diff --git a/UnityProjects/MRTKDevTemplate/Assets/BuildAssets/BuildApp.cs b/UnityProjects/MRTKDevTemplate/Assets/BuildAssets/BuildApp.cs index f91f3461fc0..5851e03bbbc 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/BuildAssets/BuildApp.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/BuildAssets/BuildApp.cs @@ -18,19 +18,19 @@ namespace Microsoft.MixedReality.Toolkit.Examples.Build /// public static class BuildApp { - private static string[] scenes = { - "Assets/Scenes/Audio/AudioLoFiExample.unity", - "Assets/Scenes/Audio/AudioOcclusionExample.unity", - "Assets/Scenes/Experimental/ScrollingExample.unity", - "Assets/Scenes/Experimental/NonNativeKeyboard.unity", - "Assets/Scenes/Experimental/VirtualizedScrollRectList.unity", + private static string[] scenes = + { "Assets/Scenes/BoundsControlExamples.unity", "Assets/Scenes/CanvasExample.unity", "Assets/Scenes/CanvasUITearsheet.unity", "Assets/Scenes/ClippingExamples.unity", + "Assets/Scenes/ClippingInstancedExamples.unity", + "Assets/Scenes/DiagnosticsDemo.unity", "Assets/Scenes/DialogExample.unity", "Assets/Scenes/DictationExample.unity", "Assets/Scenes/DirectionalIndicatorExample.unity", + "Assets/Scenes/DisableInteractorsExample.unity", + "Assets/Scenes/DwellExample.unity", "Assets/Scenes/EyeGazeExample.unity", "Assets/Scenes/FontIconExample.unity", "Assets/Scenes/HandInteractionExamples.unity", @@ -40,18 +40,35 @@ public static class BuildApp "Assets/Scenes/LegacyConstraintsExample.unity", "Assets/Scenes/MagicWindowExample.unity", "Assets/Scenes/NearMenuExamples.unity", + "Assets/Scenes/NonCanvasDialogExample.unity", "Assets/Scenes/NonCanvasObjectBarExample.unity", "Assets/Scenes/NonCanvasUIBackplateExample.unity", - "Assets/Scenes/OutlineExamples.unity", "Assets/Scenes/NonCanvasUITearSheet.unity", + "Assets/Scenes/OutlineExamples.unity", + "Assets/Scenes/PerformanceEvaluation.unity", "Assets/Scenes/SeeItSayIt Example.unity", "Assets/Scenes/SlateDrawingExample.unity", "Assets/Scenes/SolverExamples.unity", "Assets/Scenes/SpatialMappingExample.unity", + "Assets/Scenes/SpeechInputExamples.unity", "Assets/Scenes/TapToPlaceExample.unity", + "Assets/Scenes/TextPrefabExamples.unity", + "Assets/Scenes/TextToSpeechExamples.unity", "Assets/Scenes/ToggleCollectionExample.unity", "Assets/Scenes/TopNavigationExample.unity", - "Assets/Scenes/VanillaUGUIExample.unity" }; + "Assets/Scenes/VanillaUGUIExample.unity", + "Assets/Scenes/Audio/AudioLoFiExample.unity", + "Assets/Scenes/Audio/AudioOcclusionExample.unity", + "Assets/Scenes/Experimental/NonNativeKeyboard.unity", + "Assets/Scenes/Experimental/ScrollingExample.unity", + "Assets/Scenes/Experimental/SpatialMouseSample.unity", + "Assets/Scenes/Experimental/VirtualizedScrollRectList.unity", + "Assets/Scenes/EyeTracking/EyeTrackingBasicSetupExample.unity", + "Assets/Scenes/EyeTracking/EyeTrackingExampleNavigationExample.unity", + "Assets/Scenes/EyeTracking/EyeTrackingTargetPositioningExample.unity", + "Assets/Scenes/EyeTracking/EyeTrackingTargetSelectionExample.unity", + "Assets/Scenes/EyeTracking/EyeTrackingVisualizerExample.unity" + }; private static string buildPath = "build"; diff --git a/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab b/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab index bcd29316c1c..ecd8d7447c0 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab +++ b/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab @@ -108,10 +108,10 @@ RectTransform: m_Father: {fileID: 7942278511449526407} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 98.91945, y: -20.7} - m_SizeDelta: {x: 189.8389, y: 33.4} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 33.4} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &7942278510844116559 GameObject: @@ -138,7 +138,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7942278510844116559} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.008000612, z: -2.392} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -234,7 +234,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 12.226349} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7942278511449526400 CanvasRenderer: @@ -342,10 +342,10 @@ RectTransform: m_Father: {fileID: 7942278511449526407} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 98.91945, y: -50.68} - m_SizeDelta: {x: 189.8389, y: 26.56} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 26.56} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7942278511555745240 CanvasRenderer: @@ -491,7 +491,7 @@ RectTransform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7942278511695666203} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 1.5} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.001, y: 0.001, z: 0.001} m_ConstrainProportionsScale: 0 m_Children: @@ -501,7 +501,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0.13975337} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 197.8389, y: 159.73364} m_Pivot: {x: 0.5, y: 0.5} --- !u!223 &7942278511695666200 @@ -595,10 +595,10 @@ RectTransform: m_Father: {fileID: 7942278511449526407} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 98.91945, y: -99.96} - m_SizeDelta: {x: 189.8389, y: 72} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 72} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7942278511777747276 CanvasRenderer: @@ -634,7 +634,7 @@ MonoBehaviour: Easiest way to get there? 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The visor is tinted; enclosed in the visor piece is + a pair of transparent combiner lenses, in which the projected images are + displayed in the lower half. The HoloLens must be calibrated to the interpupillary + distance (IPD), or accustomed vision of the user.\n\nAlong the bottom edges + of the side, located near the user's ears, are a pair of small, red 3D audio + speakers. The speakers, competing against typical sound systems, do not obstruct + external sounds, allowing the user to hear virtual sounds, along with the + environment. Using head-related transfer functions, the HoloLens generates + binaural audio, which can simulate spatial effects; meaning the user, virtually, + can perceive and locate a sound, as though it is coming from a virtual pinpoint + or location.\n \r\nOn the top edge are two pairs of buttons: display brightness + buttons above the left ear, and volume buttons above the right ear. 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- _ProximityLightSubtractive: 0 - - _ProximityLightTwoSided: 0 - - _Reflections: 1 - - _Refraction: 0 - - _RefractiveIndex: 1.1 - - _RenderQueueOverride: -1 - - _RimLight: 0 - - _RimPower: 3 - - _RoundCornerMargin: 0 - - _RoundCornerPower: 0.4 - - _RoundCornerRadius: 0.25 - - _RoundCorners: 0 - - _RoundCornersHideInterior: 0 - - _Smoothness: 0.5 - - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 1 - - _SphericalHarmonics: 0 - - _SrcBlend: 1 - - _SrcBlendAlpha: 1 - - _Stencil: 0 - - _StencilComparison: 0 - - _StencilOperation: 0 - - _StencilReadMask: 255 - - _StencilReference: 0 - - _StencilWriteMask: 255 - - _TriplanarMappingBlendSharpness: 4 - - _UVSec: 0 - - _UseWorldScale: 1 - - _VertexColors: 0 - - _VertexExtrusion: 0 - - _VertexExtrusionConstantWidth: 0 - - _VertexExtrusionSmoothNormals: 0 - - _VertexExtrusionValue: 0 - - _ZOffsetFactor: 0 - - _ZOffsetUnits: 0 - - _ZTest: 4 - - _ZWrite: 1 - m_Colors: - - _BlurBackgroundRect: {r: 0, g: 0, b: 1, a: 1} - - _BorderColor: {r: 1, g: 1, b: 1, a: 0} - - _ClipPlane: {r: 0, g: 1, b: 0, a: 0} - - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1} - - _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1} - - _Color: {r: 0.5754717, g: 0.4325086, b: 0.4325086, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1} - - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1} - - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1} - - _GradientAlpha: {r: 1, g: 1, b: 1, a: 1} - - _GradientAlphaTime: {r: 0, g: 0, b: 0, a: 0} - - _GradientColor0: {r: 0.631373, g: 0.631373, b: 0.631373, a: 0} - - _GradientColor1: {r: 1, g: 0.690196, b: 0.976471, a: 0.25} - - _GradientColor2: {r: 0, g: 0.32999998, b: 0.88, a: 0.5} - - _GradientColor3: {r: 0, g: 0.32999998, b: 0.88, a: 1} - - _GradientColor4: {r: 1, g: 1, b: 1, a: 1} - - _HoverColor: {r: 1, g: 0, b: 0, a: 1} - - _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1} - - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1} - - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75} - 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- _CLIPPING_BOX + - _CLIPPING_PLANE - _DIRECTIONAL_LIGHT - _DISABLE_ALBEDO_MAP - - _HOVER_COLOR_OVERRIDE + - _EMISSION - _HOVER_LIGHT - _REFLECTIONS - - _RIM_LIGHT - _SPECULAR_HIGHLIGHTS - _USE_WORLD_SCALE - m_InvalidKeywords: [] + m_InvalidKeywords: + - _CLIPPING_PLANE_BORDER m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -14017,24 +12414,22 @@ Material: - _BorderLightOpaque: 0 - _BorderLightOpaqueAlpha: 1 - _BorderLightReplacesAlbedo: 0 - - _BorderLightUsesHoverColor: 1 + - _BorderLightUsesHoverColor: 0 - _BorderMinValue: 0.02 - _BorderWidth: 0.1 - _BorderWidthHorizontal: 0.1 - _BorderWidthVertical: 0.1 - _BumpScale: 1 - - _ClipBoxSide: 1 - - _ClipPlaneSide: 1 - - _ClipSphereSide: 1 - _ClippingBorder: 0 - _ClippingBorderWidth: 0.025 - - _ClippingBox: 1 - - _ClippingPlane: 0 - - _ClippingPlaneBorder: 0 - - _ClippingPlaneBorderWidth: 0.025 + - _ClippingBox: 0 + - _ClippingPlane: 1 + - _ClippingPlaneBorder: 1 + - _ClippingPlaneBorderWidth: 0.02 - _ClippingSphere: 0 - _ColorWriteMask: 15 - - _CullMode: 0 + - _Cull: 2 + - _CullMode: 1 - _CustomMode: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 @@ -14044,9 +12439,9 @@ Material: - _EdgeSmoothingMode: 0 - _EdgeSmoothingValue: 0.002 - _EnableChannelMap: 0 - - _EnableEmission: 0 + - _EnableEmission: 1 - _EnableHoverColorOpaqueOverride: 0 - - _EnableHoverColorOverride: 1 + - _EnableHoverColorOverride: 0 - _EnableLightMap: 0 - _EnableLocalSpaceTriplanarMapping: 0 - _EnableNormalMap: 0 @@ -14078,9 +12473,10 @@ Material: - _IridescenceAngle: -0.78 - _IridescenceIntensity: 0.5 - _IridescenceThreshold: 0.05 - - _Metallic: 0 + - _Metallic: 0.036 - _MipmapBias: -2 - _Mode: 0 + - _MyCullVariable: 1 - _NPR: 0 - _NearLightFade: 0 - _NearPlaneFade: 0 @@ -14094,13 +12490,14 @@ Material: - _Refraction: 0 - _RefractiveIndex: 1.1 - _RenderQueueOverride: -1 - - _RimLight: 1 + - _RimLight: 0 - _RimPower: 3 - _RoundCornerMargin: 0 + - _RoundCornerPower: 0.4 - _RoundCornerRadius: 0.25 - _RoundCorners: 0 - _RoundCornersHideInterior: 0 - - _Smoothness: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SphericalHarmonics: 0 @@ -14127,14 +12524,12 @@ Material: m_Colors: - _BlurBackgroundRect: {r: 0, g: 0, b: 1, a: 1} - _BorderColor: {r: 1, g: 1, b: 1, a: 0} - - _ClipBoxSize: {r: 1, g: 1, b: 1, a: 0} - _ClipPlane: {r: 0, g: 1, b: 0, a: 0} - - _ClipSphere: {r: 0, g: 0, b: 0, a: 0.5} - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1} - _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1} - - _Color: {r: 0.72794116, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 0.6827586, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColor: {r: 0.9411765, g: 0, b: 0, a: 1} - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1} - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1} - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1} @@ -14145,35 +12540,35 @@ Material: - _GradientColor2: {r: 0, g: 0.32999998, b: 0.88, a: 0.5} - _GradientColor3: {r: 0, g: 0.32999998, b: 0.88, a: 1} - _GradientColor4: {r: 1, g: 1, b: 1, a: 1} + - _HoverColor: {r: 1, g: 0, b: 0, a: 1} - _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1} - - _HoverColorOverride: {r: 0, g: 0.007843138, b: 1, a: 1} + - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 1} - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75} - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0} - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5} - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1} - - _RimColor: {r: 0, g: 0.006896496, b: 1, a: 1} + - _RimColor: {r: 1, g: 1, b: 1, a: 1} - _RoundCornersRadius: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] ---- !u!21 &1369019967 +--- !u!21 &1363773384 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: ShaderBallClippingPlane (Instance) + m_Name: ShaderBallClippingSphere (Instance) m_Shader: {fileID: 4800000, guid: c331f6c43a2ef0945864cb668f2653c9, type: 3} m_ValidKeywords: - - _CLIPPING_BORDER - - _CLIPPING_PLANE + - _BORDER_LIGHT_USES_HOVER_COLOR + - _CLIPPING_SPHERE - _DIRECTIONAL_LIGHT - _DISABLE_ALBEDO_MAP - _HOVER_LIGHT - _REFLECTIONS - _SPECULAR_HIGHLIGHTS - _USE_WORLD_SCALE - m_InvalidKeywords: - - _CLIPPING_PLANE_BORDER + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 @@ -14221,9 +12616,247 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: + m_Texture: {fileID: 2800000, guid: 32c57306df745a147a2e02f8827a8cdc, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AlbedoAlphaMode: 0 + - _AlbedoAlphaSmoothness: 0 + - _AlbedoAssignedAtRuntime: 0 + - _BlendOp: 0 + - _BlendedClippingWidth: 1 + - _BlurBorderIntensity: 0 + - _BlurMode: 0 + - _BlurTextureIntensity: 1 + - _BorderColorMode: 0 + - _BorderLight: 0 + - _BorderLightOpaque: 0 + - _BorderLightOpaqueAlpha: 1 + - _BorderLightReplacesAlbedo: 0 + - _BorderLightUsesHoverColor: 1 + - _BorderMinValue: 0.02 + - _BorderWidth: 0.1 + - _BorderWidthHorizontal: 0.1 + - _BorderWidthVertical: 0.1 + - _BumpScale: 1 + - _ClipBoxSide: 1 + - _ClipPlaneSide: 1 + - _ClipSphereSide: 1 + - _ClippingBorder: 0 + - _ClippingBorderWidth: 0.025 + - _ClippingBox: 0 + - _ClippingPlane: 0 + - _ClippingPlaneBorder: 0 + - _ClippingPlaneBorderWidth: 0.025 + - _ClippingSphere: 1 + - _ColorWriteMask: 15 + - _CullMode: 2 + - _CustomMode: 0 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DirectionalLight: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 1 + - _EdgeSmoothingMode: 0 + - _EdgeSmoothingValue: 0.002 + - _EnableChannelMap: 0 + - _EnableEmission: 0 + - _EnableHoverColorOpaqueOverride: 0 + - 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_BorderLightUsesHoverColor: 0 - _BorderMinValue: 0.02 - _BorderWidth: 0.1 - _BorderWidthHorizontal: 0.1 - _BorderWidthVertical: 0.1 - _BumpScale: 1 - - _ClipBoxSide: 1 - - _ClipPlaneSide: 1 - - _ClipSphereSide: 1 - _ClippingBorder: 0 - _ClippingBorderWidth: 0.025 - - _ClippingBox: 1 - - _ClippingPlane: 0 - - _ClippingPlaneBorder: 0 - - _ClippingPlaneBorderWidth: 0.025 + - _ClippingBox: 0 + - _ClippingPlane: 1 + - _ClippingPlaneBorder: 1 + - _ClippingPlaneBorderWidth: 0.02 - _ClippingSphere: 0 - _ColorWriteMask: 15 - - _CullMode: 0 + - _Cull: 2 + - _CullMode: 1 - _CustomMode: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DirectionalLight: 1 - _DstBlend: 0 + - _DstBlendAlpha: 1 - _EdgeSmoothingMode: 0 - _EdgeSmoothingValue: 0.002 - _EnableChannelMap: 0 - - _EnableEmission: 0 + - _EnableEmission: 1 - _EnableHoverColorOpaqueOverride: 0 - - _EnableHoverColorOverride: 1 + - _EnableHoverColorOverride: 0 - _EnableLightMap: 0 - _EnableLocalSpaceTriplanarMapping: 0 - _EnableNormalMap: 0 @@ -21380,9 +20726,11 @@ Material: - 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_CLIPPING_SPHERE + - _DIRECTIONAL_LIGHT + - _DISABLE_ALBEDO_MAP + - _HOVER_LIGHT + - _REFLECTIONS + - _SPECULAR_HIGHLIGHTS + - _USE_WORLD_SCALE + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 1 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 2000 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ChannelMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissiveMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - 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Gaze and dwell + at these buttons for at least one second to active them.\n\nThe key to enabling + this behaviour is the \"Advanced StatefulInteractable Settings\" of the \"Pressable + Button\" component. Expand and check \"Use Gaze Dwell\". The gaze time required + can be adjusted. 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m_CorrespondingSourceObject: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - m_PrefabInstance: {fileID: 857220365} - m_PrefabAsset: {fileID: 0} --- !u!4 &890841641 stripped Transform: m_CorrespondingSourceObject: {fileID: 4661674953859262252, guid: c9d9edba85c2c504c962d7cd830d9e3e, type: 3} @@ -1169,10 +1079,19 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 563801817} m_Modifications: + - target: {fileID: 566361764857432160, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} + propertyPath: m_AnchoredPosition.y + value: -53.086468 + objectReference: {fileID: 0} - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_text - value: This scene provides you with the minimal setup required to get started + value: 'This scene provides you with the minimal setup required to get started with Eye Tracking in MRTK. + + + The "StatefulInteractable" and "ColorTap" + scripts attached to the cubes will change to a highlighted color when looked + at, and can be selected using the pinch gesture over them.' objectReference: {fileID: 0} - 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To get back + out say \"Zoom out\".\n\nYou can also hold up your + hand, pinch and then pull your hand toward you to zoom towards what you're + looking at. 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Then tap down and hold.\n - [Position] - Look at the destination and release the air-tap.\n\nEyes and Voice\n- - [Select] Look at the target and say \"put this\" or \"put that\" - \n - [Position] Look at the destination and say \"there\"" + with additional input from hands and voice. \n\nEyes and Hands\nLook + at one of the boxes and pinch. While pinching, you can move the box by simply + moving your hand. While pinching, you can also look over and a preview will + appear roughly where you're looking for faster coarse target positioning. + \n\nEyes and Voice\nLook at one of the boxes below and say\n\"Put + this\". Then look over where you want to place the hologram and + say \n\"Over here\"" objectReference: {fileID: 0} - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_Pivot.x @@ -2001,18 +2143,6 @@ PrefabInstance: propertyPath: m_SizeDelta.y value: 93.4684 objectReference: {fileID: 0} - - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - propertyPath: m_LocalScale.x - value: 0.003 - objectReference: {fileID: 0} - - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - propertyPath: m_LocalScale.y - value: 0.003 - objectReference: {fileID: 0} - - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - propertyPath: m_LocalScale.z - value: 0.003 - objectReference: {fileID: 0} - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_LocalPosition.x value: 0 @@ -2023,11 +2153,11 @@ PrefabInstance: objectReference: {fileID: 0} - 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" - objectReference: {fileID: 0} - - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - propertyPath: m_fontSize - value: 14 - objectReference: {fileID: 0} - - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - propertyPath: m_margin.w - value: -155.5963 - objectReference: {fileID: 0} - - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} - propertyPath: m_margin.z - value: -114.34559 + via heatmaps. \n\nLive Heatmap\nIn the left photograph a heatmap is + gradually build up while you're looking around. \n\nHeatmap Recording\nOn + the right side, you can record eye tracking data first while looking around + without any distractions, then load and replay the data. 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reference: Microsoft.MixedReality.Toolkit.SpatialManipulation.MoveLogic, Microsoft.MixedReality.Toolkit.SpatialManipulation + rotateLogicType: + reference: Microsoft.MixedReality.Toolkit.SpatialManipulation.RotateLogic, + Microsoft.MixedReality.Toolkit.SpatialManipulation + scaleLogicType: + reference: Microsoft.MixedReality.Toolkit.SpatialManipulation.ScaleLogic, Microsoft.MixedReality.Toolkit.SpatialManipulation +--- !u!114 &1170466725 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1170466721} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 50cdab0cd5a0916419324bb54314773d, type: 3} + m_Name: + m_EditorClassIdentifier: + autoConstraintSelection: 1 + selectedConstraints: [] --- !u!4 &1190225827 stripped Transform: m_CorrespondingSourceObject: {fileID: 5187099724391636966, guid: 4f58c2a311c9998419b959a46ed80ca7, type: 3} @@ -1643,6 +1942,67 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An example may be placing + an object on the surface the user's gaze ray-cast currently hits.\r\n\r\r\nSolvers + offer a range of behaviors to attach objects to other objects or systems. + One other example would be a tag-along object that hovers in front of the + user (based on the camera). A solver could also be attached to a controller + and an object to make the object tag along the controller. 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dictationSubsystem.Recognizing -= DictationSubsystem_Recognizing; - dictationSubsystem.Recognized -= DictationSubsystem_Recognized; - dictationSubsystem.RecognitionFinished -= DictationSubsystem_RecognitionFinished; - dictationSubsystem.RecognitionFaulted -= DictationSubsystem_RecognitionFaulted; - dictationSubsystem = null; } } @@ -123,7 +118,14 @@ public void StopRecognition() /// public void HandleDictationShutdown() { - StopRecognition(); + if (dictationSubsystem != null) + { + dictationSubsystem.Recognizing -= DictationSubsystem_Recognizing; + dictationSubsystem.Recognized -= DictationSubsystem_Recognized; + dictationSubsystem.RecognitionFinished -= DictationSubsystem_RecognitionFinished; + dictationSubsystem.RecognitionFaulted -= DictationSubsystem_RecognitionFaulted; + dictationSubsystem = null; + } if (keywordRecognitionSubsystem != null) { @@ -133,4 +135,4 @@ public void HandleDictationShutdown() } } } -#pragma warning restore CS1591 \ No newline at end of file +#pragma warning restore CS1591 diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisableInteractors.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisableInteractors.cs deleted file mode 100644 index 79b9cca1d3f..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisableInteractors.cs +++ /dev/null @@ -1,177 +0,0 @@ -// Copyright (c) Microsoft Corporation. -// Licensed under the MIT License. - -using System.Collections.Generic; -using UnityEngine; -using Microsoft.MixedReality.Toolkit.UX; -using Microsoft.MixedReality.Toolkit.Subsystems; -using UnityEngine.XR; - -namespace Microsoft.MixedReality.Toolkit.Examples -{ - /// - /// This example demonstrates how to turn interactors on and off by - /// specifying custom behaviors. - /// - [RequireComponent(typeof(InteractorBehaviorControls))] - [AddComponentMenu("MRTK/Examples/Disable Interactors")] - public class DisableInteractors : MonoBehaviour - { - [SerializeField] - [Tooltip("The button to toggle Gaze input on and off.")] - private PressableButton gazeToggle; - - [SerializeField] - [Tooltip("The button to toggle Grab input on and off.")] - private PressableButton grabToggle; - - [SerializeField] - [Tooltip("The button to toggle Poke input on and off.")] - private PressableButton pokeToggle; - - [SerializeField] - [Tooltip("The button to toggle Hand Ray input on and off.")] - private PressableButton handRayToggle; - - [SerializeField] - [Tooltip("The button to toggle Controller Ray input on and off.")] - private PressableButton controllerRayToggle; - - [SerializeField] - [Tooltip("The button to activate VR device specific pointer types.")] - private PressableButton VRToggle; - - [SerializeField] - [Tooltip("The button to activate Hololens device specific pointer types.")] - private PressableButton hololensToggle; - - private InteractorBehaviorControls interactorBehaviorControls; - - /// - /// A Unity event function that is called when an enabled script instance is being loaded. - /// - private void Awake() - { - interactorBehaviorControls = GetComponent(); - - SetupSpeechCommand(); - } - - /// - /// A Unity event function that is called on the frame when a script is enabled just before any of the update methods are called the first time. - /// - private void Start() - { - ResetExample(); - } - - /// - /// A Unity event function that is called when the script component has been enabled. - /// - private void OnEnable() - { - interactorBehaviorControls.onControllerRayToggled += OnControllerRayToggled; - interactorBehaviorControls.onGazeToggled += OnGazeToggled; - interactorBehaviorControls.onGrabToggled += OnGrabToggled; - interactorBehaviorControls.onHandRayToggled += OnHandRayToggled; - interactorBehaviorControls.onPokeToggled += OnPokeToggled; - } - - /// - /// A Unity event function that is called when the script component has been disabled. - /// - private void OnDisable() - { - interactorBehaviorControls.onControllerRayToggled -= OnControllerRayToggled; - interactorBehaviorControls.onGazeToggled -= OnGazeToggled; - interactorBehaviorControls.onGrabToggled -= OnGrabToggled; - interactorBehaviorControls.onHandRayToggled -= OnHandRayToggled; - interactorBehaviorControls.onPokeToggled -= OnPokeToggled; - } - - private void SetupSpeechCommand() - { - XRSubsystemHelpers.GetFirstSubsystem().CreateOrGetEventForKeyword("Reset Example").AddListener(ResetExample); - } - - /// - /// Reset the interactors of this scene, based of the availability of articulated hand input. - /// - /// - /// If the application has configured a , this will put the interactors into HoloLens mode, - /// otherwise the interactors are put into VR mode. - /// - public void ResetExample() - { - if (XRSubsystemHelpers.HandsAggregator != null) - { - SetHololensModeActive(); - } - else - { - List motionControllers = new List(); - InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.HeldInHand, motionControllers); - - if (motionControllers.Count > 0) - { - SetVRModeActive(); - } - } - } - - /// - /// Method triggered by the VR button in the scene - /// - public void SetVRModeActive() - { - interactorBehaviorControls.SetVR(); - - SetToggleActive(VRToggle, true); - SetToggleActive(hololensToggle, false); - } - - /// - /// Method triggered by the Hololens 2 button in the scene - /// - public void SetHololensModeActive() - { - interactorBehaviorControls.SetHololens(); - - SetToggleActive(VRToggle, false); - SetToggleActive(hololensToggle, true); - } - - private void OnPokeToggled(bool isActive) - { - SetToggleActive(pokeToggle, isActive); - } - - private void OnHandRayToggled(bool isActive) - { - SetToggleActive(handRayToggle, isActive); - } - - private void OnGrabToggled(bool isActive) - { - SetToggleActive(grabToggle, isActive); - } - - private void OnGazeToggled(bool isActive) - { - SetToggleActive(gazeToggle, isActive); - } - - private void OnControllerRayToggled(bool isActive) - { - SetToggleActive(controllerRayToggle, isActive); - } - - private void SetToggleActive(PressableButton toggle, bool isActive) - { - if(toggle.IsToggled != isActive) - { - toggle.ForceSetToggled(isActive, true); - } - } - } -} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs index 50987be5ae7..d1ca96d53d3 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs @@ -148,7 +148,7 @@ public abstract class PanZoomBase : StatefulInteractable protected abstract void ZoomOut(); /// - /// + /// Update pan zoom /// protected abstract void UpdatePanZoom(); diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetPositioning/MoveObjectByEyeGaze.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetPositioning/MoveObjectByEyeGaze.cs index be0af55952d..be470384215 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetPositioning/MoveObjectByEyeGaze.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetPositioning/MoveObjectByEyeGaze.cs @@ -319,7 +319,6 @@ public void OnVoiceSelectedEntered() public void OnVoiceSelectedExited() { DragAndDrop_Finish(); - } #endregion diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/FileInputLogger.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/FileInputLogger.cs index 9d7dee52fb9..c451b1e853a 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/FileInputLogger.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/FileInputLogger.cs @@ -8,11 +8,6 @@ using System.IO; using UnityEngine; -#if WINDOWS_UWP -using System.Text; -using Windows.Storage; -#endif - namespace Microsoft.MixedReality.Toolkit.Examples { /// @@ -25,16 +20,9 @@ public class FileInputLogger : IDisposable public FileInputLogger(string fileName) { - Filename = fileName; - -#if WINDOWS_UWP - CreateNewLogFile(); - buffer = new StringBuilder(); -#else Debug.Log(Application.persistentDataPath + "/" + fileName); logFileStream = File.CreateText(Application.persistentDataPath + "/" + fileName); logFileStream.AutoFlush = true; -#endif } /// @@ -48,55 +36,10 @@ public void Dispose() } disposed = true; -#if !WINDOWS_UWP logFileStream.Close(); logFileStream.Dispose(); -#endif } - private string Filename { get; } - -#if WINDOWS_UWP - private StorageFile logFile; - - private StringBuilder buffer; - - protected virtual async void CreateNewLogFile() - { - try - { - StorageFolder logRootFolder = KnownFolders.MusicLibrary; - Debug.Log(">> FileInputLogger.CreateNewLogFile: " + logRootFolder.ToString()); - if (logRootFolder != null) - { - logFile = await logRootFolder.CreateFileAsync(Filename, CreationCollisionOption.ReplaceExisting); - - Debug.Log(string.Format("*** The log file path is: {0} -- \n -- {1}", logFile.Name, logFile.Path)); - } - } - catch (Exception e) - { - Debug.Log(string.Format("Exception in FileInputLogger: {0}", e.Message)); - } - } -#endif - -#if WINDOWS_UWP - public void AppendLog(string message) - { - // Log buffer to the file - buffer.Append(message); - } - - public async void SaveLogs() - { - if (buffer.Length > 0) - { - // Log buffer to the file - await FileIO.AppendTextAsync(logFile, buffer.ToString()); - } - } -#else /// /// Appends a message to the log file. /// @@ -104,7 +47,6 @@ public void AppendLog(string message) { logFileStream.Write(message); } -#endif } } diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs index 7ea6cc79259..570ecaa3363 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs @@ -12,11 +12,6 @@ using UnityEngine; using UnityEngine.Events; -#if WINDOWS_UWP -using System.Threading.Tasks; -using Windows.Storage; -#endif - namespace Microsoft.MixedReality.Toolkit.Examples { /// @@ -122,77 +117,13 @@ private static bool TryParseStringToVector3(string x, string y, string z, out Ve #endregion #region Available player actions + private void Load() { -#if WINDOWS_UWP - LoadInUWP(); -#else - LoadInEditor(); -#endif - } - - private void LoadInEditor() - { loadingUpdateStatusText.text = "Load: " + FileName; LoadNewFile(FileName); } -#if WINDOWS_UWP - private async void LoadInUWP() - { - loadingUpdateStatusText.text = "[LoadInUWP] " + FileName; - try - { - bool loaded = await LoadLogs(); - if (loaded) - { - await ReadData(); - } - else - { - Debug.Log("Could not load file."); - } - } - catch (Exception e) - { - Debug.Log(string.Format("Exception: {0}", e.Message)); - loadingUpdateStatusText.text = $"[LoadInUWP] File load failed: {e.Message}"; - } - } - - private StorageFile logFile; - public async Task LoadLogs() - { - try - { - StorageFolder logRootFolder = KnownFolders.MusicLibrary; - if (logRootFolder != null) - { - logFile = await logRootFolder.GetFileAsync(playbackLogFilename); - return true; - } - } - catch (Exception e) - { - Debug.Log(string.Format("Exception in BasicLogger to load log file: {0}", e.Message)); - } - return false; - } - - public async Task ReadData() - { - var stream = await logFile.OpenAsync(Windows.Storage.FileAccessMode.Read); - using var inputStream = stream.GetInputStreamAt(0); - using var dataReader = new Windows.Storage.Streams.DataReader(inputStream); - uint numBytesLoaded = await dataReader.LoadAsync((uint)stream.Size); - string text = dataReader.ReadString(numBytesLoaded); - - loggedLines = text.Split(Environment.NewLine); - return true; - } -#endif - - /// /// True while the GameObject is playing back eye gaze data from the log file. /// @@ -214,11 +145,7 @@ private string FileName { get { -#if WINDOWS_UWP - return playbackLogFilename; -#else return Application.persistentDataPath + "/" + playbackLogFilename; -#endif } } @@ -261,9 +188,12 @@ private IEnumerator PopulateHeatmap() { const float maxTargetingDistInMeters = 10f; -#if WINDOWS_UWP - yield return new WaitUntil(() => IsDataLoaded); -#endif + if (loggedLines == null) + { + Debug.LogError("Unable to populate heatmap, no log data found."); + yield return null; + } + IsPlaying = true; // Now let's populate the visualizer diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs index 5c9bb14ae3a..d2526a31df5 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Text; +using TMPro; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Examples @@ -37,6 +38,10 @@ public class UserInputRecorder : MonoBehaviour [SerializeField] private string sessionDescription = "Session00"; + [Tooltip("Displays status updates for file loading and replay status")] + [SerializeField] + private TextMeshPro recordingUpdateStatusText; + private FileInputLogger fileLogger = null; private string dataFormat; private DateTime timerStart; @@ -45,15 +50,20 @@ private void OnEnable() { fileLogger = new FileInputLogger(Filename); timerStart = DateTime.Now; - fileLogger.AppendLog(GetHeader()); + + try + { + fileLogger.AppendLog(GetHeader()); + } + catch (Exception ex) + { + Debug.LogException(ex); + DisplayMessage($"Failed to write log header ({ex.Message}"); + } } private void OnDisable() { - #if WINDOWS_UWP - fileLogger.SaveLogs(); - #endif - fileLogger.Dispose(); fileLogger = null; } @@ -61,7 +71,16 @@ private void OnDisable() private void Update() { object[] data = MergeObjArrays(GetData_Part1(), logStructure.GetData()); - fileLogger.AppendLog(string.Format(dataFormat, data)); + + try + { + fileLogger.AppendLog(string.Format(dataFormat, data)); + } + catch (Exception ex) + { + Debug.LogException(ex); + DisplayMessage($"Failed to write to log ({ex.Message}"); + } } private static string FormattedTimeStamp @@ -136,5 +155,13 @@ private static string GetStringFormat(IReadOnlyCollection data) strFormat.Append("{" + (data.Count - 1) + "}" + Environment.NewLine); return strFormat.ToString(); } + + private void DisplayMessage(string message) + { + if (recordingUpdateStatusText != null) + { + recordingUpdateStatusText.text = message; + } + } } } diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs index bfe01566d60..3a57b456bb9 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs @@ -74,6 +74,7 @@ private void RecordingUI_Reset(bool reset) /// public void ShowStartButton() { + StopRecording(); SetPlaybackButtons(true, false, false); } diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InspectorDrivenDialog.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InspectorDrivenDialog.cs index 4d9bc4e0024..fb95692c809 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InspectorDrivenDialog.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InspectorDrivenDialog.cs @@ -18,33 +18,99 @@ namespace Microsoft.MixedReality.Toolkit.Examples.Demos /// public class InspectorDrivenDialog : MonoBehaviour { - // A handy struct for keeping button actions and their labels together. + /// + /// A struct that holds button actions and their labels. + /// + /// + /// This is used with the helper class. + /// [Serializable] - internal struct Option + public struct Option { public string Text; public UnityEvent Action; } - + [SerializeField] - private DialogPool DialogPool; + [Tooltip("The DialogPool to use when showing a dialog.")] + private DialogPool dialogPool; + + /// + /// The to use when showing a dialog. + /// + public DialogPool DialogPool + { + get => dialogPool; + set => dialogPool = value; + } + [SerializeField] + [Tooltip("The header of the dialog to show.")] private string header; + /// + /// The header of the dialog to show. + /// + public string Header + { + get => header; + set => header = value; + } + [SerializeField] [TextArea] + [Tooltip("The body of the dialog to show.")] private string body; + /// + /// The body of the dialog to show. + /// + public string Body + { + get => body; + set => body = value; + } + [SerializeField] + [Tooltip("The negative button option of the dialog to show.")] private Option negative; + /// + /// The negative button option of the dialog to show. + /// + public Option Negative + { + get => negative; + set => negative = value; + } + [SerializeField] + [Tooltip("The positive button option of the dialog to show.")] private Option positive; + /// + /// The positive button option of the dialog to show. + /// + public Option Positive + { + get => positive; + set => positive = value; + } + [SerializeField] + [Tooltip("The neutral button option of the dialog to show.")] private Option neutral; + /// + /// The neutral button option of the dialog to show. + /// + public Option Neutral + { + get => neutral; + set => neutral = value; + } + /// /// A Unity event function that is called when the script component has been enabled. /// @@ -80,4 +146,4 @@ public void Show() } } } -#pragma warning restore CS1591 \ No newline at end of file +#pragma warning restore CS1591 diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs index 7545b898fa9..0c38896c92b 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs @@ -35,6 +35,9 @@ public class InteractorBehaviorControls : MonoBehaviour [SerializeField] private XRBaseInteractor[] pokeInteractors; + [SerializeField] + private XRBaseInteractor[] gazePinchInteractors; + [SerializeField] private XRBaseInteractor gazeInteractor; @@ -64,81 +67,119 @@ public class InteractorBehaviorControls : MonoBehaviour public event Action onGazeToggled; /// - /// Sets pointer behavior to mimic HoloLens. - /// - /// - /// - /// This will do this following: - /// - /// - /// - /// Turn on the poke interactors. - /// - /// - /// Turn on the grab interactors. - /// - /// - /// Turn on the hand ray interactors. - /// - /// - /// Turn off the controller ray interactors. - /// - /// - /// Turn on the gaze interactors. - /// - /// - /// - public void SetHololens() + /// event triggered when gaze pinch interactors are toggled on/off + /// + public event Action onGazePinchToggled; + + /// + /// Enable all interactors + /// + public void EnableAll() { - SetHandPokeActive(true); + SetControllerRayActive(true); SetHandGrabActive(true); + SetHandPokeActive(true); SetHandRayActive(true); - SetControllerRayActive(false); SetGazeActive(true); + SetGazePinchActive(true); } + /// + /// Enable everything, and disable all gaze interactions. + /// + public void OnlyHands() + { + EnableAll(); + SetGazeActive(false); + SetGazePinchActive(false); + } /// - /// Sets pointer behavior to mimic tradition VR behavior. - /// - /// - /// - /// This will do this following: - /// - /// - /// - /// Turn off the poke interactors. - /// - /// - /// Turn off the grab interactors. - /// - /// - /// Turn off the hand ray interactors. - /// - /// - /// Turn on the controller ray interactors. - /// - /// - /// Turn off the gaze interactors. - /// - /// - /// - public void SetVR() + /// Enable everything, and disable all hand interactions. + /// + public void OnlyGaze() { + EnableAll(); + SetControllerRayActive(false); + SetHandGrabActive(false); SetHandPokeActive(false); + SetHandRayActive(false); + } + + /// + /// Enable everything, and disable controller ray interactors. + /// + public void DisablControllerRays() + { + EnableAll(); + SetControllerRayActive(false); + } + + /// + /// Enable everything, and disable hand grab interactors. + /// + public void DisableHandGrabs() + { + EnableAll(); SetHandGrabActive(false); + } + + /// + /// Enable everything, and disable hand poke interactors. + /// + public void DisableHandPokes() + { + EnableAll(); + SetHandPokeActive(false); + } + + /// + /// Enable everything, and disable hand poke interactors. + /// + public void DisableHandRays() + { + EnableAll(); SetHandRayActive(false); - SetControllerRayActive(true); + } + + /// + /// Enable everything, and disable gaze interactors. + /// + public void DisableGaze() + { + EnableAll(); SetGazeActive(false); } + /// + /// Enable everything, and disable gaze pinch interactors. + /// + public void DisableGazePinch() + { + EnableAll(); + SetGazePinchActive(false); + } + /// /// Enable or disable the specified gaze interactors. /// public void SetGazeActive(bool isActive) { - ToggleInteractor(gazeInteractor, isActive); - onGazeToggled?.Invoke(isActive); + if (ToggleInteractor(gazeInteractor, isActive)) + { + onGazeToggled?.Invoke(isActive); + } + } + + /// + /// Enable or disable the specified gaze pinch interactors. + /// + public void SetGazePinchActive(bool isActive) + { + if (ToggleInteractors(gazePinchInteractors, isActive)) + { + onGazeToggled?.Invoke(isActive); + } } /// @@ -146,8 +187,10 @@ public void SetGazeActive(bool isActive) /// public void SetHandPokeActive(bool isActive) { - ToggleInteractors(pokeInteractors, isActive); - onPokeToggled?.Invoke(isActive); + if (ToggleInteractors(pokeInteractors, isActive)) + { + onPokeToggled?.Invoke(isActive); + } } /// @@ -155,8 +198,10 @@ public void SetHandPokeActive(bool isActive) /// public void SetHandGrabActive(bool isActive) { - ToggleInteractors(grabInteractors, isActive); - onGrabToggled?.Invoke(isActive); + if (ToggleInteractors(grabInteractors, isActive)) + { + onGrabToggled?.Invoke(isActive); + } } /// @@ -164,8 +209,10 @@ public void SetHandGrabActive(bool isActive) /// public void SetControllerRayActive(bool isActive) { - ToggleInteractors(controllerRayInteractors, isActive); - onControllerRayToggled?.Invoke(isActive); + if (ToggleInteractors(controllerRayInteractors, isActive)) + { + onControllerRayToggled?.Invoke(isActive); + } } /// @@ -173,60 +220,96 @@ public void SetControllerRayActive(bool isActive) /// public void SetHandRayActive(bool isActive) { - ToggleInteractors(handRaysInteractors, isActive); - onHandRayToggled?.Invoke(isActive); + if (ToggleInteractors(handRaysInteractors, isActive)) + { + onHandRayToggled?.Invoke(isActive); + } } - private void ToggleInteractors(XRBaseInteractor[] interactors, bool isActive) + /// + /// Toggle interactors, and return true if something changed. + /// + private bool ToggleInteractors(XRBaseInteractor[] interactors, bool isActive) { if (isActive) { - ActivateInteractors(interactors); + return ActivateInteractors(interactors); } else { - DeactivateInteractors(interactors); + return DeactivateInteractors(interactors); } } - private void ToggleInteractor(XRBaseInteractor interactor, bool isActive) + /// + /// Toggle interactor, and return true if something changed. + /// + private bool ToggleInteractor(XRBaseInteractor interactor, bool isActive) { if (isActive) { - ActivateInteractor(interactor); + return ActivateInteractor(interactor); } else { - DeactivateInteractor(interactor); + return DeactivateInteractor(interactor); } } - private void ActivateInteractors(XRBaseInteractor[] interactors) + /// + /// Activate interactors, and return true if something changed. + /// + private bool ActivateInteractors(XRBaseInteractor[] interactors) { + bool change = false; for (int i = 0; i < interactors.Length; i++) { - ActivateInteractor(interactors[i]); + change |= ActivateInteractor(interactors[i]); } + return change; } - private void ActivateInteractor(XRBaseInteractor interactor) + /// + /// Activate interactor, and return true if something changed. + /// + private bool ActivateInteractor(XRBaseInteractor interactor) { + if (interactor.gameObject.activeSelf) + { + return false; + } + interactor.gameObject.SetActive(true); interactionModeManager.RegisterInteractor(interactor); + return true; } - private void DeactivateInteractors(XRBaseInteractor[] interactors) + /// + /// Deactivate interactors, and return true if something changed. + /// + private bool DeactivateInteractors(XRBaseInteractor[] interactors) { + bool change = false; for (int i = 0; i < interactors.Length; i++) { - DeactivateInteractor(interactors[i]); + change |= DeactivateInteractor(interactors[i]); } + return change; } - private void DeactivateInteractor(XRBaseInteractor interactor) + /// + /// Deactivate interactor, and return true if something changed. + /// + private bool DeactivateInteractor(XRBaseInteractor interactor) { + if (!interactor.gameObject.activeSelf) + { + return false; + } + interactionModeManager.UnregisterInteractor(interactor); interactor.gameObject.SetActive(false); + return true; } } } diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/MeshChanger.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/MeshChanger.cs new file mode 100644 index 00000000000..886af350e83 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/MeshChanger.cs @@ -0,0 +1,70 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Disable "missing XML comment" warning for samples. While nice to have, this XML documentation is not required for samples. +#pragma warning disable CS1591 + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos +{ + /// + /// Change the mesh of the on a mesh filter. + /// + /// + /// This is useful for visualizing button presses. + /// + [AddComponentMenu("MRTK/Examples/Mesh Changer")] + public class MeshChanger : MonoBehaviour + { + [SerializeField] + private MeshFilter meshFilter; + + [SerializeField] + private Mesh[] meshes; + + private int currentMeshSelection; + + /// + /// A Unity event function that is called on the frame when a script is enabled just before any of the update methods are called the first time. + /// + private void Start() + { + if (meshFilter == null) + { + meshFilter = GetComponent(); + } + } + + /// + /// Increments to the next mesh in the input list of meshes and applies it to the mesh filter. + /// + public void Increment() + { + if (meshes != null && meshes.Length > 0) + { + currentMeshSelection = (currentMeshSelection + 1) % meshes.Length; + if (meshFilter != null) + { + meshFilter.sharedMesh = meshes[currentMeshSelection]; + } + } + } + + /// + /// Decrements to the previous mesh in the input list of meshes and applies it to the mesh filter.. + /// + public void Decrement() + { + if (meshes != null && meshes.Length > 0) + { + currentMeshSelection = (currentMeshSelection - 1 + meshes.Length) % meshes.Length; + if (meshFilter != null) + { + meshFilter.sharedMesh = meshes[currentMeshSelection]; + } + } + } + } +} +#pragma warning restore CS1591 diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisableInteractors.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/MeshChanger.cs.meta similarity index 83% rename from UnityProjects/MRTKDevTemplate/Assets/Scripts/DisableInteractors.cs.meta rename to UnityProjects/MRTKDevTemplate/Assets/Scripts/MeshChanger.cs.meta index bdcce7a243a..7c421bfb52b 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisableInteractors.cs.meta +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/MeshChanger.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e9d0655fe12576e4085bf0deac5aefd5 +guid: 560500d7c0436a84aaa094a0d1039caa MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/SampleSceneHandMenu.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SampleSceneHandMenu.cs index b7b2cc7c6c2..2d46ae7e5cc 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/SampleSceneHandMenu.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SampleSceneHandMenu.cs @@ -45,6 +45,9 @@ internal class SampleSceneHandMenu : MonoBehaviour /// private void Awake() { + rayToggle.ForceSetToggled(GetHandRaysActive()); + gazePinchToggle.ForceSetToggled(GetGazePinchActive()); + rayToggle.OnClicked.AddListener(() => SetHandRaysActive(rayToggle.IsToggled)); gazePinchToggle.OnClicked.AddListener(() => SetGazePinchActive(gazePinchToggle.IsToggled)); @@ -82,6 +85,26 @@ public void SetHandRaysActive(bool value) } } + /// + /// Get if all hand rays in the scene are active. + /// + private bool GetHandRaysActive() + { + bool active = true; + var handRays = PlayspaceUtilities.XROrigin.GetComponentsInChildren(true); + + foreach (var interactor in handRays) + { + active &= interactor.gameObject.activeSelf; + if (!active) + { + break; + } + } + + return active; + } + /// /// Toggle gaze pinch interactors. /// @@ -95,6 +118,26 @@ public void SetGazePinchActive(bool value) } } + /// + /// Get if all pinch interactors in the scene are active. + /// + private bool GetGazePinchActive() + { + bool active = true; + var gazePinchInteractors = PlayspaceUtilities.XROrigin.GetComponentsInChildren(true); + + foreach (var interactor in gazePinchInteractors) + { + active &= interactor.gameObject.activeSelf; + if (!active) + { + break; + } + } + + return active; + } + /// /// Toggle perf overlay. /// diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs index c8e9d6fc670..22ff8e66a15 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs @@ -89,27 +89,27 @@ public void SetTrackedCustom() } /// - /// Method to change to the solver + /// Method to change to the solver. /// - public void SetRadialView() + public void SetFollowSolver() { - DestroySolver(); + EnableSolver(); + } - AddSolver(); + /// + /// Method to change to the solver. + /// + public void SetRadialView() + { + EnableSolver(); } /// - /// Method to change to the solver + /// Method to change to the solver. /// public void SetOrbital() { - DestroySolver(); - - AddSolver(); - - // Modify properties of solver custom to this example - var orbital = currentSolver as Orbital; - orbital.LocalOffset = new Vector3(0.0f, -0f, 1.0f); + EnableSolver(); } /// @@ -117,20 +117,16 @@ public void SetOrbital() /// public void SetSurfaceMagnetism() { - DestroySolver(); - - AddSolver(); - - // Modify properties of solver custom to this example - var surfaceMagnetism = currentSolver as SurfaceMagnetism; - surfaceMagnetism.SurfaceNormalOffset = 0.2f; + EnableSolver(); } - private void AddSolver() where T : Solver + private void EnableSolver() where T : Solver { - currentSolver = gameObject.AddComponent(); - handler = GetComponent(); + DisableCurrentSolver(); + currentSolver = gameObject.EnsureComponent(); + handler = gameObject.EnsureComponent(); RefreshSolverHandler(); + currentSolver.enabled = true; } private void RefreshSolverHandler() @@ -162,11 +158,11 @@ private void RefreshSolverHandler() } } - private void DestroySolver() + private void DisableCurrentSolver() { if (currentSolver != null) { - Destroy(currentSolver); + currentSolver.enabled = false; currentSolver = null; } } diff --git a/com.microsoft.mrtk.uxcore/Experimental/List/VirtualizedScrollRectList.cs b/com.microsoft.mrtk.uxcore/Experimental/List/VirtualizedScrollRectList.cs index 64ce74c98e2..6b506a23995 100644 --- a/com.microsoft.mrtk.uxcore/Experimental/List/VirtualizedScrollRectList.cs +++ b/com.microsoft.mrtk.uxcore/Experimental/List/VirtualizedScrollRectList.cs @@ -11,30 +11,74 @@ namespace Microsoft.MixedReality.Toolkit.UX.Experimental { /// - /// The VirtualizedScrollRectList is a helper component that allows you to - /// represent very large lists in ScrollRects without paying the cost for a - /// very large number of GameObjects! This works by maintaining a number of - /// GameObjects that completely cover the visible area of the ScrollRect, - /// and reusing/repositioning them as the list scrolls up and down. - /// - /// Using this is not quite as simple as adding it as a component to your - /// ScrollRect, it also requires a bit of code to get going. Here's what - /// you need to do: - /// - /// - Call VirtualizedScrollRectList.SetItemCount to let it know how many - /// items are in the virtualized list. - /// - Add your callbacks to OnVisible and OnInvisible, so you can populate - /// the prefab with the data associated with the provided index. - /// - Update VirtualizedScrollRectList's representation of the Item Count - /// as your list changes over time. + /// A helper for rendering large amounts of data within a Unity . /// /// + /// + /// The is a helper component that + /// can represent a very large lists in a Unity , + /// without paying the cost for a very large number of + /// instances. This works by maintaining a number of + /// instances that completely cover the visible area of the , + /// and reusing them as the list scrolls up and down. + /// + /// + /// Using this is not quite as simple as adding it as a component to your + /// , it also requires a bit of code to get going. + /// The process for using is as + /// follows: + /// + /// + /// + /// + /// Add the component to a + /// same containing a + /// component. + /// + /// + /// + /// + /// Add callbacks to + /// and . + /// + /// + /// + /// + /// Call + /// to let the component know how many items are in the virtualized list. + /// + /// + /// + /// + /// As the list loads items into view, the + /// callback wll be + /// called. This callback should populate a Unity prefab with the data + /// associated with the provided index. + /// + /// + /// + /// + /// As the list unloads items from view, the + /// callback wll be + /// called. This callback should perform any cleanup for the data + /// associated with the provided index. + /// + /// + /// + /// + /// Call + /// as the size of the data changes. + /// + /// + /// + /// /// This is an experimental feature. This class is early in the cycle, it has /// been labeled as experimental to indicate that it is still evolving, and /// subject to change over time. Parts of the MRTK, such as this class, appear /// to have a lot of value even if the details haven't fully been fleshed out. /// For these types of features, we want the community to see them and get - /// value out of them early enough so to provide feedback. + /// value out of them early enough so to provide feedback. + /// /// [AddComponentMenu("MRTK/UX/Virtualized Scroll Rect List")] public class VirtualizedScrollRectList : MonoBehaviour @@ -81,7 +125,7 @@ public enum Layout [SerializeField] private int layoutRowsOrColumns = 1; - [Tooltip("(Optional) The size of each layout cell. If an axis is 0, VirualizedList will pull this dimension directly from the prefab's RectTransform.")] + [Tooltip("(Optional) The size of each layout cell. If an axis is 0, VirtualizedList will pull this dimension directly from the prefab's RectTransform.")] [SerializeField] private Vector2 cellSize;