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Particle.pde
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// A simple Particle class, renders the particle as an image
class Particle {
PVector loc;
PVector vel;
PVector acc;
float timer;
PImage img;
// One constructor
Particle(PVector a, PVector v, PVector l, PImage img_) {
acc = a.get();
vel = v.get();
loc = l.get();
timer = 100.0;
img = img_;
}
// Another constructor (the one we are using here)
Particle(PVector l,PImage img_) {
acc = new PVector(0.0,0.0,0.0);
float x = (float) generator.nextGaussian()*0.4f;
float y = (float) generator.nextGaussian()*0.3f - 1.0f;
vel = new PVector(x,y,0);
loc = l.get();
timer = 100.0;
img = img_;
}
void run() {
update();
render();
}
// Method to apply a force vector to the Particle object
// Note we are ignoring "mass" here
void add_force(PVector f) {
acc.add(f);
}
// Method to update location
void update() {
vel.add(acc);
loc.add(vel);
timer -= 2.5;
acc.mult(0);
}
// Method to display
void render() {
imageMode(CORNER);
tint(255,timer);
image(img,loc.x-img.width/2,loc.y-img.height/2);
}
// Is the particle still useful?
boolean dead() {
if (timer <= 0.0) {
return true;
} else {
return false;
}
}
}