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Is your feature request related to a problem? Please describe.
We have the issue multitheftauto/amx#23 and I think we should implement this feature in MTA.
Describe the solution you'd like
In nutshell, we haven't functions that can attach the texture or text to object.
I agree a shader could be the way to go, and I think it is easy to both change the texture color and the texture itself with it. However, how does SetObjectMaterialText work? Does it add a simple text texture on top of the already existing texture, which can then be drawn on existing geometry via shaders? How does it compute where the text goes? The links you provided only show how texture replacement works.
Is your feature request related to a problem? Please describe.
We have the issue multitheftauto/amx#23 and I think we should implement this feature in MTA.
Describe the solution you'd like
In nutshell, we haven't functions that can attach the texture or text to object.
I'd like to make two functions in clientside like
Describe alternatives you've considered
-
Additional context
https://wiki.open.mp/docs/scripting/functions/SetObjectMaterial
https://wiki.open.mp/docs/scripting/functions/SetObjectMaterialText
https://forum.gamerxserver.com/forum/samp-server-188-165-219-63-8800/questions-and-answers/tutorials/2907-object-material-tutorial-spoma
My function's names and arguments can be bad and inconvenient.
You can call it different name.
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