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Optimize WidgetCanvas scrollbars to fit all widgets
Connections do not render properly when WidgetCanvas is scrolled. Probably related to different size req for different overlays
Do not insert new vertex when clicking in WidgetCanvas
Image processor selector should be visible when WidgetCanvas viewport is scrolled
Horizontal-only overflow does not complete WidgetCanvas size update
Adjust size of ImageProcessor selector (ListBox)
Add error handling framework
Make empty and duplicated layer/palette names an input error
Item name validation (empty string should be invalid)
Allow preview without rerendering all nodes
Improve performance when paining. Layer transformation should not require updating filter graph. When painting on layer a, nothing has do be done for layer b (transformations + filters).
Determine palette size (Will probably use 16 colors)
Add convenience API to modify current layer
Cleanup mapping between PortType InputPortType and OutputPortType. Can we use std::reference_wrapper for OutputPortType?
Fix out-of-gamut colors in viewport (currently, the program may crash if a value is out of range).
Verify range of size parameters (min value should depend on layer size)
Multithreaded filtergraph
Tweak hue wrapping for the entire "color wheel"
Short key for "Select image processor" dialog
Double-clicking on image processor should add it
Short keys for switching between windows
Use document size as default value when creating images and new documents
Bug: (Race) Window decorations are not always present when computing window size
Correct initial workspace layout when creating a new document
This is a list of tasks to complete
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