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Does IL2CPP include unused scenes and scripts? because I see some logs related to these scripts without referencing especially classes with injection (zenject)
I see PlayerMoveHandler.FixedTick in logs
FixedTick method is like Update event function unity. It is an event function, I know it
PlayerMoveHandler has been used only in one scene (SpaceFighter zenject sample scnee)
The text was updated successfully, but these errors were encountered:
Does IL2CPP include unused scenes and scripts? because I see some logs related to these scripts without referencing especially classes with injection (zenject)
I see PlayerMoveHandler.FixedTick in logs
FixedTick method is like Update event function unity. It is an event function, I know it
PlayerMoveHandler has been used only in one scene (SpaceFighter zenject sample scnee)
The text was updated successfully, but these errors were encountered: