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We should test the performance of the demangler, and we'll probably want to improve it.
The current setup has lots of memory allocations through the use of Box<...> for nested types and Vec<...> for name sequences. This original C++ code represented types as linked lists whose items were allocated in an arena, and apparently doing so improved performance a lot.
The text was updated successfully, but these errors were encountered:
We should test the performance of the demangler, and we'll probably want to improve it.
The current setup has lots of memory allocations through the use of
Box<...>
for nested types andVec<...>
for name sequences. This original C++ code represented types as linked lists whose items were allocated in an arena, and apparently doing so improved performance a lot.The text was updated successfully, but these errors were encountered: