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Mac port #32
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Man I've wanted to do a mac port for years! Just never got the motivation to get it going. I'm also a mac guy these days so this would be very very welcome. Only thing is it's really a different project altogether. Were you thinking try in xamarin or go whole hog and do it in swift or objective-c? I'm not sure if xamarin is an option though - some research and prototyping is probably a good first step... |
I'd probably stick with familiar territory - plus I have a vested interest in getting up to speed with Xamarin. I definitely don't want to subject myself to Objective-C, but absolutely agree that a prototype would be prudent. It would naturally be ideal if as much code could be shared between the two projects. I may create a new project and have a play. |
Linux port too please. ;) |
Thanks. :) |
@nzcodarnoc FYI, if you're still keen. I will be adding a few changes as part of #47 but these don't change functionality dramatically. |
@nullpainter I think you commented on the wrong issue? |
No, right issue - @nzcodarnoc is the one who initially expressed interest in working on the Mac port so was tagging them into this issue. |
Ah I see 😊 |
Yep, still keen, but you know: also quite busy. |
What better way to maintain momentum than to launch straight into the next thing? 😜
I'm only being partly facetious. I'm a Mac guy at home, I've never done OS X development and there's a dearth of good screensavers out there...
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