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Is your feature request related to a problem? Please describe.
In the current generation of MTA:SA, the use of traditional blur boxes results in significant performance degradation, especially when dealing with more complex graphical elements or high-frequency updates. This approach can be a limiting factor for developers working with custom scripts, particularly when striving for smooth, high-performance visuals.
Describe the solution you'd like
One potential improvement is to replace the traditional blur boxes with an SVG-based solution that uses the feGaussianBlur filter. This approach would leverage the GPU's optimized rendering capabilities and enable smooth, performant blur effects without causing a major performance hit. By utilizing SVG's native support for graphical effects like feGaussianBlur, this solution can be applied universally in new-generation scripts, providing a more efficient and scalable alternative to older blur methods.
The integration of this solution could ensure that MTA:SA maintains its graphical fidelity while minimizing performance bottlenecks. Implementing this update would benefit developers creating high-quality custom content while maintaining smooth gameplay for all users, particularly on lower-end systems.
I propose that this change be considered for inclusion in MTA:SA's future releases. It would modernize the graphical effects pipeline and reduce the reliance on performance-heavy legacy methods.
Describe alternatives you've considered
No response
Additional context
i think mta san andreas needs feGuessianBlur.
Security Policy
I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
The text was updated successfully, but these errors were encountered:
I completely agree with this suggestion. The current blur effects in MTA do cause noticeable FPS drops, especially when used in complex UIs or with frequent updates.
Switching to an SVG-based solution with feGaussianBlur sounds like a smart move — it could really improve performance and make things run smoother, especially on lower-end PCs.
I hope this idea gets considered, as it would be a big help for developers and improve the overall visual quality of the game.
Is your feature request related to a problem? Please describe.
In the current generation of MTA:SA, the use of traditional blur boxes results in significant performance degradation, especially when dealing with more complex graphical elements or high-frequency updates. This approach can be a limiting factor for developers working with custom scripts, particularly when striving for smooth, high-performance visuals.
Describe the solution you'd like
One potential improvement is to replace the traditional blur boxes with an SVG-based solution that uses the feGaussianBlur filter. This approach would leverage the GPU's optimized rendering capabilities and enable smooth, performant blur effects without causing a major performance hit. By utilizing SVG's native support for graphical effects like feGaussianBlur, this solution can be applied universally in new-generation scripts, providing a more efficient and scalable alternative to older blur methods.
The integration of this solution could ensure that MTA:SA maintains its graphical fidelity while minimizing performance bottlenecks. Implementing this update would benefit developers creating high-quality custom content while maintaining smooth gameplay for all users, particularly on lower-end systems.
I propose that this change be considered for inclusion in MTA:SA's future releases. It would modernize the graphical effects pipeline and reduce the reliance on performance-heavy legacy methods.
Describe alternatives you've considered
No response
Additional context
i think mta san andreas needs feGuessianBlur.
Security Policy
The text was updated successfully, but these errors were encountered: