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HoloToolKit 2017 vs MixedRealityToolkit v2
David Kline edited this page Mar 4, 2019
·
8 revisions
The information on this page is based upon the following product versions.
Product | Version |
---|---|
HoloToolkit 2017 | 2017.4.3.0 |
Mixed Reality Toolkit v2 | 2.0.0.0-beta2 |
HTK 2017 | MRTK v2 | |
---|---|---|
Supported Platform(s) | 1, 2 | 1, 2, 3 |
Unity Version Recommendation | 2017.4.* | 2018.3.7f1 |
Visual Studio Version | 2017 | 2017 |
Windows 10 SDK Version | 17134 | 17134 |
Platforms:
- Microsoft HoloLens
- Microsoft Immersive headsets (IHMD)
- OpenVR platforms (HTC Vive / Oculus Rift)
HTK 2017 | MRTK v2 Foundation | |
---|---|---|
Input | Control based | Action Based |
Controller Support | ||
Hand Interaction | Position | Position |
Gesture | Gesture | |
Voice Interaction | Keywords | Keywords |
Dictation | Dictation | |
UX Controls | ||
Solver System | ||
Spatial Understanding | Meshes | Meshes |
Plane Finding | ||
Spatial Understanding | ||
Audio | Spatial Sound | Spatial Sound |
LoFi Filter | LoFi Filter | |
Occlusion | Occlusion | |
Mic Stream Selection | ||
Boundaries | Floor Plane | Floor Plane |
Boundary Height | Boundary Height | |
Tracked Area | Tracked Area | |
Play Area | ||
Boundary Walls | ||
Boundary Ceiling (at configured height) | ||
Diagnostics | Frame Rate | Frame Rate |
GPU | Processor | |
Memory | ||
Utilities | ||
Shaders | MRTK Standard | MRTK Standard |
Wireframe | Wireframe | |
Occlusion | Uses Unity Shader for Occlusion | |
Build Tools | ||
Experimental Features | SpectatorView | |
QR Code Tracking |
Project Management
Contributing