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Week 23 Exercise #51
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ParticleSystem ps = new ParticleSystem(200,200); void setup(){ void draw(){ void mouseClicked(){ |
class Particle{ Particle(float locX, float locY){ void update(){ void applyForce(PVector force){ } |
class ParticleSystem{ ParticleSystem(float locX, float locY){ void addParticle(){ void run(){ |
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