-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgameserver.js
More file actions
130 lines (115 loc) · 3.4 KB
/
gameserver.js
File metadata and controls
130 lines (115 loc) · 3.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
var util = require('util');
var fs = require('fs');
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var mysql = require('mysql');
var connection = mysql.createConnection({
host: 'localhost',
user: 'root',
password: 'yoursql',
database: 'cs307'
});
var port;
var usernames = [];
var birds = [];
var bossUsername;
var bossSocket;
var count = 0;
var restart_requests = new Set();
var lastHighScore = {};
var possibleColors = {
'light green': 0xB2F2ED,
'orange': 0xEDB227,
'yellow': 0xFFFF00,
'dark green': 0x5D68D9,
'bright red': 0x9E0000,
'bright green': 0x00E300};
var myColorName;
function getHighScores(callback) {
connection.query('select * from scoreboard order by score desc limit 10', function(err, rows, fields) {
if (err) throw (err);
callback(rows);
});
}
function addHighScore(pUsername, pScore) {
var post = {
username: pUsername,
score: pScore
};
var query = connection.query('insert into scoreboard (username, score) values (\'' + pUsername + '\', ' + pScore + ') ', function(err, result) {
if (err) throw (err);
});
}
process.on('message', function(message) {
// process.send("hi i received your message");
port = message[0];
usernames = message[1];
birds = message[2];
process.send("game server received " + JSON.stringify(usernames));
http.listen(port, function(){
process.send("listening to port " + port);
});
bossUsername = usernames[0];
});
io.on('connection', function(socket) {
process.send("game.js received client connection");
socket.join('game');
count++;
var playerColours = {};
var myColors = {};
for (var user in usernames) {
if (Object.keys(myColors).length == 0){
myColors = JSON.parse(JSON.stringify(possibleColors));
}
myColorName = Object.keys(myColors)[0];
var color = myColors[myColorName];
delete myColors[myColorName];
playerColours[usernames[user]] = color;
}
if(count == usernames.length) {
io.to('game').emit('start', usernames, bossUsername, birds);
}
socket.on('player name', function(username){
if(bossUsername == username){
bossSocket = socket;
}
});
socket.on('player action', function(action, username){
// process.send("pleb action received ");
if(!bossSocket){
// process.send("pleb action processing");
io.to('game').emit("pleb action", action, username);
}
});
socket.on('gameState', function(playerMap){
// process.send("updating game states");
socket.broadcast.to('game').emit('update', playerMap);
});
socket.on('hole', function(hole){
// process.send("received hole location for pipe generation ("+hole+")");
socket.broadcast.to('game').emit('create pipes', hole);
});
socket.on('score', function(score){
// process.send("received score ("+score+")");
socket.broadcast.to('game').emit('update score', score);
});
socket.on('restart', function(user){
restart_requests.add(user);
process.send("Received re message from "+user+" length "+usernames.length + " vs size "+restart_requests.size);
if(restart_requests.size == usernames.length){
process.send("received restart request");
}
});
socket.on('get highscore', function(message) {
getHighScores(function(result) {
io.to('game').emit("high score", [result, lastHighScore]);
});
});
socket.on('submit highscore', function(message) {
addHighScore(message[0], message[1]);
lastHighScore.user = message[0];
lastHighScore.score = message[1];
});
});