPCs\NightBat.cs" />
<Compile Include="PlayerMod.cs" />
<Compile Include="PlayerRebirthStatus.cs" />
<Compile Include="PlayerStatusMod.cs" />
<Compile Include="ProjMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RecipeMod.cs" />
<Compile Include="TileMod.cs" />
<Compile Include="WorldMod.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Buffs\Terrified.png" />
<Content Include="ChangeLog.txt" />
<Content Include="Effects\LuckyClover.png" />
<Content Include="Effects\VeryLuckyClover.png" />
<Content Include="Interface\LevelArrow.png" />
<Content Include="Interface\LevelReductionArrow.png" />
<Content Include="Interface\StatusBtn.png" />
<Content Include="Items\ResetPill.png" />
<Content Include="NPCs\KrampusHunter.png" />
<Content Include="NPCs\NightBat.png" />
<Content Include="NPCs\HighVoodooDemon.png" />
<Content Include="NPCs\TenrohEripmav.png" />
<Content Include="NPCs\SkullicAssassin.png" />
<Content Include="NPCs\FallenMummy.png" />
<Content Include="NPCs\HellBunny.png" />
<Content Include="NPCs\Ghoul.png" />
<Content Include="NPCs\SkullicGuardian.png" />
<Content Include="NPCs\SkullicFighter.png" />
<Content Include="NPCs\HugeJungleBat.png" />
<Content Include="NPCs\HighDemon.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>