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moEffectSoundFaust.h
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/*******************************************************************************
moEffectSoundFaust.h
****************************************************************************
* *
* This source is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This code is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* A copy of the GNU General Public License is available on the World *
* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
* obtain it by writing to the Free Software Foundation, *
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
* *
****************************************************************************
Copyright(C) 2006 Fabricio Costa
Authors:
Fabricio Costa
*******************************************************************************/
#ifndef __MO_EFFECT_SOUNDFAUST_H__
#define __MO_EFFECT_SOUNDFAUST_H__
#include "moPlugin.h"
#include "moTimeManager.h"
#include "moSoundManager.h"
#define MO_FREEALUT 1
#ifdef MO_FREEALUT
#include <AL/alut.h>
#endif
/**
* Embedding Faust Here:
* @param
* #define SOUNDFILE for using sndfile library and mp3/wav files
* #define DYNAMIC_DSP for compiling DSP on the fly
*/
#define SOUNDFILE 1
#define MOLDEO_SOUND_FAUST_PLUGIN 1
//#define MIDICTRL
//#define DYNAMIC_DSP
//#define OSCCTRL
//#define JUCE_DRIVER
#ifdef MO_LINUX
#define PORTAUDIO_DRIVER 1
#endif
#ifdef MO_MACOSX
#define constexpr const
#define COREAUDIO_DRIVER 1
#endif
#include "dsp-faust-portaudio/DspFaust.h"
#define MO_SOUNDFAUST_TRANSLATE_X 0
#define MO_SOUNDFAUST_TRANSLATE_Y 1
#define MO_SOUNDFAUST_SCALE_X 2
#define MO_SOUNDFAUST_SCALE_Y 3
enum moSoundFaustParamIndex {
SOUNDFAUST_ALPHA,
SOUNDFAUST_COLOR,
SOUNDFAUST_SYNC,
SOUNDFAUST_PHASE,
SOUNDFAUST_GUIDES,
SOUNDFAUST_SOUND,
SOUNDFAUST_SEEKPOSITION,
SOUNDFAUST_MODE,
SOUNDFAUST_LOOP,
SOUNDFAUST_LAUNCH,
SOUNDFAUST_SPEEDOFSOUND,
SOUNDFAUST_PITCH,
SOUNDFAUST_VOLUME,
SOUNDFAUST_VOLUME_IN,
SOUNDFAUST_BALANCE,
SOUNDFAUST_BALANCE_MONO_STEREO,
SOUNDFAUST_SHOWAUDIODATA,
SOUNDFAUST_DISPLAY_X,
SOUNDFAUST_DISPLAY_Y,
SOUNDFAUST_DISPLAY_WIDTH,
SOUNDFAUST_DISPLAY_HEIGHT,
SOUNDFAUST_TEXTURE,
SOUNDFAUST_BLENDING,
SOUNDFAUST_SCALEX_VBARS,
SOUNDFAUST_SCALEY_VBARS,
SOUNDFAUST_SCALEZ_VBARS,
SOUNDFAUST_SCALEX,
SOUNDFAUST_SCALEY,
SOUNDFAUST_SCALEZ,
SOUNDFAUST_TRANSLATEX,
SOUNDFAUST_TRANSLATEY,
SOUNDFAUST_TRANSLATEZ,
SOUNDFAUST_DIRECTIONX,
SOUNDFAUST_DIRECTIONY,
SOUNDFAUST_DIRECTIONZ,
SOUNDFAUST_SPEEDX,
SOUNDFAUST_SPEEDY,
SOUNDFAUST_SPEEDZ,
SOUNDFAUST_INLET,
SOUNDFAUST_OUTLET
};
class JSONUITemplatedDecoder;
class JSONUIFloatDecoder;
enum moSoundFaustMode {
MO_SOUND_MODE_SINGLE = 0,
MO_SOUND_MODE_LONGPLAY = 1,
MO_SOUND_MODE_SCRIPT = 2,
MO_SOUNDFAUST_FILTER = 3,
MO_SOUND_MODE_LAUNCH_AND_WAIT = 4,
MO_SOUND_MODE_LAUNCH_NEXT_AND_WAIT = 5
};
struct Soundfile;
class moSoundFaustAudio : public moSound3D {
public:
moSoundFaustAudio( DspFaust* p_pDspFaust=NULL);
void SetDsp( DspFaust* p_pDspFaust ) {
m_pDspFaust = p_pDspFaust;
}
virtual ~moSoundFaustAudio();
virtual MOboolean Init();
virtual MOboolean Finish();
/**
OVERRIDE moSound functions
OpenAL es diferente a GStreamer
*/
virtual void Play();
virtual void Stop();
virtual void Pause();
virtual void Rewind();
virtual moStreamState State();
virtual void Update();
virtual void SetVolume( float gain );
virtual void SetVolumeIn( float gain );
virtual void SetBalance( float gain );
virtual void SetBalanceMonoStereo( float gain );
virtual float GetVolume();
virtual float GetActualSampleVolume();
virtual void SetPitch( float pitch );
virtual float GetPitch();
virtual void SetLoop( bool loop );
virtual void SetSpeedOfSound( float speedofsound );
virtual bool IsPlaying();
virtual MOulong GetDuration();
virtual MOulong GetPosition();
MOboolean BuildEmpty( MOuint p_size );
MOboolean BuildFromBuffer( MOuint p_size, GLvoid* p_buffer );
MOboolean BuildFromFile( const moText& p_filename );
virtual void Final();
virtual void Frame(int frame);
virtual void Repeat(int repeat);
void PlaySample( MOint sampleid );
void SetPosition( float x, float y, float z );
void SetPosition( const moVector3f& v_pos ) { SetPosition(v_pos.X(), v_pos.Y(), v_pos.Z() ); }
void SetVelocity( float x, float y, float z );
void SetVelocity( const moVector3f& v_vel ) { SetVelocity(v_vel.X(), v_vel.Y(), v_vel.Z() ); }
void SetDirection( float x, float y, float z );
void SetDirection( const moVector3f& v_dir ) { SetDirection(v_dir.X(), v_dir.Y(), v_dir.Z() ); }
void Seek( long position );
long m_SoundfileIndex;
Soundfile* m_pSoundfile;
float m_BalanceMonoStereo = 1.0;
int m_iAlState;
MOuint m_Buffers[NUMBUFFERS];
/*
ALenum m_eBufferFormat;
ALsizei m_ulDataSize;
ALsizei m_ulFrequency;
ALsizei m_ulFormat;
ALsizei m_ulBufferSize;
ALsizei m_ulBytesWritten;*/
void * m_pData;
ALboolean m_ulLoop;
ALfloat m_fFrequency;
/**
int m_iAlState;
MOint m_ActualSample;
MOint m_OldSample;
moFile* m_pFile;
moDataManager* m_pDataMan;
moFileManager* m_pFileMan;
MOuint m_Buffers[NUMBUFFERS];
MOuint m_SourceId;
MOuint m_BufferId;
MOint m_eBufferFormat;
unsigned long m_ulDataSize;
unsigned long m_ulFrequency;
unsigned long m_ulFormat;
unsigned long m_ulBufferSize;
unsigned long m_ulBytesWritten;
void * m_pData;
bool m_ulLoop;
MOint m_BufferSize;
*/
DspFaust* m_pDspFaust;
};
class moEffectSoundFaust: public moEffect {
public:
moOutlets m_Outports;
JSONUIFloatDecoder* myDecoder;
moPlaneGeometry m_LevelBoxes[15];
moGLMatrixf m_LevelModels[15];
moMesh m_LevelMeshes[15];
moMaterial m_LevelMats[15];
moEffectSoundFaust();
virtual ~moEffectSoundFaust();
virtual MOboolean Init();
void Draw( moTempo* tempogral, moEffectState* parentstate = NULL);
MOboolean Finish();
void Interaction( moIODeviceManager * );
moConfigDefinition * GetDefinition( moConfigDefinition *p_configdefinition );
virtual MOboolean ResolveValue( moParam& param, int value_index, bool p_refresh=false );
void UpdateParameters();
void UpdateSound( const moText& p_newfilename );
void Update( moEventList *Events );
void MM_render_one_buffer();
static int al_check_error(const char * p_message);
int alutCheckError(const char * p_message);
void ShowBufferInfo( ALint p_BufferId );
void DrawDisplayInfo( MOfloat x, MOfloat y);
int outports_outlet_base_index;
moDataMessages m_DataMessages;
moOutlet* m_pOutDataMessages;
private:
moSoundManager* m_pSM;
ALCdevice* m_pALCDevice;
ALCcontext* m_pALCContext;
ALuint helloBuffer, helloSource;
long last_ticks;
//moGsGraph m_Audio;
moSoundFaustAudio* m_pAudio;
DspFaust* m_pDspFaust;
moText m_SoundFaustFilename;
moText m_SoundFaustFilenameFull;
float m_fSampleVolume;
int m_iGuides;
bool m_bAudioStarted;
bool m_bLaunch;
float m_fLaunch;
bool m_bLoop;
float m_fPitch;
float m_fVolume;
float m_fVolumeIn;
float m_fSpeedOfSound;
int i_PlayedTimes;
moSoundFaustMode m_iPlayMode;
float m_DisplayX;
float m_DisplayY;
float m_DisplayW;
float m_DisplayH;
long m_FramesLength;
long m_FramePosition;
MOint Tx, Ty, Tz;
MOfloat Sx, Sy, Sz;
MOint Rx, Ry, Rz;
moVector3f m_vScale;
moVector3f m_vScaleVBars;
moVector3f m_vScaleHBars;
moVector3f m_vScaleButtons;
moVector3f m_vPosition;
moVector3f m_vDirection;
moVector3f m_vSpeed;
float m_UserPosition;
static bool m_bAlutInit;
int m_pDspParamsCount;
friend class moConfig;
moText m_uijson;
string m_cuijson;
};
class moEffectSoundFaustFactory : public moEffectFactory {
public:
moEffectSoundFaustFactory() {}
virtual ~moEffectSoundFaustFactory() {}
moEffect* Create();
void Destroy(moEffect* fx);
};
extern "C"
{
MO_PLG_API moEffectFactory* CreateEffectFactory();
MO_PLG_API void DestroyEffectFactory();
}
#endif