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Copy pathPointerCode.go
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343 lines (315 loc) · 7.09 KB
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Copy pathPointerCode.go
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343 lines (315 loc) · 7.09 KB
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package termeverything
import (
"strconv"
"strings"
)
type PointerEvent interface {
isPointerEvent()
isXkbdCode()
OrModifiers(int)
GetModifiers() int
}
type PointerMove struct {
Row int
Col int
Modifiers int
}
func (*PointerMove) isPointerEvent() {}
func (*PointerMove) isXkbdCode() {}
func (p *PointerMove) OrModifiers(modifiers int) {
p.Modifiers |= modifiers
}
func (p *PointerMove) GetModifiers() int {
return p.Modifiers
}
type PointerButtonPress struct {
Modifiers int
NeedToReleaseOtherButtons bool
Button LINUX_BUTTON_CODES
}
func (*PointerButtonPress) isPointerEvent() {}
func (*PointerButtonPress) isXkbdCode() {}
func (p *PointerButtonPress) OrModifiers(modifiers int) {
p.Modifiers |= modifiers
}
func (p *PointerButtonPress) GetModifiers() int {
return p.Modifiers
}
/**
* Pointer button release is special
* because we can't be sure of which
* button is being released
*/
type PointerButtonRelease struct {
Button LINUX_BUTTON_CODES
NeedsButtonGuessing bool
Modifiers int
}
func (*PointerButtonRelease) isPointerEvent() {}
func (*PointerButtonRelease) isXkbdCode() {}
func (p *PointerButtonRelease) OrModifiers(modifiers int) {
p.Modifiers |= modifiers
}
func (p *PointerButtonRelease) GetModifiers() int {
return p.Modifiers
}
type PointerWheel struct {
Up bool
Modifiers int
}
func (*PointerWheel) isPointerEvent() {}
func (*PointerWheel) isXkbdCode() {}
func (p *PointerWheel) OrModifiers(modifiers int) {
p.Modifiers |= modifiers
}
func (p *PointerWheel) GetModifiers() int {
return p.Modifiers
}
func MouseModifiers(code, base int) int {
modeType := code - base
modifiers := 0
if (modeType & 0b1000) != 0 {
modifiers |= ModControl
}
if (modeType & 0b1_0000) != 0 {
modifiers |= ModAlt
}
return modifiers
}
func ParseMouseCode(code string) XkbdCode {
parts := strings.Split(code, ";")
if len(parts) != 3 {
return nil
}
buttonPart := parts[0]
colPart := parts[1]
rowAndTermPart := parts[2]
pressRelease := rowAndTermPart[len(rowAndTermPart)-1]
rowPart := rowAndTermPart[:len(rowAndTermPart)-1]
button, err := strconv.Atoi(buttonPart)
if err != nil {
return nil
}
col, err := strconv.Atoi(colPart)
if err != nil {
return nil
}
col = col - 1
row, err := strconv.Atoi(rowPart)
if err != nil {
return nil
}
row = row - 1
press := false
switch pressRelease {
case 'M':
press = true
case 'm':
press = false
default:
return nil
}
d := button + 32
/**
* Mouse time!
*/
switch d {
case 67, 75, 83, 91:
modifiers := MouseModifiers(d, 67)
return &PointerMove{
Row: row,
Col: col,
Modifiers: modifiers,
}
case 64, 72, 80, 88:
/**
* This is pointer moving while
* holding left mouse button down
*
* so far it has always followed
* a button down event,
* so I'm just sending a pointer move
* rather than a button followed by a move
*/
modifiers := MouseModifiers(d, 64)
return &PointerMove{
Row: row,
Col: col,
Modifiers: modifiers,
}
case 65, 73, 81, 89:
/**
* Move while holding middle mouse button down
*/
modifiers := MouseModifiers(d, 65)
return &PointerMove{
Row: row,
Col: col,
Modifiers: modifiers,
}
case 66, 74, 82, 90:
/**
* Move while holding right mouse button down
*/
modifiers := MouseModifiers(d, 66)
return &PointerMove{
Row: row,
Col: col,
Modifiers: modifiers,
}
// Mouse button left down
case 32, 40, 48, 56:
if press {
return &PointerButtonPress{
Button: BTN_LEFT,
NeedToReleaseOtherButtons: false,
Modifiers: MouseModifiers(d, 32),
}
}
return &PointerButtonRelease{
Button: BTN_LEFT,
Modifiers: MouseModifiers(d, 32),
}
// Mouse button middle down
case 33, 41, 49, 57:
if press {
return &PointerButtonPress{
Button: BTN_MIDDLE,
NeedToReleaseOtherButtons: false,
Modifiers: MouseModifiers(d, 33),
}
}
return &PointerButtonRelease{
Button: BTN_MIDDLE,
Modifiers: MouseModifiers(d, 33),
}
// Mouse button right down
case 34, 42, 50, 58:
if press {
return &PointerButtonPress{
Button: BTN_RIGHT,
NeedToReleaseOtherButtons: false,
Modifiers: MouseModifiers(d, 34),
}
}
return &PointerButtonRelease{
Button: BTN_RIGHT,
Modifiers: MouseModifiers(d, 34),
}
// Mouse wheel up
case 96, 104, 112, 120:
return &PointerWheel{
Up: true,
Modifiers: MouseModifiers(d, 96),
}
// Mouse wheel down
case 97, 105, 113, 121:
return &PointerWheel{
Up: false,
Modifiers: MouseModifiers(d, 97),
}
}
return nil
}
func ParseSGRMouseSequences(data []byte) []XkbdCode {
codes := strings.Split(string(data), "\x1b[<")
if len(codes) < 2 {
return nil
}
codes = codes[1:] // First split is empty string before first ESC[<
out := make([]XkbdCode, 0)
for _, code := range codes {
buttonCode := ParseMouseCode(code)
if buttonCode == nil {
continue
}
out = append(out, buttonCode)
}
return out
}
func PointerCode(data []byte) PointerEvent {
if !(len(data) >= 3 && data[0] == 27 && data[1] == 91 && data[2] == 77) {
return nil
}
d := int(data[3])
/**
* Mouse time!
*/
switch d {
case 67, 75, 83, 91:
// @TODO why 33
if len(data) < 6 {
return nil
}
col := int(data[4]) - 33
row := int(data[5]) - 33
modifiers := MouseModifiers(d, 67)
return &PointerMove{
Row: row,
Col: col,
Modifiers: modifiers,
}
case 64, 72, 80, 88:
// @again why 33
if len(data) < 6 {
return nil
}
col := int(data[4]) - 33
row := int(data[5]) - 33
/**
* This is pointer moving while
* holding a button down
*
* so far it has always followed
* a button down event,
* so I'm just sending a pointer move
* rather than a button followed by a move
*/
modifiers := MouseModifiers(d, 64)
return &PointerMove{
Row: row,
Col: col,
Modifiers: modifiers,
}
// Mouse button left down
case 32, 40, 48, 56:
return &PointerButtonPress{
Button: BTN_LEFT,
NeedToReleaseOtherButtons: true,
Modifiers: MouseModifiers(d, 32),
}
// Mouse button middle down
case 33, 41, 49, 57:
return &PointerButtonPress{
Button: BTN_MIDDLE,
NeedToReleaseOtherButtons: true,
Modifiers: MouseModifiers(d, 33),
}
// Mouse button right down
case 34, 42, 50, 58:
return &PointerButtonPress{
Button: BTN_RIGHT,
NeedToReleaseOtherButtons: true,
Modifiers: MouseModifiers(d, 34),
}
// Mouse button up (cannot be sure which button)
case 35, 43, 51, 59:
return &PointerButtonRelease{
NeedsButtonGuessing: true,
Modifiers: MouseModifiers(d, 35),
}
// Mouse wheel up
case 96, 104, 112, 120:
return &PointerWheel{
Up: true,
Modifiers: MouseModifiers(d, 96),
}
// Mouse wheel down
case 97, 105, 113, 121:
return &PointerWheel{
Up: false,
Modifiers: MouseModifiers(d, 97),
}
}
return nil
}