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Add copilot-setup-steps.yml workflow for GitHub Copilot coding agent (#188)
* Initial plan * Add copilot-setup-steps.yml workflow for GitHub Copilot Co-authored-by: jaredmixpanel <[email protected]> * Update .github/workflows/copilot-setup-steps.yml Co-authored-by: Copilot <[email protected]> * Document .NET SDK limitations for Unity-specific APIs Co-authored-by: jaredmixpanel <[email protected]> --------- Co-authored-by: copilot-swe-agent[bot] <[email protected]> Co-authored-by: jaredmixpanel <[email protected]> Co-authored-by: Jared McFarland <[email protected]> Co-authored-by: Copilot <[email protected]>
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name: "Copilot Setup Steps"
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on:
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workflow_dispatch:
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push:
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paths:
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- .github/workflows/copilot-setup-steps.yml
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pull_request:
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paths:
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- .github/workflows/copilot-setup-steps.yml
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jobs:
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copilot-setup-steps:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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# Note: .NET SDK provides basic C# syntax support for Copilot.
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# This Unity SDK uses Unity-specific APIs (UnityEngine, UnityEditor)
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# that aren't available in standard .NET, so Copilot's type information
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# for Unity-specific code will be limited. However, this still helps with
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# general C# syntax, patterns, and non-Unity code analysis.
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- name: Setup .NET SDK
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: '6.0.x'
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- name: Display Unity package info
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run: |
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echo "Repository setup complete for GitHub Copilot"
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echo "Unity Package: $(jq -r '.name' package.json)"
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echo "Version: $(jq -r '.version' package.json)"
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echo "Mixpanel Unity SDK is ready for Copilot assistance"

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