From e6565eea2de00e24a90c8914c2ca71b62f4b6be1 Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Mon, 15 May 2023 15:30:43 -0400 Subject: [PATCH 001/113] Add TextToSpeechExamples to MRTK3 --- .../Assets/Example Assets/Audio/Scenes.meta | 8 + .../Audio/Scenes/TextToSpeechExamples.unity | 2077 +++++++++++++++++ .../Scenes/TextToSpeechExamples.unity.meta | 7 + .../Assets/Example Assets/Audio/Scripts.meta | 8 + .../Audio/Scripts/TextToSpeechHandler.cs | 108 + .../Audio/Scripts/TextToSpeechHandler.cs.meta | 11 + 6 files changed, 2219 insertions(+) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes/TextToSpeechExamples.unity create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes/TextToSpeechExamples.unity.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts.meta create mode 100644 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To use a non en-US voice, set this to Other. + /// + /// + /// If a custom voice is desired (i.e. this enum is being set to Other) make sure to set the property. + /// + public TextToSpeechVoice Voice { get { return voice; } set { voice = value; } } + + [Tooltip("The voice that will be used to generate speech. To use a non en-US voice, set this to Other.")] + [SerializeField] + private TextToSpeechVoice voice; + + + /// + /// Wrapper of UnityEvent<string> for serialization. + /// + [System.Serializable] + public class StringUnityEvent : UnityEvent + { + } + + /// + /// Event raised when an error occurs. Contains the string representation of the error reason. + /// + [field: SerializeField] + public StringUnityEvent OnSpeakFaulted { get; private set; } + + private TextToSpeechSubsystem textToSpeechSubsystem; + + + public void Speak() + { + + // If we have a text to speech manager on the target object, say something. + // This voice will appear to emanate from the object. + textToSpeechSubsystem = XRSubsystemHelpers.GetFirstRunningSubsystem(); + if (textToSpeechSubsystem != null) + { + // profile associated with the Standalone build target group. + MRTKProfile profile = MRTKProfile.Instance; + + if (profile == null) + { + Debug.LogError("MRTK Profile could not be retrieved."); + return; + } + + BaseSubsystemConfig config; + + // Attempt to retrieve the config associated with the indicated subsystem. + if (!profile.TryGetConfigForSubsystem(typeof(WindowsTextToSpeechSubsystem), out config) || config == null) + { + Debug.LogError($"Configuration could not be retrieved for {typeof(WindowsTextToSpeechSubsystem)}.", profile); + } + else + { + WindowsTextToSpeechSubsystemConfig winConfig = config as WindowsTextToSpeechSubsystemConfig; + if (winConfig != null) + winConfig.Voice = voice; + + // Create message + var msg = string.Format( + "This is the {0} voice. It should sound like it's coming from the object you clicked. Feel free to walk around and listen from different angles.", + winConfig.Voice.ToString()); + + // Speak message + textToSpeechSubsystem.TrySpeak(msg, audioSource); + } + } + else + { + Debug.LogError("Cannot find a running TextToSpeechSubsystem. Please check the MRTK profile settings " + + "(Project Settings -> MRTK3) and/or ensure a TextToSpeechSubsystem is running."); + OnSpeakFaulted?.Invoke(""); + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs.meta new file mode 100644 index 00000000000..cc76ce16eae --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bc62fc90e483b024ab5e2e2e0543f3a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From b8c356db2bcf01440adb3506805c11d7d2f104eb Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Tue, 23 May 2023 10:51:17 -0400 Subject: [PATCH 002/113] Code cleanup --- .../Audio/Scripts/TextToSpeechHandler.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs index ede59b27da0..d25bd2461ba 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs @@ -8,8 +8,6 @@ namespace Microsoft.MixedReality.Toolkit.Examples.Demos { using Speech.Windows; - using System; - using UnityEngine.SubsystemsImplementation.Extensions; /// /// Demonstration script showing how to subscribe to and handle @@ -86,15 +84,17 @@ public void Speak() { WindowsTextToSpeechSubsystemConfig winConfig = config as WindowsTextToSpeechSubsystemConfig; if (winConfig != null) + { winConfig.Voice = voice; - // Create message - var msg = string.Format( - "This is the {0} voice. It should sound like it's coming from the object you clicked. Feel free to walk around and listen from different angles.", - winConfig.Voice.ToString()); + // Create message + var msg = string.Format( + "This is the {0} voice. It should sound like it's coming from the object you clicked. Feel free to walk around and listen from different angles.", + winConfig.Voice.ToString()); - // Speak message - textToSpeechSubsystem.TrySpeak(msg, audioSource); + // Speak message + textToSpeechSubsystem.TrySpeak(msg, audioSource); + } } } else From 8d9924ac74ae85eb97eb9ba824f743ad32928f55 Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Tue, 23 May 2023 17:47:50 -0400 Subject: [PATCH 003/113] Add SpeechInputExample for MRTK3 --- .../Assets/Example Assets/Input/Speech.meta | 8 + .../Example Assets/Input/Speech/Scenes.meta | 8 + .../Speech/Scenes/SpeechInputExamples.unity | 3710 +++++++++++++++++ .../Scenes/SpeechInputExamples.unity.meta | 7 + .../Example Assets/Input/Speech/Scripts.meta | 8 + .../Scripts/KeywordRecognitionHandler.cs | 60 + .../Scripts/KeywordRecognitionHandler.cs.meta | 11 + 7 files changed, 3812 insertions(+) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scenes.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scenes/SpeechInputExamples.unity create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scenes/SpeechInputExamples.unity.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts/KeywordRecognitionHandler.cs create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts/KeywordRecognitionHandler.cs.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta new file mode 100644 index 00000000000..dfef42bc2c7 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd04161682769ec41af3d5dd89c3008d 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It activates and deactivates + the Menu object in response to the 'open' and 'close' commands. \n\nThe Local + Speech Handler only listens for speech commands when it is in focus, changing + the text state, color when 'select' or 'Change Color\" is used. 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00000000000..4f039879dec --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts/KeywordRecognitionHandler.cs @@ -0,0 +1,60 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using Microsoft.MixedReality.Toolkit; +using Microsoft.MixedReality.Toolkit.Subsystems; +using UnityEngine; +using UnityEngine.Events; +using System.Collections.Generic; +using System; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos +{ + public class KeywordRecognitionHandler : MonoBehaviour + { + [Serializable] + public struct KeywordEvent + { + [SerializeField] public string Keyword; + [SerializeField] public UnityEvent Event; + } + + [SerializeField] private List _keywords = new List(); + + public List Keywords + { + get => _keywords; + set + { + _keywords = value; + UpdateKeywords(); + } + } + + [SerializeField] private UnityEvent GlobalEvent; + private KeywordRecognitionSubsystem _keywordRecognitionSubsystem; + + private void Start() + { + _keywordRecognitionSubsystem = XRSubsystemHelpers.GetFirstRunningSubsystem(); + if (_keywordRecognitionSubsystem == null) + { + // TODO log warning + } + + UpdateKeywords(); + } + + private void UpdateKeywords() + { + foreach (var data in _keywords) + { + _keywordRecognitionSubsystem.CreateOrGetEventForKeyword(data.Keyword).AddListener(() => + { + GlobalEvent?.Invoke(); + data.Event?.Invoke(); + }); + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts/KeywordRecognitionHandler.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts/KeywordRecognitionHandler.cs.meta new file mode 100644 index 00000000000..6daa4555eb6 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scripts/KeywordRecognitionHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f87ceab451866f4a8500fbe896dc0f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: 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Wed, 24 May 2023 14:24:25 -0700 Subject: [PATCH 005/113] Add MRTK2 Dwell example. Does not compile. --- .../MRTKDevTemplate/Assets/Examples.meta | 8 + .../MRTKDevTemplate/Assets/Examples/UX.meta | 8 + .../Assets/Examples/UX/Dwell.meta | 8 + .../Examples/UX/Dwell/BaseDwellSample.cs | 71 + .../Examples/UX/Dwell/BaseDwellSample.cs.meta | 11 + .../Examples/UX/Dwell/DwellExample.unity | 7294 +++++++++++++++++ .../Examples/UX/Dwell/DwellExample.unity.meta | 7 + .../Examples/UX/Dwell/InstantDwellSample.cs | 43 + .../UX/Dwell/InstantDwellSample.cs.meta | 11 + .../Assets/Examples/UX/Dwell/ListItemDwell.cs | 51 + .../Examples/UX/Dwell/ListItemDwell.cs.meta | 11 + .../Examples/UX/Dwell/ToggleDwellSample.cs | 93 + .../UX/Dwell/ToggleDwellSample.cs.meta | 11 + 13 files changed, 7627 insertions(+) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell.meta create mode 100644 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[SerializeField] + protected Image dwellVisualImage = null; + + [SerializeField] + protected Button targetButton = null; + + /// + /// The dwell handler associated with the target + /// + protected DwellHandler DwellHandler { get; set; } + + /// + /// Whether the targeting is being dwelled on + /// + protected bool IsDwelling { get; set; } = false; + + /// + /// Assign the DwellHandler at Awake() + /// + protected virtual void Awake() + { + DwellHandler = this.GetComponent(); + } + + /// + /// Function called when entering dwell started state + /// + public virtual void DwellStarted(IMixedRealityPointer pointer) { IsDwelling = true; } + + /// + /// Function called when entering dwell intended state + /// + public virtual void DwellIntended(IMixedRealityPointer pointer) { } + + /// + /// Function called when entering dwell canceled state + /// + public virtual void DwellCanceled(IMixedRealityPointer pointer) { IsDwelling = false; } + + /// + /// Function called when entering dwell 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To show the gaze based dwell behavior in this + scene, the MRTK profile has been changed to a HoloLens 1 style profile, where + the head gaze pointer is used. To use dwell in your scene you must make sure + the input profile/active pointer correctly matches the dwell trigger pointer + type in the DwellHandler script component.' + objectReference: {fileID: 0} + - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, + type: 3} + propertyPath: m_textInfo.lineCount + value: 9 + objectReference: {fileID: 0} + - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, + type: 3} + propertyPath: m_textInfo.pageCount + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, + type: 3} + propertyPath: m_textInfo.wordCount + value: 65 + objectReference: {fileID: 0} + - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, + type: 3} + propertyPath: m_textInfo.spaceCount + value: 65 + objectReference: {fileID: 0} + - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, + type: 3} + 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dwellVisualImage.fillAmount > 0) + { + float value = DwellHandler.DwellProgress; + dwellVisualImage.fillAmount = value; + } + } + + /// + public override void DwellCompleted(IMixedRealityPointer pointer) + { + base.DwellCompleted(pointer); + dwellVisualImage.fillAmount = 0; + ButtonExecute(); + } + + /// + public override void ButtonExecute() + { + displayLabel.text = "Selected Item: " + itemName.text; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta new file mode 100644 index 00000000000..13546640f08 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4b66a019433d7ca4fbd01f1dfd356ede +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs new file mode 100644 index 00000000000..c0e891c5165 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs @@ -0,0 +1,93 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using Microsoft.MixedReality.Toolkit.Input; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +namespace Microsoft.MixedReality.Toolkit.Dwell +{ + /// + /// Example script to demonstrate a toggle button using dwell + /// + [AddComponentMenu("Scripts/MRTK/Examples/ToggleDwellSample")] + public class ToggleDwellSample : BaseDwellSample + { + [SerializeField] + private TextMeshProUGUI dwellStatus = null; + + [SerializeField] + private Image buttonBackground = null; + + private bool isDwellEnabled = true; + + [SerializeField] + private Color dwellOnColor = Color.white; + + [SerializeField] + private Color dwellOffColor = Color.cyan; + + [SerializeField] + private Color dwellIntendedColor = Color.cyan; + + [SerializeField] + private float dwellVisualCancelDurationInFrames = 60; + + private float cancelStartScale = 0; + + private void Update() + { + if (IsDwelling) + { + float value = DwellHandler.DwellProgress; + dwellVisualImage.transform.localScale = new Vector3(value, value, value); + } + else if (!IsDwelling && dwellVisualImage.transform.localScale.x > 0) + { + float value = Mathf.Clamp(dwellVisualImage.transform.localScale.x - (cancelStartScale / dwellVisualCancelDurationInFrames), 0f, 1f); + dwellVisualImage.transform.localScale = new Vector3(value, value, value); + } + } + + /// + public override void DwellIntended(IMixedRealityPointer pointer) + { + buttonBackground.color = dwellIntendedColor; + dwellVisualImage.transform.localScale = Vector3.zero; + } + + /// + public override void DwellStarted(IMixedRealityPointer pointer) + { + base.DwellStarted(pointer); + buttonBackground.color = dwellIntendedColor; + } + + /// + public override void DwellCanceled(IMixedRealityPointer pointer) + { + base.DwellCanceled(pointer); + buttonBackground.color = isDwellEnabled ? this.dwellOnColor : this.dwellOffColor; + cancelStartScale = dwellVisualImage.transform.localScale.x; + } + + /// + public override void DwellCompleted(IMixedRealityPointer pointer) + { + base.DwellCompleted(pointer); + dwellVisualImage.transform.localScale = Vector3.zero; + } + + /// + public override void ButtonExecute() + { + isDwellEnabled = !isDwellEnabled; + dwellStatus.text = isDwellEnabled ? "On" : "Off"; + + // swap the button background and dwell visuals overlay color + buttonBackground.color = isDwellEnabled ? this.dwellOnColor : this.dwellOffColor; + dwellVisualImage.color = isDwellEnabled ? this.dwellOffColor : this.dwellOnColor; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta new file mode 100644 index 00000000000..018f7287b35 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 30ae52b787cce4c469d695927498e7e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 13dc53556e52444aaf81b9af6f27a6fb99d3d9e1 Mon Sep 17 00:00:00 2001 From: David Rusk Date: Fri, 26 May 2023 13:13:04 -0700 Subject: [PATCH 006/113] Add scene description panel prefab --- .../Prefabs/SceneDescriptionPanelRev.prefab | 1542 +++++++++++++++++ .../SceneDescriptionPanelRev.prefab.meta | 7 + 2 files changed, 1549 insertions(+) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Prefabs/SceneDescriptionPanelRev.prefab create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Prefabs/SceneDescriptionPanelRev.prefab.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Prefabs/SceneDescriptionPanelRev.prefab b/UnityProjects/MRTKDevTemplate/Assets/Prefabs/SceneDescriptionPanelRev.prefab new file mode 100644 index 00000000000..5126d5d39d7 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Prefabs/SceneDescriptionPanelRev.prefab @@ -0,0 +1,1542 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &49146335930689594 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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.../Examples/UX/Dwell/BaseDwellSample.cs.meta | 11 - .../Examples/UX/Dwell/DwellExample.unity | 7193 ++--------------- .../Examples/UX/Dwell/InstantDwellSample.cs | 43 - .../UX/Dwell/InstantDwellSample.cs.meta | 11 - .../Assets/Examples/UX/Dwell/ListItemDwell.cs | 51 - .../Examples/UX/Dwell/ListItemDwell.cs.meta | 11 - .../Examples/UX/Dwell/ToggleDwellSample.cs | 93 - .../UX/Dwell/ToggleDwellSample.cs.meta | 11 - 9 files changed, 623 insertions(+), 6872 deletions(-) delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs.meta delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/InstantDwellSample.cs delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/InstantDwellSample.cs.meta delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs deleted file mode 100644 index eaa6d1ef6db..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright (c) Microsoft Corporation. -// Licensed under the MIT License. - -using Microsoft.MixedReality.Toolkit.Input; -using UnityEngine; -using UnityEngine.UI; - -namespace Microsoft.MixedReality.Toolkit.Dwell -{ - /// - /// Example script to demonstrate dwell visuals in sample scene - /// - public abstract class BaseDwellSample : MonoBehaviour - { - [SerializeField] - protected Image dwellVisualImage = null; - - [SerializeField] - protected Button targetButton = null; - - /// - /// The dwell handler associated with the target - /// - protected DwellHandler DwellHandler { get; set; } - - /// - /// Whether the targeting is being dwelled on - /// - protected bool IsDwelling { get; set; } = false; - - /// - /// Assign the DwellHandler at Awake() - /// - protected virtual void Awake() - { - DwellHandler = this.GetComponent(); - } - - /// - /// Function called when entering dwell started state - /// - public virtual void DwellStarted(IMixedRealityPointer pointer) { IsDwelling = true; } - - /// - /// Function called when entering dwell intended state - /// - public virtual void DwellIntended(IMixedRealityPointer pointer) { } - - /// - /// Function called when entering dwell canceled state - /// - public virtual void DwellCanceled(IMixedRealityPointer pointer) { IsDwelling = false; } - - /// - /// Function called when entering dwell completed state - /// - public virtual void DwellCompleted(IMixedRealityPointer pointer) - { - IsDwelling = false; - if (targetButton != null) - { - targetButton.onClick?.Invoke(); - } - } - - /// - /// Function called when the target button is pressed - /// - public virtual void ButtonExecute() { } - } -} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs.meta deleted file mode 100644 index ba3a8af67a6..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/BaseDwellSample.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cfa0dda980dc91348859fcd159140176 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - 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The debug text will update when buttons are pressed.\n\nThe + key to enabling this behaviour is the \"Advanced StatefulInteractable Settings\" + of the \"Pressable Button\" component.\r\nExpand and check \"Use Gaze Dwell\".\r\nThe + gaze time required can be adjusted. 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To show the gaze based dwell behavior in this - scene, the MRTK profile has been changed to a HoloLens 1 style profile, where - the head gaze pointer is used. To use dwell in your scene you must make sure - the input profile/active pointer correctly matches the dwell trigger pointer - type in the DwellHandler script component.' - objectReference: {fileID: 0} - - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, - type: 3} - propertyPath: m_textInfo.lineCount - value: 9 - objectReference: {fileID: 0} - - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, - type: 3} - propertyPath: m_textInfo.pageCount - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, - type: 3} - propertyPath: m_textInfo.wordCount - value: 65 - objectReference: {fileID: 0} - - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, - type: 3} - propertyPath: m_textInfo.spaceCount - value: 65 - objectReference: {fileID: 0} - - target: {fileID: 2113875699234556495, guid: 18470d71939382448be2ecd06efa9662, - type: 3} - propertyPath: m_textInfo.characterCount - 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- private void Update() - { - float value = DwellHandler.DwellProgress; - dwellVisualImage.transform.localScale = new Vector3(value, 1, 0); - } - - /// - public override void DwellCompleted(IMixedRealityPointer pointer) - { - dwellVisualImage.transform.localScale = Vector3.zero; - base.DwellCompleted(pointer); - } - - /// - public override void ButtonExecute() - { - var textMeshObjects = listItems.GetComponentsInChildren(); - - foreach (var textObject in textMeshObjects) - { - textObject.text = int.Parse(textObject.text) + 5 + ""; - } - } - } -} \ No newline at end of file diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/InstantDwellSample.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/InstantDwellSample.cs.meta deleted file mode 100644 index e505622efa0..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/InstantDwellSample.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b3f9b2bbb7033d545873afe974c8670a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs deleted file mode 100644 index ee109fef7a5..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) Microsoft Corporation. -// Licensed under the MIT License. - -using Microsoft.MixedReality.Toolkit.Input; -using TMPro; -using UnityEngine; - -namespace Microsoft.MixedReality.Toolkit.Dwell -{ - /// - /// Dwell sample to work on a list of dwell targets - /// - [AddComponentMenu("Scripts/MRTK/Examples/ListItemDwell")] - public class ListItemDwell : BaseDwellSample - { - [SerializeField] - private TextMeshProUGUI itemName = null; - - [SerializeField] - private TextMeshProUGUI displayLabel = null; - - /// - protected override void Awake() - { - DwellHandler = this.GetComponentInChildren(); - } - - private void Update() - { - if (IsDwelling || dwellVisualImage.fillAmount > 0) - { - float value = DwellHandler.DwellProgress; - dwellVisualImage.fillAmount = value; - } - } - - /// - public override void DwellCompleted(IMixedRealityPointer pointer) - { - base.DwellCompleted(pointer); - dwellVisualImage.fillAmount = 0; - ButtonExecute(); - } - - /// - public override void ButtonExecute() - { - displayLabel.text = "Selected Item: " + itemName.text; - } - } -} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta deleted file mode 100644 index 13546640f08..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ListItemDwell.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4b66a019433d7ca4fbd01f1dfd356ede -MonoImporter: - externalObjects: {} - 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- private bool isDwellEnabled = true; - - [SerializeField] - private Color dwellOnColor = Color.white; - - [SerializeField] - private Color dwellOffColor = Color.cyan; - - [SerializeField] - private Color dwellIntendedColor = Color.cyan; - - [SerializeField] - private float dwellVisualCancelDurationInFrames = 60; - - private float cancelStartScale = 0; - - private void Update() - { - if (IsDwelling) - { - float value = DwellHandler.DwellProgress; - dwellVisualImage.transform.localScale = new Vector3(value, value, value); - } - else if (!IsDwelling && dwellVisualImage.transform.localScale.x > 0) - { - float value = Mathf.Clamp(dwellVisualImage.transform.localScale.x - (cancelStartScale / dwellVisualCancelDurationInFrames), 0f, 1f); - dwellVisualImage.transform.localScale = new Vector3(value, value, value); - } - } - - /// - public override void DwellIntended(IMixedRealityPointer pointer) - { - buttonBackground.color = dwellIntendedColor; - dwellVisualImage.transform.localScale = Vector3.zero; - } - - /// - public override void DwellStarted(IMixedRealityPointer pointer) - { - base.DwellStarted(pointer); - buttonBackground.color = dwellIntendedColor; - } - - /// - public override void DwellCanceled(IMixedRealityPointer pointer) - { - base.DwellCanceled(pointer); - buttonBackground.color = isDwellEnabled ? this.dwellOnColor : this.dwellOffColor; - cancelStartScale = dwellVisualImage.transform.localScale.x; - } - - /// - public override void DwellCompleted(IMixedRealityPointer pointer) - { - base.DwellCompleted(pointer); - dwellVisualImage.transform.localScale = Vector3.zero; - } - - /// - public override void ButtonExecute() - { - isDwellEnabled = !isDwellEnabled; - dwellStatus.text = isDwellEnabled ? "On" : "Off"; - - // swap the button background and dwell visuals overlay color - buttonBackground.color = isDwellEnabled ? this.dwellOnColor : this.dwellOffColor; - dwellVisualImage.color = isDwellEnabled ? this.dwellOffColor : this.dwellOnColor; - } - } -} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta deleted file mode 100644 index 018f7287b35..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/ToggleDwellSample.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 30ae52b787cce4c469d695927498e7e4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: From 51415d55e0bc840e1cb943c3e5b5562526b3b44c Mon Sep 17 00:00:00 2001 From: David Rusk Date: Fri, 26 May 2023 13:15:45 -0700 Subject: [PATCH 008/113] Add .idea/ to gitignore --- UnityProjects/.gitignore | 3 +++ 1 file changed, 3 insertions(+) diff --git a/UnityProjects/.gitignore b/UnityProjects/.gitignore index f5b5994154f..4fb37df0338 100644 --- a/UnityProjects/.gitignore +++ b/UnityProjects/.gitignore @@ -27,6 +27,9 @@ # Visual Studio cache directory .vs/ +# Jetbrains cache directory +.idea/ + # Visual Studio Code cache directory .vscode/ From c3dbf1fac5d769e53f42e6f595df0e2bd7dfe193 Mon Sep 17 00:00:00 2001 From: David Rusk Date: Fri, 26 May 2023 13:18:55 -0700 Subject: [PATCH 009/113] Move DwellExample to Scenes folder --- UnityProjects/MRTKDevTemplate/Assets/Examples.meta | 8 -------- UnityProjects/MRTKDevTemplate/Assets/Examples/UX.meta | 8 -------- .../MRTKDevTemplate/Assets/Examples/UX/Dwell.meta | 8 -------- .../{Examples/UX/Dwell => Scenes}/DwellExample.unity | 0 .../{Examples/UX/Dwell => Scenes}/DwellExample.unity.meta | 0 5 files changed, 24 deletions(-) delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples.meta delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX.meta delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell.meta rename UnityProjects/MRTKDevTemplate/Assets/{Examples/UX/Dwell => Scenes}/DwellExample.unity (100%) rename UnityProjects/MRTKDevTemplate/Assets/{Examples/UX/Dwell => Scenes}/DwellExample.unity.meta (100%) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples.meta deleted file mode 100644 index 4569c7d1bfe..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d26fffdc7e37ba3428063f087e357bf1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX.meta deleted file mode 100644 index 8527e59e18d..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6ecc7523cd94f1344a5fef304ff0ad20 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell.meta b/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell.meta deleted file mode 100644 index 66b69c7cd90..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f128491653d7e8e4598c4ef2a13f516c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/DwellExample.unity b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity similarity index 100% rename from UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/DwellExample.unity rename to UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity diff --git a/UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/DwellExample.unity.meta b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity.meta similarity index 100% rename from UnityProjects/MRTKDevTemplate/Assets/Examples/UX/Dwell/DwellExample.unity.meta rename to UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity.meta From fae919470a6ca6d4432b5921efe2bdca896bc2d5 Mon Sep 17 00:00:00 2001 From: David Rusk Date: Fri, 26 May 2023 13:23:51 -0700 Subject: [PATCH 010/113] Move content of DwellExample closer to user start location --- .../MRTKDevTemplate/Assets/Scenes/DwellExample.unity | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity index 7fb65999a18..049c09e4d25 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity +++ b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DwellExample.unity @@ -238,7 +238,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7614231225992287547, guid: 4e57a2c91369051409ce672d2fdd0815, type: 3} propertyPath: m_LocalPosition.z - value: 1.287 + value: 0.78 objectReference: {fileID: 0} - target: {fileID: 7614231225992287547, guid: 4e57a2c91369051409ce672d2fdd0815, type: 3} propertyPath: m_LocalRotation.w @@ -474,7 +474,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6363725150260371239, guid: 32fa8a656cfcde24da6a4ec1fdc0bdef, type: 3} propertyPath: m_RootOrder - value: 5 + value: 4 objectReference: {fileID: 0} - target: {fileID: 6363725150260371239, guid: 32fa8a656cfcde24da6a4ec1fdc0bdef, type: 3} propertyPath: m_LocalPosition.x @@ -1196,7 +1196,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1976444271148024376} m_LocalRotation: {x: -0, y: -0, z: 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PrefabInstance: propertyPath: m_AnchoredPosition.y value: 0 objectReference: {fileID: 0} - - target: {fileID: 7177841727496788269, guid: 4e57a2c91369051409ce672d2fdd0815, type: 3} - propertyPath: m_Materials.Array.data[0] - value: - objectReference: {fileID: 2100000, guid: 3c71c8468ef9b794f8d9da0de713234d, type: 2} - target: {fileID: 7614231225784487120, guid: 4e57a2c91369051409ce672d2fdd0815, type: 3} propertyPath: m_IsActive value: 0 @@ -1149,7 +1145,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 3c71c8468ef9b794f8d9da0de713234d, type: 2} + - {fileID: 2100000, guid: 3e399f4c8f94c07469d949416faa944b, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 From 1f941a223fdba2c3b20d42ffd070f3178d6f7788 Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Mon, 29 May 2023 16:29:01 -0400 Subject: [PATCH 012/113] Add ClippingInstancedExamples example --- .../MRTKDevTemplate/Assets/Animations.meta | 8 + .../Assets/Animations/ClippingBox.anim | 113 + .../Assets/Animations/ClippingBox.anim.meta | 8 + .../Assets/Animations/ClippingBox.controller | 94 + .../Animations/ClippingBox.controller.meta | 8 + .../Assets/Animations/ClippingPlane.anim | 167 + .../Assets/Animations/ClippingPlane.anim.meta | 10 + .../Animations/ClippingPlane.controller | 69 + .../Animations/ClippingPlane.controller.meta | 10 + .../Assets/Animations/ClippingSphere.anim | 113 + .../Animations/ClippingSphere.anim.meta | 8 + .../Animations/ClippingSphere.controller | 94 + .../Animations/ClippingSphere.controller.meta | 8 + .../Materials/ShaderBallClippingBox.mat | 233 + .../Materials/ShaderBallClippingBox.mat.meta | 8 + .../Materials/ShaderBallClippingPlane.mat | 231 + .../ShaderBallClippingPlane.mat.meta | 8 + .../ShaderBallClippingPlaneInner.mat | 231 + .../ShaderBallClippingPlaneInner.mat.meta | 8 + .../Materials/ShaderBallClippingSphere.mat | 231 + .../ShaderBallClippingSphere.mat.meta | 8 + .../ShaderBallClippingSphereInner.mat | 226 + .../ShaderBallClippingSphereInner.mat.meta | 8 + .../MRTKDevTemplate/Assets/Models.meta | 8 + .../Assets/Models/ShaderBall.FBX | Bin 0 -> 231072 bytes .../Assets/Models/ShaderBall.FBX.meta | 102 + .../Scenes/ClippingInstancedExamples.unity | 26273 ++++++++++++++++ .../ClippingInstancedExamples.unity.meta | 7 + .../MRTKDevTemplate/Assets/Textures.meta | 8 + .../Assets/Textures/ShaderBall_ao.png | Bin 0 -> 184656 bytes .../Assets/Textures/ShaderBall_ao.png.meta | 132 + 31 files changed, 28432 insertions(+) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Animations.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Animations/ClippingBox.anim create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Animations/ClippingBox.anim.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Animations/ClippingBox.controller create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Animations/ClippingBox.controller.meta create mode 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UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingPlane.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingPlane.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingPlaneInner.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingPlaneInner.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingSphere.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingSphere.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingSphereInner.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/ShaderBallClippingSphereInner.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Models.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Models/ShaderBall.FBX create mode 100644 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You can also set the UI to certain common modes used by HoloLens + 2 (Grab, Poke, Line pointers) and VR (Line and teleport pointers only). + If you get stuck, say \"reset example\".\n\nSetup\nThis + example has a custom profile which enables both the HoloLens 1 \u2013 style + GGV pointer as well as HoloLens 2 \u2013 style Line Pointer. To switch between + HoloLens 1 and 2 style interactions, make sure your profile copies the pointer + profile in this example.\r\n\nHave a look at TurnPointersOnOffController + to see how to call PointerUtils to enable / disable the various pointers + in the input system. \r" + objectReference: {fileID: 0} + - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} + propertyPath: m_fontStyle + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} + propertyPath: m_Pivot.x + value: 0.5 + objectReference: {fileID: 0} + - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} + propertyPath: m_Pivot.y + value: 0.5 + objectReference: {fileID: 0} + - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} + propertyPath: m_RootOrder + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} + propertyPath: m_AnchorMax.x + value: 0 + objectReference: {fileID: 0} + - 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[AddComponentMenu("MRTK/Examples/Disable Pointers")] + public class DisablePointers : MonoBehaviour + { + public PressableButton GazeToggle; + public PressableButton GrabToggle; + public PressableButton PokeToggle; + public PressableButton HandRayToggle; + public PressableButton ControllerRayToggle; + + void Start() + { + ResetExample(); + } + + public void ResetExample() + { + + } + + void Update() + { + + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs.meta new file mode 100644 index 00000000000..bdcce7a243a --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9d0655fe12576e4085bf0deac5aefd5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs new file mode 100644 index 00000000000..8870f1209ef --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs @@ -0,0 +1,102 @@ +using Microsoft.MixedReality.Toolkit.Input; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples +{ + /// + /// Utility class to control of pointers. + /// Hook up buttons to the public functions to turn rays on and off. + /// + [AddComponentMenu("Scripts/MRTK/SDK/PointerBehaviorControls")] + public class PointerBehaviorControls : MonoBehaviour + { + [SerializeField] + private InteractionModeManager interactionModeManager; + + [SerializeField] + private XRBaseInteractor[] handRaysInteractors; + + [SerializeField] + private XRBaseInteractor[] controllerRayInteractors; + + [SerializeField] + private XRBaseInteractor[] grabInteractors; + + [SerializeField] + private XRBaseInteractor[] pokeInteractors; + + [SerializeField] + private XRBaseInteractor gazeInteractor; + + public void SetGazeActive(bool isActive) + { + ToggleInteractor(gazeInteractor, isActive); + } + + public void SetHandPokeActive(bool isActive) + { + ToggleInteractors(pokeInteractors, isActive); + } + + public void SetHandGrabActive(bool isActive) + { + ToggleInteractors(grabInteractors, isActive); + } + + public void SetControllerRayActive(bool isActive) + { + ToggleInteractors(controllerRayInteractors, isActive); + } + + public void SetHandRayActive(bool isActive) + { + ToggleInteractors(handRaysInteractors, isActive); + } + + private void ToggleInteractors(XRBaseInteractor[] interactors, bool isActive) + { + if (isActive) + ActivateInteractors(interactors); + else + DeactivateInteractors(interactors); + } + + private void ToggleInteractor(XRBaseInteractor interactor, bool isActive) + { + if (isActive) + ActivateInteractor(interactor); + else + DeactivateInteractor(interactor); + } + + private void ActivateInteractors(XRBaseInteractor[] interactors) + { + for (int i = 0; i < interactors.Length; i++) + { + ActivateInteractor(interactors[i]); + } + } + + private void ActivateInteractor(XRBaseInteractor interactor) + { + interactionModeManager.RegisterInteractor(interactor); + } + + private void DeactivateInteractors(XRBaseInteractor[] interactors) + { + for (int i = 0; i < interactors.Length; i++) + { + DeactivateInteractor(interactors[i]); + } + } + + private void DeactivateInteractor(XRBaseInteractor interactor) + { + interactionModeManager.UnregisterInteractor(interactor); + interactor.enabled = false; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs.meta new file mode 100644 index 00000000000..88a817a39ba --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06ca6b0ace50ad249b68cfe603aef0d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From b2bed2c0e77f676f77a752135fc0244ac6a65072 Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Thu, 1 Jun 2023 09:55:17 -0400 Subject: [PATCH 015/113] Add TextPrefabExamples --- .../MRTKDevTemplate/Assets/Fonts.meta | 8 + .../MRTKDevTemplate/Assets/Fonts/LICENSE.txt | 91 + .../Assets/Fonts/LICENSE.txt.meta | 7 + .../MRTKDevTemplate/Assets/Fonts/selawk.ttf | Bin 0 -> 44224 bytes .../Assets/Fonts/selawk.ttf.meta | 24 + .../MRTKDevTemplate/Assets/Fonts/selawkb.ttf | Bin 0 -> 44068 bytes .../Assets/Fonts/selawkb.ttf.meta | 23 + .../MRTKDevTemplate/Assets/Fonts/selawkl.ttf | Bin 0 -> 44232 bytes .../Assets/Fonts/selawkl.ttf.meta | 26 + .../MRTKDevTemplate/Assets/Fonts/selawksb.ttf | Bin 0 -> 44192 bytes .../Assets/Fonts/selawksb.ttf.meta | 26 + .../MRTKDevTemplate/Assets/Fonts/selawksl.ttf | Bin 0 -> 44260 bytes .../Assets/Fonts/selawksl.ttf.meta | 25 + .../MRTKDevTemplate/Assets/Materials.meta | 8 + .../Assets/Materials/Text3DSelawik.mat | 145 ++ .../Assets/Materials/Text3DSelawik.mat.meta | 8 + .../Assets/Materials/Text3DSelawikBold.mat | 145 ++ .../Materials/Text3DSelawikBold.mat.meta | 8 + .../Assets/Materials/Text3DSelawikLight.mat | 145 ++ .../Materials/Text3DSelawikLight.mat.meta | 8 + .../Materials/Text3DSelawikSemibold.mat | 145 ++ .../Materials/Text3DSelawikSemibold.mat.meta | 8 + .../Materials/Text3DSelawikSemilight.mat | 145 ++ .../Materials/Text3DSelawikSemilight.mat.meta | 8 + .../Assets/Scenes/TextPrefabExamples.unity | 2021 +++++++++++++++++ .../Scenes/TextPrefabExamples.unity.meta | 7 + .../MRTKDevTemplate/Assets/Shaders.meta | 8 + .../Shaders/MixedRealityShaderUtils.cginc | 31 + .../MixedRealityShaderUtils.cginc.meta | 10 + .../Assets/Shaders/Text3DShader.shader | 180 ++ .../Assets/Shaders/Text3DShader.shader.meta | 9 + 31 files changed, 3269 insertions(+) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawk.ttf create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawk.ttf.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawkb.ttf create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawkb.ttf.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawkl.ttf create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawkl.ttf.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawksb.ttf create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawksb.ttf.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawksl.ttf create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Fonts/selawksl.ttf.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawik.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawik.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikBold.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikBold.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikLight.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikLight.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikSemibold.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikSemibold.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikSemilight.mat create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Materials/Text3DSelawikSemilight.mat.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Scenes/TextPrefabExamples.unity create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Scenes/TextPrefabExamples.unity.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Shaders.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Shaders/MixedRealityShaderUtils.cginc create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Shaders/MixedRealityShaderUtils.cginc.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Fonts.meta b/UnityProjects/MRTKDevTemplate/Assets/Fonts.meta new file mode 100644 index 00000000000..8550b8bdd5d --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Fonts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 23d282c695e24bb4a98c33a53ac123c9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt b/UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt new file mode 100644 index 00000000000..ac8fdb95604 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt @@ -0,0 +1,91 @@ +Copyright 2015, Microsoft Corporation (www.microsoft.com), with Reserved Font Name Selawik. All Rights Reserved. Selawik is a trademark of Microsoft Corporation in the United States and/or other countries. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt.meta b/UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt.meta new file mode 100644 index 00000000000..a9ec37f0278 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Fonts/LICENSE.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 69f44fbae774470e81d66851ee0a0b8d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Fonts/selawk.ttf b/UnityProjects/MRTKDevTemplate/Assets/Fonts/selawk.ttf new file mode 100644 index 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plane) +{ + float3 planePosition = plane.xyz * plane.w; + return dot(worldPosition - planePosition, plane.xyz); +} +#endif + +#if defined(_CLIPPING_SPHERE) +inline float PointVsSphere(float3 worldPosition, float4x4 sphereInverseTransform) +{ + return length(mul(sphereInverseTransform, float4(worldPosition, 1.0)).xyz) - 0.5; +} +#endif + +#if defined(_CLIPPING_BOX) +inline float PointVsBox(float3 worldPosition, float4x4 boxInverseTransform) +{ + float3 distance = abs(mul(boxInverseTransform, float4(worldPosition, 1.0))) - 0.5; + return length(max(distance, 0.0)) + min(max(distance.x, max(distance.y, distance.z)), 0.0); +} +#endif + + +#endif \ No newline at end of file diff --git a/UnityProjects/MRTKDevTemplate/Assets/Shaders/MixedRealityShaderUtils.cginc.meta b/UnityProjects/MRTKDevTemplate/Assets/Shaders/MixedRealityShaderUtils.cginc.meta new file mode 100644 index 00000000000..a688503c0cb --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Shaders/MixedRealityShaderUtils.cginc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: fedc006a7d3260846bae770f895f5ad1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader b/UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader new file mode 100644 index 00000000000..486b123859f --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader @@ -0,0 +1,180 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// NOTE: MRTK Shaders are versioned via the MRTK.Shaders.sentinel file. +// When making changes to any shader's source file, the value in the sentinel _must_ be incremented. + +/// +/// Basic 3D TextMesh shader with proper z-sorting and culling options. +/// +Shader "Mixed Reality Toolkit/Text3DShader" +{ + Properties + { + _MainTex("Alpha (A)", 2D) = "white" {} + [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 0 + + [HideInInspector] _Color("Main Color", Color) = (1,1,1,1) + [HideInInspector] _StencilComp("Stencil Comparison", Float) = 8 + [HideInInspector] _Stencil("Stencil ID", Float) = 0 + [HideInInspector] _StencilOp("Stencil Operation", Float) = 0 + [HideInInspector] _StencilWriteMask("Stencil Write Mask", Float) = 255 + [HideInInspector] _StencilReadMask("Stencil Read Mask", Float) = 255 + [HideInInspector] _ColorMask("Color Mask", Float) = 15 + } + + SubShader + { + LOD 200 + + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "PreviewType" = "Plane" + } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + Cull[_Cull] + Lighting Off + ZWrite On + ZTest[unity_GUIZTestMode] + Offset -1, -1 + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile_instancing + + #pragma multi_compile __ _CLIPPING_PLANE _CLIPPING_SPHERE _CLIPPING_BOX + + #if defined(_CLIPPING_PLANE) || defined(_CLIPPING_SPHERE) || defined(_CLIPPING_BOX) + #define _CLIPPING_PRIMITIVE + #else + #undef _CLIPPING_PRIMITIVE + #endif + + #include "UnityCG.cginc" + #include "Assets/Shaders/MixedRealityShaderUtils.cginc" + + struct appdata_t + { + float4 vertex : POSITION; + half4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : POSITION; + half4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + + #if defined(_CLIPPING_PRIMITIVE) + float3 worldPosition : TEXCOORD5; + #endif + }; + + + sampler2D _MainTex; + float4 _MainTex_ST; + + UNITY_INSTANCING_BUFFER_START(Props) + UNITY_DEFINE_INSTANCED_PROP(fixed4, _Color) + + #if defined(_CLIPPING_PLANE) + UNITY_DEFINE_INSTANCED_PROP(fixed, _ClipPlaneSide) + UNITY_DEFINE_INSTANCED_PROP(float4, _ClipPlane) + #endif + + #if defined(_CLIPPING_SPHERE) + UNITY_DEFINE_INSTANCED_PROP(fixed, _ClipSphereSide) + UNITY_DEFINE_INSTANCED_PROP(float4x4, _ClipSphereInverseTransform) + #endif + + #if defined(_CLIPPING_BOX) + UNITY_DEFINE_INSTANCED_PROP(fixed, _ClipBoxSide) + UNITY_DEFINE_INSTANCED_PROP(float4x4, _ClipBoxInverseTransform) + #endif + + UNITY_INSTANCING_BUFFER_END(Props) + + v2f vert(appdata_t v) + { + v2f o; + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + o.color = v.color; + + #ifdef UNITY_HALF_TEXEL_OFFSET + o.vertex.xy += (_ScreenParams.zw - 1.0)*float2(-1,1); + #endif + + #if defined(_CLIPPING_PRIMITIVE) + o.worldPosition = mul(unity_ObjectToWorld, v.vertex).xyz; + #endif + + return o; + } + + half4 frag(v2f i) : COLOR + { + UNITY_SETUP_INSTANCE_ID(i); + + half4 col = i.color; + col.a *= tex2D(_MainTex, i.texcoord).a; + col = col * UNITY_ACCESS_INSTANCED_PROP(Props, _Color); + + // Primitive clipping. + #if defined(_CLIPPING_PRIMITIVE) + float primitiveDistance = 1.0; + #if defined(_CLIPPING_PLANE) + fixed clipPlaneSide = UNITY_ACCESS_INSTANCED_PROP(Props, _ClipPlaneSide); + float4 clipPlane = UNITY_ACCESS_INSTANCED_PROP(Props, _ClipPlane); + primitiveDistance = min(primitiveDistance, PointVsPlane(i.worldPosition.xyz, clipPlane) * clipPlaneSide); + #endif + #if defined(_CLIPPING_SPHERE) + fixed clipSphereSide = UNITY_ACCESS_INSTANCED_PROP(Props, _ClipSphereSide); + float4x4 clipSphereInverseTransform = UNITY_ACCESS_INSTANCED_PROP(Props, _ClipSphereInverseTransform); + primitiveDistance = min(primitiveDistance, PointVsSphere(i.worldPosition.xyz, clipSphereInverseTransform) * clipSphereSide); + #endif + #if defined(_CLIPPING_BOX) + fixed clipBoxSide = UNITY_ACCESS_INSTANCED_PROP(Props, _ClipBoxSide); + float4x4 clipBoxInverseTransform = UNITY_ACCESS_INSTANCED_PROP(Props, _ClipBoxInverseTransform); + primitiveDistance = min(primitiveDistance, PointVsBox(i.worldPosition.xyz, clipBoxInverseTransform) * clipBoxSide); + #endif + col *= step(0.0, primitiveDistance); + #endif + + clip(col.a - 0.01); + + return col; + } + ENDCG + } + } + CustomEditor "Microsoft.MixedReality.Toolkit.Editor.Text3DShaderGUI" +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader.meta b/UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader.meta new file mode 100644 index 00000000000..f17c44800ba --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Shaders/Text3DShader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 80c006b91733f1a4991c49af89321ecd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + 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{fileID: 155054521} - {fileID: 1825836323} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs index 3d6a58012cb..174dde31acf 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs @@ -3,6 +3,7 @@ using UnityEngine; using Microsoft.MixedReality.Toolkit.UX; using Microsoft.MixedReality.Toolkit.Subsystems; +using UnityEngine.XR; namespace Microsoft.MixedReality.Toolkit.Examples { @@ -10,7 +11,7 @@ namespace Microsoft.MixedReality.Toolkit.Examples /// Example script that turns pointers on and off /// by activating and deactivating the interactors. ///

- [RequireComponent(typeof(PointerBehaviorControls))] + [RequireComponent(typeof(InteractorBehaviorControls))] [AddComponentMenu("MRTK/Examples/Disable Pointers")] public class DisablePointers : MonoBehaviour { @@ -20,19 +21,101 @@ public class DisablePointers : MonoBehaviour public PressableButton HandRayToggle; public PressableButton ControllerRayToggle; - void Start() + public PressableButton VRToggle; + public PressableButton HololensToggle; + + InteractorBehaviorControls interactorBehaviorControls; + + private void Awake() + { + interactorBehaviorControls = GetComponent(); + } + + private void Start() { ResetExample(); } + private void OnEnable() + { + interactorBehaviorControls.onControllerRayToggled += OnControllerRayToggled; + interactorBehaviorControls.onGazeToggled += OnGazeToggled; + interactorBehaviorControls.onGrabToggled += OnGrabToggled; + interactorBehaviorControls.onHandRayToggled += OnHandRayToggled; + interactorBehaviorControls.onPokeToggled += OnPokeToggled; + } + + private void OnDisable() + { + interactorBehaviorControls.onControllerRayToggled -= OnControllerRayToggled; + interactorBehaviorControls.onGazeToggled -= OnGazeToggled; + interactorBehaviorControls.onGrabToggled -= OnGrabToggled; + interactorBehaviorControls.onHandRayToggled -= OnHandRayToggled; + interactorBehaviorControls.onPokeToggled -= OnPokeToggled; + } + public void ResetExample() { - + List motionControllers = new List(); + InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.HeldInHand, motionControllers); + + if(motionControllers.Count > 0) + { + SetVRModeActive(); + } + else if(XRSubsystemHelpers.HandsAggregator != null) + { + SetHololensModeActive(); + } + } + + public void SetVRModeActive() + { + interactorBehaviorControls.SetVR(); + + SetToggleActive(VRToggle, true); + SetToggleActive(HololensToggle, false); + } + + public void SetHololensModeActive() + { + interactorBehaviorControls.SetHololens(); + + SetToggleActive(VRToggle, false); + SetToggleActive(HololensToggle, true); + } + + private void OnPokeToggled(bool isActive) + { + SetToggleActive(PokeToggle, isActive); + } + + private void OnHandRayToggled(bool isActive) + { + SetToggleActive(HandRayToggle, isActive); + } + + private void OnGrabToggled(bool isActive) + { + SetToggleActive(GrabToggle, isActive); + } + + private void OnGazeToggled(bool isActive) + { + SetToggleActive(GazeToggle, isActive); + } + + private void OnControllerRayToggled(bool isActive) + { + SetToggleActive(ControllerRayToggle, isActive); } - void Update() + private void SetToggleActive(PressableButton toggle, bool isActive) { - + if(toggle.IsToggled != isActive) + { + toggle.ForceSetToggled(isActive, false); + } } } } diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs similarity index 70% rename from UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs rename to UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs index 8870f1209ef..f90e55ea78b 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs @@ -1,4 +1,5 @@ using Microsoft.MixedReality.Toolkit.Input; +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -10,12 +11,15 @@ namespace Microsoft.MixedReality.Toolkit.Examples /// Utility class to control of pointers. /// Hook up buttons to the public functions to turn rays on and off. /// - [AddComponentMenu("Scripts/MRTK/SDK/PointerBehaviorControls")] - public class PointerBehaviorControls : MonoBehaviour + [AddComponentMenu("Scripts/MRTK/SDK/InteractorBehaviorControls")] + public class InteractorBehaviorControls : MonoBehaviour { [SerializeField] private InteractionModeManager interactionModeManager; + [SerializeField] + private XRInteractionManager interactionManager; + [SerializeField] private XRBaseInteractor[] handRaysInteractors; @@ -31,29 +35,58 @@ public class PointerBehaviorControls : MonoBehaviour [SerializeField] private XRBaseInteractor gazeInteractor; + public event Action onHandRayToggled; + public event Action onControllerRayToggled; + public event Action onGrabToggled; + public event Action onPokeToggled; + public event Action onGazeToggled; + + public void SetHololens() + { + SetHandPokeActive(true); + SetHandGrabActive(true); + SetHandRayActive(true); + SetControllerRayActive(false); + SetGazeActive(true); + } + + public void SetVR() + { + SetHandPokeActive(false); + SetHandGrabActive(false); + SetHandRayActive(false); + SetControllerRayActive(true); + SetGazeActive(false); + } + public void SetGazeActive(bool isActive) { ToggleInteractor(gazeInteractor, isActive); + onGazeToggled?.Invoke(isActive); } public void SetHandPokeActive(bool isActive) { ToggleInteractors(pokeInteractors, isActive); + onPokeToggled?.Invoke(isActive); } public void SetHandGrabActive(bool isActive) { ToggleInteractors(grabInteractors, isActive); + onGrabToggled?.Invoke(isActive); } public void SetControllerRayActive(bool isActive) { ToggleInteractors(controllerRayInteractors, isActive); + onControllerRayToggled?.Invoke(isActive); } public void SetHandRayActive(bool isActive) { ToggleInteractors(handRaysInteractors, isActive); + onHandRayToggled?.Invoke(isActive); } private void ToggleInteractors(XRBaseInteractor[] interactors, bool isActive) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs.meta similarity index 100% rename from UnityProjects/MRTKDevTemplate/Assets/Scripts/PointerBehaviorControls.cs.meta rename to UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs.meta From 3ab99ee2fc94692524cea38b80452be857e343c7 Mon Sep 17 00:00:00 2001 From: Vicky Voinova Date: Fri, 2 Jun 2023 12:54:41 -0400 Subject: [PATCH 019/113] Fixed the toggles not changing their visual state; added a speech command to reset the experience --- .../Scenes/DisablePointersExample.unity | 31 +++++++++---------- .../Assets/Scripts/DisablePointers.cs | 12 ++++--- .../Scripts/InteractorBehaviorControls.cs | 6 ++-- 3 files changed, 25 insertions(+), 24 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity index 79a7a0f31a6..92361c17ac3 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity +++ b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity @@ -8664,18 +8664,13 @@ PrefabInstance: - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_text value: "Disable Pointer Examples\r\n\nThis scene demonstrates - use of PointerUtils to turn pointers like the hand ray, gaze, grab, and poke - pointers on and off from code.\n\nHow to use\nClick - on the toggle buttons under \u201CToggle Pointers\u201D to turn different - rays on / off. You can also set the UI to certain common modes used by HoloLens - 2 (Grab, Poke, Line pointers) and VR (Line and teleport pointers only). - If you get stuck, say \"reset example\".\n\nSetup\nThis - example has a custom profile which enables both the HoloLens 1 \u2013 style - GGV pointer as well as HoloLens 2 \u2013 style Line Pointer. To switch between - HoloLens 1 and 2 style interactions, make sure your profile copies the pointer - profile in this example.\r\n\nHave a look at TurnPointersOnOffController - to see how to call PointerUtils to enable / disable the various pointers - in the input system. \r" + how to turn interactors like the hand ray, gaze, grab, and poke pointers + on and off from code.\n\nHow to use\nClick on the + toggle buttons under \u201CToggle Pointers\u201D to turn different rays on + / off. You can also set the UI to certain common modes used by HoloLens 2 + (Grab, Poke, Line pointers) and VR (Line and teleport pointers only). If + you get stuck, say \"reset example\".\n\nHave a look at InteractorBehaviorControls + to see how to to enable / disable the various Interactors. \r" objectReference: {fileID: 0} - target: {fileID: 2446705927233332293, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_fontStyle @@ -8747,11 +8742,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_AnchoredPosition.x - value: 0.018962938 + value: 0.0373 objectReference: {fileID: 0} - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_AnchoredPosition.y - value: 0.1129 + value: 0.0619 objectReference: {fileID: 0} - target: {fileID: 3220012215463627515, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -8775,11 +8770,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5493534032387613222, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_LocalScale.y - value: 286.90564 + value: 206.57207 objectReference: {fileID: 0} - target: {fileID: 5493534032387613222, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_LocalPosition.y - value: -52.72 + value: -12.97 objectReference: {fileID: 0} - target: {fileID: 5929991690626966069, guid: e8c3ea3c1046f8b4bbd682c2b7a0e4fe, type: 3} propertyPath: m_IsActive @@ -13594,6 +13589,10 @@ PrefabInstance: propertyPath: prioritizedInteractionModes.Array.data[7].associatedTypes.Array.data[0].reference value: Microsoft.MixedReality.Toolkit.UX.CanvasProxyInteractor, Microsoft.MixedReality.Toolkit.UXCore objectReference: {fileID: 0} + - target: {fileID: 8479077998186684813, guid: 4d7e2f87fefe0ba468719b15288b46e7, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 4d7e2f87fefe0ba468719b15288b46e7, type: 3} --- !u!114 &1530487695 stripped diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs index 174dde31acf..3b37f6c7e3b 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs @@ -7,10 +7,6 @@ namespace Microsoft.MixedReality.Toolkit.Examples { - /// - /// Example script that turns pointers on and off - /// by activating and deactivating the interactors. - /// [RequireComponent(typeof(InteractorBehaviorControls))] [AddComponentMenu("MRTK/Examples/Disable Pointers")] public class DisablePointers : MonoBehaviour @@ -28,6 +24,7 @@ public class DisablePointers : MonoBehaviour private void Awake() { + SetupSpeechCommand(); interactorBehaviorControls = GetComponent(); } @@ -54,6 +51,11 @@ private void OnDisable() interactorBehaviorControls.onPokeToggled -= OnPokeToggled; } + private void SetupSpeechCommand() + { + XRSubsystemHelpers.GetFirstSubsystem().CreateOrGetEventForKeyword("Reset Example").AddListener(ResetExample); + } + public void ResetExample() { List motionControllers = new List(); @@ -114,7 +116,7 @@ private void SetToggleActive(PressableButton toggle, bool isActive) { if(toggle.IsToggled != isActive) { - toggle.ForceSetToggled(isActive, false); + toggle.ForceSetToggled(isActive, true); } } } diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs index f90e55ea78b..e1a0eee933d 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs @@ -8,10 +8,10 @@ namespace Microsoft.MixedReality.Toolkit.Examples { /// - /// Utility class to control of pointers. - /// Hook up buttons to the public functions to turn rays on and off. + /// Example class to demonstrate how to turn various pointers on and off. + /// Hook up buttons to the public functions to turn interactors on and off. /// - [AddComponentMenu("Scripts/MRTK/SDK/InteractorBehaviorControls")] + [AddComponentMenu("MRTK/Examples/InteractorBehaviorControls")] public class InteractorBehaviorControls : MonoBehaviour { [SerializeField] From 523ada0f4705320ff1cdb0bd8c7cd41006e16e04 Mon Sep 17 00:00:00 2001 From: Vicky Voinova Date: Fri, 2 Jun 2023 14:00:54 -0400 Subject: [PATCH 020/113] Fixed the reticle not hiding after disabling a pointer --- .../Assets/Scripts/InteractorBehaviorControls.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs index e1a0eee933d..25ad597153f 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs @@ -115,6 +115,7 @@ private void ActivateInteractors(XRBaseInteractor[] interactors) private void ActivateInteractor(XRBaseInteractor interactor) { + interactor.gameObject.SetActive(true); interactionModeManager.RegisterInteractor(interactor); } @@ -129,7 +130,7 @@ private void DeactivateInteractors(XRBaseInteractor[] interactors) private void DeactivateInteractor(XRBaseInteractor interactor) { interactionModeManager.UnregisterInteractor(interactor); - interactor.enabled = false; + interactor.gameObject.SetActive(false); } } } From 2e697f5011595fd393c0e331fe85fc42f4b48aaa Mon Sep 17 00:00:00 2001 From: Vicky Voinova Date: Mon, 5 Jun 2023 09:45:14 -0400 Subject: [PATCH 021/113] Tweaked seeitsayit labels; adjusted how subsystems are detected --- .../Assets/Scenes/DisablePointersExample.unity | 4 ++-- .../Assets/Scripts/DisablePointers.cs | 18 ++++++++++-------- 2 files changed, 12 insertions(+), 10 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity index 92361c17ac3..dfca4c26f19 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity +++ b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity @@ -8456,7 +8456,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 8376646494505211226, guid: c6b351a67ceb69140b199996bbbea156, type: 3} propertyPath: speechRecognitionKeyword - value: controller ray + value: vr objectReference: {fileID: 0} - target: {fileID: 8376646494505211226, guid: c6b351a67ceb69140b199996bbbea156, type: 3} propertyPath: k__BackingField @@ -10417,7 +10417,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 8376646494505211226, guid: c6b351a67ceb69140b199996bbbea156, type: 3} propertyPath: speechRecognitionKeyword - value: hand ray + value: hololens objectReference: {fileID: 0} - target: {fileID: 8376646494505211226, guid: c6b351a67ceb69140b199996bbbea156, type: 3} propertyPath: k__BackingField diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs index 3b37f6c7e3b..f0bffa3ca40 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs @@ -1,4 +1,3 @@ -using System.Collections; using System.Collections.Generic; using UnityEngine; using Microsoft.MixedReality.Toolkit.UX; @@ -58,16 +57,19 @@ private void SetupSpeechCommand() public void ResetExample() { - List motionControllers = new List(); - InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.HeldInHand, motionControllers); - - if(motionControllers.Count > 0) + if(XRSubsystemHelpers.HandsAggregator != null) { - SetVRModeActive(); + SetHololensModeActive(); } - else if(XRSubsystemHelpers.HandsAggregator != null) + else { - SetHololensModeActive(); + List motionControllers = new List(); + InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.HeldInHand, motionControllers); + + if(motionControllers.Count > 0) + { + SetVRModeActive(); + } } } From 04ac83df69fd82ca9f7842f4c1ee9575b449fa2e Mon Sep 17 00:00:00 2001 From: Vicky Voinova Date: Mon, 5 Jun 2023 10:09:06 -0400 Subject: [PATCH 022/113] Added a few comments --- .../Assets/Scripts/DisablePointers.cs | 9 +++++++-- .../Scripts/InteractorBehaviorControls.cs | 18 +++++++++++++++++- 2 files changed, 24 insertions(+), 3 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs index f0bffa3ca40..34d4142809a 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/DisablePointers.cs @@ -6,6 +6,10 @@ namespace Microsoft.MixedReality.Toolkit.Examples { + /// + /// This example demonstrates how to turn pointers on and off by + /// specifying custom behaviors. + /// [RequireComponent(typeof(InteractorBehaviorControls))] [AddComponentMenu("MRTK/Examples/Disable Pointers")] public class DisablePointers : MonoBehaviour @@ -19,12 +23,13 @@ public class DisablePointers : MonoBehaviour public PressableButton VRToggle; public PressableButton HololensToggle; - InteractorBehaviorControls interactorBehaviorControls; + private InteractorBehaviorControls interactorBehaviorControls; private void Awake() { - SetupSpeechCommand(); interactorBehaviorControls = GetComponent(); + + SetupSpeechCommand(); } private void Start() diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs index 25ad597153f..e9ee589fbd4 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/InteractorBehaviorControls.cs @@ -8,7 +8,7 @@ namespace Microsoft.MixedReality.Toolkit.Examples { /// - /// Example class to demonstrate how to turn various pointers on and off. + /// Example class to demonstrate how to turn various interactors on and off. /// Hook up buttons to the public functions to turn interactors on and off. /// [AddComponentMenu("MRTK/Examples/InteractorBehaviorControls")] @@ -41,6 +41,14 @@ public class InteractorBehaviorControls : MonoBehaviour public event Action onPokeToggled; public event Action onGazeToggled; + /// + /// Sets pointer behavior to mimic HoloLens 2 + /// Poke interactor will be On + /// Grab interactor will be On + /// HandRay interactor will be On + /// MotionControllerRay interactor will be Off + /// Gaze interactor will be On + /// public void SetHololens() { SetHandPokeActive(true); @@ -50,6 +58,14 @@ public void SetHololens() SetGazeActive(true); } + /// + /// Sets pointer states to mimic traditional vr behavior. + /// Poke interactor will be Off + /// Grab interactor will be Off + /// HandRay interactor will be Off + /// MotionControllerRay interactor will be On + /// Gaze interactor will be Off + /// public void SetVR() { SetHandPokeActive(false); From d39d9ed533f2a9b07897c3f69a550765acce19a1 Mon Sep 17 00:00:00 2001 From: Vicky Voinova Date: Mon, 5 Jun 2023 10:35:55 -0400 Subject: [PATCH 023/113] Removed unsused prefabs from the scene --- .../Scenes/DisablePointersExample.unity | 21472 ++++------------ 1 file changed, 4902 insertions(+), 16570 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity index dfca4c26f19..bcc7f896f16 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity +++ b/UnityProjects/MRTKDevTemplate/Assets/Scenes/DisablePointersExample.unity @@ -123,201 +123,11 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!82 &3514977 stripped -AudioSource: - 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UnityProjects/MRTKDevTemplate/Assets/Scenes/TextToSpeechExamples.unity diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes/TextToSpeechExamples.unity.meta b/UnityProjects/MRTKDevTemplate/Assets/Scenes/TextToSpeechExamples.unity.meta similarity index 100% rename from UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes/TextToSpeechExamples.unity.meta rename to UnityProjects/MRTKDevTemplate/Assets/Scenes/TextToSpeechExamples.unity.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/TextToSpeechHandler.cs similarity index 100% rename from UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs rename to UnityProjects/MRTKDevTemplate/Assets/Scripts/TextToSpeechHandler.cs diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/TextToSpeechHandler.cs.meta similarity index 100% rename from UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts/TextToSpeechHandler.cs.meta rename to UnityProjects/MRTKDevTemplate/Assets/Scripts/TextToSpeechHandler.cs.meta From e4585d84485416926e128e1d82b2af3d62ac88be Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Tue, 6 Jun 2023 11:27:51 -0400 Subject: [PATCH 025/113] Remove unused meta files. --- .../Assets/Example Assets/Audio/Scenes.meta | 8 -------- .../Assets/Example Assets/Audio/Scripts.meta | 8 -------- 2 files changed, 16 deletions(-) delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes.meta delete mode 100644 UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scripts.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes.meta b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Audio/Scenes.meta deleted file mode 100644 index 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UnityProjects/MRTKDevTemplate/Assets/{Example Assets/Input/Speech => }/Scripts/KeywordRecognitionHandler.cs (100%) rename UnityProjects/MRTKDevTemplate/Assets/{Example Assets/Input/Speech => }/Scripts/KeywordRecognitionHandler.cs.meta (100%) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta deleted file mode 100644 index dfef42bc2c7..00000000000 --- a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bd04161682769ec41af3d5dd89c3008d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scenes.meta b/UnityProjects/MRTKDevTemplate/Assets/Example Assets/Input/Speech/Scenes.meta deleted file mode 100644 index 46cf6f6c506..00000000000 --- 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b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs @@ -0,0 +1,144 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos +{ + using SpatialManipulation; + using UnityEngine.XR.Interaction.Toolkit; + + [AddComponentMenu("Scripts/MRTK/Examples/SolverExampleManager")] + public class SolverExampleManager : MonoBehaviour + { + [SerializeField] + private GameObject CustomTrackedObject = null; + + [SerializeField] + [Tooltip("The interactor used when solving for the left hand / controller.")] + private XRBaseInteractor LeftInteractor = null; + + + [SerializeField] + [Tooltip("The interactor used when solving for the right hand / controller.")] + private XRBaseInteractor RightInteractor = null; + + private SolverHandler handler; + private Solver currentSolver; + + private TrackedObjectType trackedType = TrackedObjectType.Head; + public TrackedObjectType TrackedType + { + get => trackedType; + set + { + if (trackedType != value) + { + trackedType = value; + RefreshSolverHandler(); + } + } + } + + private readonly Vector3 HandJointRotationFix = new Vector3(90f, 0f, 0f); + + private void Awake() + { + SetRadialView(); + } + + public void SetTrackedHead() + { + TrackedType = TrackedObjectType.Head; + } + + public void SetTrackedController() + { + TrackedType = TrackedObjectType.ControllerRay; + } + + public void SetTrackedHands() + { + TrackedType = TrackedObjectType.HandJoint; + } + + public void SetTrackedCustom() + { + TrackedType = TrackedObjectType.CustomOverride; + } + + public void SetRadialView() + { + DestroySolver(); + + AddSolver(); + } + + public void SetOrbital() + { + DestroySolver(); + + AddSolver(); + + // Modify properties of solver custom to this example + var orbital = currentSolver as Orbital; + orbital.LocalOffset = new Vector3(0.0f, -0f, 1.0f); + } + + public void SetSurfaceMagnetism() + { + DestroySolver(); + + AddSolver(); + + // Modify properties of solver custom to this example + var surfaceMagnetism = currentSolver as SurfaceMagnetism; + surfaceMagnetism.SurfaceNormalOffset = 0.2f; + } + + private void AddSolver() where T : Solver + { + currentSolver = gameObject.AddComponent(); + handler = GetComponent(); + RefreshSolverHandler(); + } + + private void RefreshSolverHandler() + { + if (handler != null) + { + handler.TrackedTargetType = TrackedType; + +#if WINDOWS_UWP || UNITY_EDITOR + // If using input simulation in editor or on Windows Mixed Reality platform, forward vector points through the fingers, not the palm. + // Apply additional rotation to correct this so that forward will be through the palm and outward + handler.AdditionalRotation = (TrackedType == TrackedObjectType.HandJoint) ? HandJointRotationFix : Vector3.zero; +#endif + + handler.TrackedHandedness = Handedness.Both; + if (CustomTrackedObject != null) + { + handler.TransformOverride = CustomTrackedObject.transform; + } + + if (LeftInteractor != null) + { + handler.LeftInteractor = LeftInteractor; + } + if (RightInteractor != null) + { + handler.LeftInteractor = RightInteractor; + } + } + } + + private void DestroySolver() + { + if (currentSolver != null) + { + Destroy(currentSolver); + currentSolver = null; + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs.meta new file mode 100644 index 00000000000..066281bdab6 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/SolverExampleManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74b7f77f89d68144083bf1bda68e3d5f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 1a4fe4f9f69030a7f9fe811b58f28fd5ee432f29 Mon Sep 17 00:00:00 2001 From: Thai Hoa Vo Date: Wed, 14 Jun 2023 16:43:20 -0400 Subject: [PATCH 029/113] Adjust the positions of dialog panels and custom tracked target. 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Material cyanMaterial; + + public GameObject boundsVisualsPrefab; + + private bool speechTriggeredFlag; + private Vector3 cubePosition = new Vector3(0, 1, 2); + private BoundsControl boundsControl; + + // Start is called before the first frame update + protected virtual void Start() + { + StartCoroutine(Sequence()); + } + + private void SetStatus(string status) + { + Debug.Assert(statusText != null, "statusText on BoundsControlRuntimeExample should not be null"); + StringBuilder b = new StringBuilder(); + b.AppendLine($"{status}"); + b.AppendLine($"Press Next or say 'select' to continue"); + statusText.text = b.ToString(); + } + + private IEnumerator Sequence() + { + + { + var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); + Debug.Assert(darkGrayMaterial != null); + cube.GetComponent().material = darkGrayMaterial; + cube.transform.position = cubePosition; + + SetStatus("Instantiate BoundsControl"); + boundsControl = cube.AddComponent(); + boundsControl.BoundsVisualsPrefab = boundsVisualsPrefab; + //boundsControl.HideElementsInInspector = false; + //TODO: this looks like it would be controlled by stateful interactable or object manipulator? + //boundsControl.BoundsControlActivation = BoundsControlActivationType.ActivateOnStart; + var cm = cube.AddComponent(); + var om = cube.AddComponent(); + yield return WaitForButtonPressOrCommand(); + + SetStatus("Set Target bounds override"); + var newObject = new GameObject(); + var bc = newObject.AddComponent(); + bc.center = new Vector3(.25f, 0, 0); + bc.size = new Vector3(0.162f, 0.1f, 1); + boundsControl.BoundsOverride = bc.transform; //TODO: check whether the collider is necessary + yield return WaitForButtonPressOrCommand(); + + SetStatus("Change target bounds override size"); + bc.size = new Vector3(0.5f, 0.1f, 1); + yield return WaitForButtonPressOrCommand(); + + SetStatus("Remove target bounds override"); + boundsControl.BoundsOverride = null; + Destroy(newObject); + newObject = null; + yield return WaitForButtonPressOrCommand(); + + SetStatus("HideElementsInInspector true"); + //boundsControl.HideElementsInInspector = true; + yield return WaitForButtonPressOrCommand(); + + SetStatus("HideElementsInInspector false"); + //boundsControl.HideElementsInInspector = false; + yield return WaitForButtonPressOrCommand(); + + SetStatus("FlattenAuto"); + boundsControl.FlattenMode = FlattenMode.Auto; + yield return WaitForButtonPressOrCommand(); + + SetStatus("FlattenAlways"); + boundsControl.FlattenMode = FlattenMode.Always; + yield return WaitForButtonPressOrCommand(); + + SetStatus("FlattenNever"); + boundsControl.FlattenMode = FlattenMode.Never; + yield return WaitForButtonPressOrCommand(); + + SetStatus("ShowWireframe false"); + //boundsControl.LinksConfig.ShowWireFrame = false; + yield return WaitForButtonPressOrCommand(); + + SetStatus("ShowWireframe true"); + //boundsControl.LinksConfig.ShowWireFrame = true; + yield return WaitForButtonPressOrCommand(); + + SetStatus("BoxPadding 0.2f"); + boundsControl.BoundsPadding = 0.2f; + yield return WaitForButtonPressOrCommand(); + + SetStatus("BoxPadding 0"); + boundsControl.BoundsPadding = 0.0f; + yield return WaitForButtonPressOrCommand(); + + SetStatus("Set scale handle size 0.3"); + //boundsControl.ScaleHandlesConfig.HandleSize = 0.3f; + yield return WaitForButtonPressOrCommand(); + + SetStatus("Set scale handle widget prefab"); + //Debug.Assert(scaleWidget != null); + //boundsControl.ScaleHandlesConfig.HandlePrefab = scaleWidget; + yield return WaitForButtonPressOrCommand(); + + SetStatus("Handles red"); + //boundsControl.ScaleHandlesConfig.HandleMaterial = redMaterial; + //boundsControl.RotationHandlesConfig.HandleMaterial = redMaterial; + yield return WaitForButtonPressOrCommand(); + + SetStatus("BBox material cyan"); + Debug.Assert(cyanMaterial != null); + //boundsControl.BoxDisplayConfig.BoxMaterial = cyanMaterial; + yield return WaitForButtonPressOrCommand(); + + SetStatus("BBox grabbed material red"); + //boundsControl.BoxDisplayConfig.BoxGrabbedMaterial = redMaterial; + //om.OnManipulationStarted.AddListener((med) => boundsControl.HighlightWires()); + //om.OnManipulationEnded.AddListener((med) => boundsControl.UnhighlightWires()); + yield return WaitForButtonPressOrCommand(); + + SetStatus("BBox material none"); + //boundsControl.BoxDisplayConfig.BoxMaterial = null; + yield return WaitForButtonPressOrCommand(); + + SetStatus("Scale X and update rig"); + cube.transform.localScale = new Vector3(2, 1, 1); + yield return WaitForButtonPressOrCommand(); + + SetStatus("Rotate 20 degrees and update rig"); + cube.transform.localRotation = Quaternion.Euler(0, 20, 0); + //boundsControl.RotationHandlesConfig.ShowHandleForY = true; + yield return WaitForButtonPressOrCommand(); + + SetStatus("Wireframe radius 0.1"); + //boundsControl.LinksConfig.WireframeEdgeRadius = 0.1f; + yield return WaitForButtonPressOrCommand(); + + SetStatus("Wireframe shape cylinder"); + //boundsControl.LinksConfig.WireframeShape = WireframeType.Cylindrical; + yield return WaitForButtonPressOrCommand(); + + Destroy(cube); + } + + { + SetStatus("Many children"); + + GameObject multiRoot = new GameObject(); + multiRoot.name = "multiRoot"; + Vector3 forwardOffset = Vector3.forward * .5f; + multiRoot.transform.position = cubePosition + forwardOffset; + + Transform lastParent = null; + + int numCubes = 10; + for (int i = 0; i < numCubes; i++) + { + var cubechild = GameObject.CreatePrimitive(PrimitiveType.Cube); + cubechild.transform.localPosition = Random.insideUnitSphere + cubePosition + forwardOffset; + cubechild.transform.rotation = Quaternion.Euler(Random.insideUnitSphere * 360f); + cubechild.transform.parent = (lastParent != null) ? lastParent : multiRoot.transform; + float baseScale = lastParent == null ? 0.1f : 1f; + cubechild.transform.localScale = new Vector3(baseScale, baseScale, baseScale); + lastParent = cubechild.transform; + } + + boundsControl = multiRoot.AddComponent(); + //boundsControl.BoundsControlActivation = BoundsControlActivationType.ActivateOnStart; + //boundsControl.HideElementsInInspector = false; + //boundsControl.LinksConfig.WireframeEdgeRadius = .05f; + multiRoot.AddComponent(); + multiRoot.AddComponent(); + + SetStatus("Randomize Child Scale for skewing"); + yield return WaitForButtonPressOrCommand(); + + multiRoot.transform.position += Vector3.forward * 200f; + + var childTransform = multiRoot.transform; + while (childTransform.childCount > 0) + { + childTransform = childTransform.GetChild(0); + float baseScale = lastParent == null ? 0.1f : 1f; + childTransform.transform.localScale = new Vector3(baseScale * Random.Range(.5f, 2f), baseScale * Random.Range(.5f, 2f), baseScale * Random.Range(.5f, 2f)); + } + + //boundsControl.LinksConfig.WireframeEdgeRadius = 1f; + boundsControl.RecomputeBounds(); //TODO: check that this does the same thing + SetStatus("Delete GameObject"); + yield return WaitForButtonPressOrCommand(); + + Destroy(multiRoot); + } + + SetStatus("Done!"); + } + + private IEnumerator WaitForButtonPressOrCommand() + { + while (!speechTriggeredFlag) + { + yield return null; + } + speechTriggeredFlag = false; + } + + public void OnShouldAdvanceSequence() + { + speechTriggeredFlag = true; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/BoundsControlRuntimeExample.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/BoundsControlRuntimeExample.cs.meta new file mode 100644 index 00000000000..35947ac20dd --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/BoundsControlRuntimeExample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c3595740666d6e459c6cedb40921289 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 5a9f044ceb38cf8db004fd406fea93918cb0935a Mon Sep 17 00:00:00 2001 From: Amelia Mesdag Date: Wed, 21 Jun 2023 11:07:25 -0300 Subject: [PATCH 031/113] Remove missing script references from CustomTrackedTarget GameObject --- .../Assets/Scenes/SolverExamples2.unity | 78 ------------------- 1 file changed, 78 deletions(-) diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scenes/SolverExamples2.unity b/UnityProjects/MRTKDevTemplate/Assets/Scenes/SolverExamples2.unity index b3c5e673f25..e4dc3807387 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Scenes/SolverExamples2.unity +++ b/UnityProjects/MRTKDevTemplate/Assets/Scenes/SolverExamples2.unity @@ -4526,9 +4526,6 @@ GameObject: - component: {fileID: 1368361001} - component: {fileID: 1368361000} - component: {fileID: 1368360999} - - component: {fileID: 1368360998} - - component: {fileID: 1368360997} - - component: {fileID: 1368360996} m_Layer: 0 m_Name: Platonic m_TagString: Untagged @@ -4553,42 +4550,6 @@ Transform: m_Father: {fileID: 2072215184} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 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This is, for example, useful for trigger zones and visual guides that are useful + /// to show in the Editor, but not in the final application. + /// + [AddComponentMenu("Scripts/MRTK/Examples/DoNotRender")] + public class DoNotRender : MonoBehaviour + { + private void Start() + { + GetComponent().enabled = false; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/DoNotRender.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/DoNotRender.cs.meta new file mode 100644 index 00000000000..c1246cc6e17 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/DoNotRender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36eae551b67b6d74da769f7ceb8c1fe7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/EyeCalibrationChecker.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/EyeCalibrationChecker.cs new file mode 100644 index 00000000000..b31cdf1f3d8 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/EyeCalibrationChecker.cs @@ -0,0 +1,74 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; +using UnityEngine.Events; + +#if WINDOWS_UWP +using Windows.Perception; +using Windows.Perception.People; +using Windows.Perception.Spatial; +using Windows.UI.Input.Spatial; +#endif + +namespace Microsoft.MixedReality.Toolkit.Examples +{ + /// + /// Checks whether the user is calibrated and prompts a notification to encourage the user to calibrate. + /// + [AddComponentMenu("Scripts/MRTK/Examples/EyeCalibrationChecker")] + public class EyeCalibrationChecker : MonoBehaviour + { + [Tooltip("For testing purposes, you can manually assign whether the user is eye calibrated or not.")] + [SerializeField] + private bool editorTestUserIsCalibrated = true; + + public UnityEvent OnEyeCalibrationDetected; + public UnityEvent OnNoEyeCalibrationDetected; + + private bool? _prevCalibrationStatus = null; + + private void Update() + { + bool calibrationStatus = CheckCalibrationStatus(); +#if UNITY_EDITOR + calibrationStatus = editorTestUserIsCalibrated; +#endif + + if (_prevCalibrationStatus.HasValue && _prevCalibrationStatus.Value != calibrationStatus) + { + if (!calibrationStatus) + { + OnNoEyeCalibrationDetected.Invoke(); + } + else + { + OnEyeCalibrationDetected.Invoke(); + } + + } + + _prevCalibrationStatus = calibrationStatus; + } + + private bool CheckCalibrationStatus() + { +#if WINDOWS_UWP + if (MixedReality.OpenXR.PerceptionInterop.GetSceneCoordinateSystem(Pose.identity) is SpatialCoordinateSystem worldOrigin) + { + SpatialPointerPose pointerPose = SpatialPointerPose.TryGetAtTimestamp(worldOrigin, PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now)); + if (pointerPose != null) + { + EyesPose eyes = pointerPose.Eyes; + if (eyes != null) + { + return eyes.IsCalibrationValid; + } + } + } +#endif // MSFT_OPENXR && WINDOWS_UWP + + return true; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/EyeCalibrationChecker.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/EyeCalibrationChecker.cs.meta new file mode 100644 index 00000000000..0be0cce01bc --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/EyeCalibrationChecker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f11861ee7a629a4193c38be7fdabf61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FaceUserEx.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FaceUserEx.cs new file mode 100644 index 00000000000..5002828a876 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FaceUserEx.cs @@ -0,0 +1,137 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// The associated game object will turn depending on the user's + /// eye gaze: The currently looked at part will move towards the + /// front, facing the user. + /// + public class FaceUserEx : MonoBehaviour + { + #region Serialized variables + [Tooltip("Rotation speed factor that will be multiplied with the delta time. Recommended values: 1 or 2.")] + [SerializeField] + private float Speed = 2f; + + [Tooltip("If the angle between 'Gaze to Target' and 'Camera to Target' is less than this value, do nothing. This is to prevent small jittery rotations.")] + [SerializeField] + private float RotationThreshInDegrees = 3f; + #endregion + + private GameObject _targetToRotate = null; + private GameObject _objectWithCollider = null; + private bool _finishedReturningToOrig = true; + private bool _finishedFacingUser = false; + private bool _turnToUser = false; + private Vector3 _origForwardNormalized = Vector3.zero; + + private void OnEnable() + { + Reset(); + InitialSetup(); + _turnToUser = true; + } + + private void OnDisable() + { + _turnToUser = false; + } + + private void Reset() + { + _targetToRotate = null; + _objectWithCollider = null; + _finishedReturningToOrig = true; + _finishedFacingUser = false; + _turnToUser = false; + _origForwardNormalized = Vector3.zero; + } + + /// + /// Getting things set up. This includes making sure that relevant objects are defined and parameters are correctly set to start. + /// + private void InitialSetup() + { + // Make sure that the target to rotate is set + if (_targetToRotate == null) + { + _targetToRotate = gameObject; + } + + // Make also sure that the collider for hit tests is set + if (_objectWithCollider == null) + { + Collider coll; + if (!TryGetComponent(out coll)) + { + coll = GetComponentInChildren(); + } + + if (coll != null) + { + _objectWithCollider = GetComponentInChildren().gameObject; + } + } + + // Let's remember the original orientation of the target to later return to this after a rotation. + _origForwardNormalized = _targetToRotate.transform.forward.normalized; + } + + // Update is called once per frame + public void Update() + { + // Update target rotation + Vector3 TargetToCam = (Camera.main.transform.position - _targetToRotate.transform.position).normalized; + Vector3 TargetForw = -_targetToRotate.transform.forward.normalized; + + // If user looks at the game object, slowly turn towards the user + if (_turnToUser && (!_finishedFacingUser)) + { + TurnToUser(TargetToCam, TargetForw); + } + // If user is not looking at the game object anymore, slowly return to original orientation + else if ((!_turnToUser) && (!_finishedReturningToOrig)) + { + ReturnToOriginalRotation(TargetForw); + } + } + + private void TurnToUser(Vector3 targetToCam, Vector3 targetForward) + { + // Checking whether to stop rotating once we get close enough to our final destination + if (Mathf.Abs(Vector3.Angle(targetForward, targetToCam)) < RotationThreshInDegrees) + { + _finishedFacingUser = true; + return; + } + + // If we haven't reached our destination yet, let's continue rotating towards the user/camera + Quaternion rotateTowardsCamera = Quaternion.LookRotation(_targetToRotate.transform.position - Camera.main.transform.position); + _targetToRotate.transform.rotation = Quaternion.Slerp(_targetToRotate.transform.rotation, rotateTowardsCamera, Speed * Time.deltaTime); + + // Increase size + _targetToRotate.transform.localScale = _targetToRotate.transform.localScale; + + _finishedReturningToOrig = false; + } + + private void ReturnToOriginalRotation(Vector3 targetForward) + { + // Checking whether to stop rotating once we get close enough to our original orientation + if (Mathf.Abs(Vector3.Angle(targetForward, _origForwardNormalized) - 180f) < RotationThreshInDegrees) + { + _finishedReturningToOrig = true; + return; + } + + // Otherwise let's continue rotating towards the original orientation + Quaternion rotateBackToDefault = Quaternion.LookRotation(_origForwardNormalized); + _targetToRotate.transform.rotation = Quaternion.Slerp(_targetToRotate.transform.rotation, rotateBackToDefault, Speed * Time.deltaTime); + _finishedFacingUser = false; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FaceUserEx.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FaceUserEx.cs.meta new file mode 100644 index 00000000000..0f7a40ba18c --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FaceUserEx.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8a73b0e0df7d8f438e39978b1a88714 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FollowEyeGaze.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FollowEyeGaze.cs new file mode 100644 index 00000000000..13da311b047 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FollowEyeGaze.cs @@ -0,0 +1,82 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + using global::Unity.XR.CoreUtils; + using System; + using System.Collections.Generic; + using UnityEngine.InputSystem; + using UnityEngine.XR.Interaction.Toolkit.Inputs; + + /// + /// Sample for allowing the game object that this script is attached to follow the user's eye gaze + /// at a given distance of "DefaultDistanceInMeters". + /// + public class FollowEyeGaze : MonoBehaviour + { + [Tooltip("Display the game object along the eye gaze ray at a default distance (in meters).")] + [SerializeField] + private float _defaultDistanceInMeters = 2f; + + [SerializeField] private Color _idleStateColor; + [SerializeField] private Color _hightlightStateColor; + + private Material _material; + + + [SerializeField] private ActionBasedController _gazeController; + [SerializeField] private InputActionProperty _gazeTranslationAction; + //[SerializeField] private InputActionProperty _gazeRotationAction; + + private IGazeInteractor _gazeInteractor; + private List _targets; + + private void Awake() + { + _material = GetComponent().material; + + //_gazeController.model = transform; + _gazeInteractor = _gazeController.GetComponentInChildren(); + + _targets = new List(); + } + + private void OnEnable() + { + if (_gazeTranslationAction == null || _gazeTranslationAction.action == null) { return; } + _gazeTranslationAction.action.performed += FollowEyeGazeAction; + _gazeTranslationAction.EnableDirectAction(); + } + + private void OnDisable() + { + if (_gazeTranslationAction == null || _gazeTranslationAction.action == null) { return; } + _gazeTranslationAction.DisableDirectAction(); + _gazeTranslationAction.action.performed -= FollowEyeGazeAction; + + } + + private void Update() + { + _targets.Clear(); + + _gazeInteractor.GetValidTargets(_targets); + _material.color = _targets.Count > 0 ? _hightlightStateColor : _idleStateColor; + + // Note: A better workflow would be to create and attach a prefab to the MRTK Gaze Controller object. + // Doing this will parent the cursor to the gaze controller transform and be updated automatically. + var pose = _gazeController.transform.GetWorldPose(); + transform.position = pose.position + _gazeController.transform.forward * _defaultDistanceInMeters; + } + + private void FollowEyeGazeAction(InputAction.CallbackContext obj) + { + // Example of obtaining gaze input action properties + Vector3 translation = _gazeTranslationAction.action.ReadValue(); + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FollowEyeGaze.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FollowEyeGaze.cs.meta new file mode 100644 index 00000000000..1feb18012e8 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/FollowEyeGaze.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f794cd1785a414045977779c0ff5bd79 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + 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7 + .../EyeTrackingExamples/TargetType (4).prefab | 5293 ++++++++++++++++ .../TargetType (4).prefab.meta | 7 + ...yeTrackingExample-02-TargetSelection.unity | 2565 ++++++++ ...ckingExample-02-TargetSelection.unity.meta | 7 + .../EyeTracking/TargetSelectionDemo.meta | 8 + .../TargetSelectionDemo/EyeTrackingTarget.cs | 152 + .../EyeTrackingTarget.cs.meta | 11 + .../{ => TargetSelectionDemo}/FaceUserEx.cs | 0 .../FaceUserEx.cs.meta | 0 .../TargetGroupCreatorRadial.cs | 197 + .../TargetGroupCreatorRadial.cs.meta | 11 + .../Assets/Scripts/EyeTracking/Utils.cs | 242 + .../Assets/Scripts/EyeTracking/Utils.cs.meta | 11 + 27 files changed, 24530 insertions(+), 1 deletion(-) create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Audio/EyeTrackingDemo.meta create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Audio/EyeTrackingDemo/sound_TargetSelected.wav create mode 100644 UnityProjects/MRTKDevTemplate/Assets/Audio/EyeTrackingDemo/sound_TargetSelected.wav.meta create mode 100644 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a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/EyeTrackingTarget.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/EyeTrackingTarget.cs new file mode 100644 index 00000000000..25d6d2b80eb --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/EyeTrackingTarget.cs @@ -0,0 +1,152 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using GLTFast.Schema; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + using System.Collections; + + /// + /// TODO: + /// + public class EyeTrackingTarget : MonoBehaviour + { + + [Tooltip("Visual effect (e.g., particle explosion or animation) that is played when a target is selected.")] + [SerializeField] + private GameObject _visualFxOnHit = null; + + [Tooltip("Audio clip that is played when a target is selected.")] + [SerializeField] + private AudioClip _audioFxCorrectTarget = null; + + [Tooltip("Audio clip that is played when a wrong target is selected.")] + [SerializeField] + private AudioClip _audioFxIncorrectTarget = null; + + [Tooltip("Manually indicate whether this is an incorrect target.")] + [SerializeField] + private bool _isValidTarget = true; + + [Tooltip("Euler angles by which the object should be rotated by.")] + [SerializeField] + private Vector3 _rotateByEulerAngles = Vector3.zero; + + [Tooltip("Rotation speed factor.")] + [SerializeField] + private float _speed = 1f; + + /// + /// Coroutine that plays when the game object is hovered over. + /// + private Coroutine _rotationCoroutine; + + /// + /// Internal audio source associated with the game object. + /// + private AudioSource _audioSource; + + private void Awake() + { + SetUpAudio(); + } + + private void OnEnable() + { + + } + + private void OnDisable() + { + + } + + private void Update() + { + + } + + public void OnGazeHoverEntered() + { + _rotationCoroutine = StartCoroutine(RotateTarget()); + } + + public void OnGazeHoverExited() + { + StopCoroutine(_rotationCoroutine); + } + + public void OnTargetSelected() + { + if (!_isValidTarget) + { + PlayAudioOnHit(_audioFxIncorrectTarget); + return; + } + + // Play audio clip + float audiocliplength = PlayAudioOnHit(_audioFxCorrectTarget); + + // Play animation + float animationLength = PlayAnimationOnHit(); + + // Destroy target + gameObject.SetActive(true); + gameObject.GetComponent().enabled = false; + Destroy(gameObject, Mathf.Max(audiocliplength, animationLength)); + } + + private void SetUpAudio() + { + _audioSource = gameObject.EnsureComponent(); + + _audioSource.playOnAwake = false; + _audioSource.enabled = true; + } + + /// + /// Play given audio clip. + /// + private float PlayAudioOnHit(AudioClip audioClip) + { + if (audioClip == null || _audioSource == null) + { + return 0f; + } + + // Play the given audio clip + _audioSource.clip = audioClip; + _audioSource.PlayOneShot(_audioSource.clip); + return _audioSource.clip.length; + } + + /// + /// Show given GameObject when target is selected. + /// + private float PlayAnimationOnHit() + { + if (_visualFxOnHit == null) + { + return 0f; + } + + _visualFxOnHit.SetActive(true); + return _visualFxOnHit.GetComponent().main.duration; + } + + /// + /// Rotates game object based on specified rotation speed and Euler angles. + /// + private IEnumerator RotateTarget() + { + while (true) + { + transform.eulerAngles += _speed * _rotateByEulerAngles; + yield return null; + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/EyeTrackingTarget.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/EyeTrackingTarget.cs.meta new file mode 100644 index 00000000000..49089d6241d --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/EyeTrackingTarget.cs.meta @@ -0,0 +1,11 @@ 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UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/FaceUserEx.cs.meta diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/TargetGroupCreatorRadial.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/TargetGroupCreatorRadial.cs new file mode 100644 index 00000000000..0d0996bac08 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/TargetGroupCreatorRadial.cs @@ -0,0 +1,197 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System.Collections.Generic; +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// Handles the creation of a group of targets based on a list of given templates. + /// + [AddComponentMenu("Scripts/MRTK/Examples/TargetGroupCreatorRadial")] + public class TargetGroupCreatorRadial : MonoBehaviour + { + #region Variables + [Tooltip("Target templates from which the group of targets will be created.")] + [SerializeField] + private GameObject[] _targetTemplates = null; + + [Tooltip("The size of targets in visual angle.")] + [SerializeField] + private Vector3 _targetSizeInVisAngle = new Vector3(1f, 1f, 0.01f); + + [Tooltip("If true, the target sizes will be continuously adjusted to keep the size in visual angle constant.")] + [SerializeField] + private bool _keepVisAngleSizeConstant = true; + + [Tooltip("If true, the targets will keep facing the user.")] + [SerializeField] + private bool _keepTargetsFacingTheCam = true; + + [Tooltip("If true, the templates will be hidden on startup.")] + [SerializeField] + private bool _hideTemplatesOnStartup = true; + + [Tooltip("Number of targets per ring.")] + [SerializeField] + private int _radialLayoutNumTargets = 8; + + [Tooltip("An array of radii for the concentric rings.")] + [SerializeField] + private float[] _radialLayoutRadiusInVisAngle = new float[] { 2, 3 }; + + [Tooltip("If true, show a target also at the center of the rings.")] + [SerializeField] + private bool _showTargetAtGroupCenter = false; + + private List _instantiatedTargets; + #endregion + + private void Start() + { + // Hide the template game objects + if (_hideTemplatesOnStartup) + HideTemplates(); + + // Instantiate targets in a radial layout + CreateNewTargets_RadialLayout(); + } + + private void Update() + { + if (_keepVisAngleSizeConstant) + KeepConstantVisAngleTargetSize(); + + if (_keepTargetsFacingTheCam) + KeepFacingTheCamera(); + } + + /// + /// Hide the provided templates on start up. + /// + private void HideTemplates() + { + if (_targetTemplates != null) + { + foreach (GameObject tobj in _targetTemplates) + { + tobj.SetActive(false); + } + } + } + + /// + /// Creates a group of instantiated targets in a radial layout. + /// + private void CreateNewTargets_RadialLayout() + { + _instantiatedTargets = new List(); + + // Set target size + float dist = Vector3.Distance(Camera.main.transform.position, transform.position); + + // Let's store the local rotation and reset it for now to rotate it later with all children + Vector3 rotate = transform.localRotation.eulerAngles; + transform.localRotation = Quaternion.Euler(Vector3.zero); + + // Let's make sure we have some templates to work with + if (_targetTemplates?.Length > 0) + { + // Show a target at the center of the target group + if (_showTargetAtGroupCenter) + InstantiateRadialLayoutedTarget(0, dist, 0); + + // Instantiate and place the remaining targets + // Create different number of rings based on the amount of given radii + for (int ir = 0; ir < _radialLayoutRadiusInVisAngle.Length; ir++) + { + // Per ring create a given number of targets + for (int it = 0; it < _radialLayoutNumTargets; it++) + { + InstantiateRadialLayoutedTarget(_radialLayoutRadiusInVisAngle[ir], dist, it); + } + } + + // Rotate the target family + transform.Rotate(rotate); + } + } + + /// + /// List of all instantiated targets. + /// + internal GameObject[] InstantiatedObjects + { + get + { + return _instantiatedTargets?.ToArray(); + } + } + + /// + /// Returns a random template. + /// + private GameObject GetRandomTemplate() + { + int num = Random.Range(0, _targetTemplates.Length); + return _targetTemplates[num]; + } + + /// + /// Instantiates a new target and transforms it according to the given parameters. + /// + /// Radius of the ring in which the target is placed in. + /// The distance between the target group and the camera. + /// The index of the target within the current ring. + private void InstantiateRadialLayoutedTarget(float radius, float viewingDist, int iTarget) + { + GameObject target = Instantiate(GetRandomTemplate()); + + // Position + float xnew = transform.position.x + EyeTrackingDemoUtils.VisAngleInDegreesToMeters(radius, viewingDist) * Mathf.Cos(iTarget * 360 * Mathf.Deg2Rad / _radialLayoutNumTargets); + float ynew = transform.position.y + EyeTrackingDemoUtils.VisAngleInDegreesToMeters(radius, viewingDist) * Mathf.Sin(iTarget * 360 * Mathf.Deg2Rad / _radialLayoutNumTargets); + target.transform.localPosition = new Vector3(xnew, ynew, transform.position.z); + + // Scale + float dist2 = Vector3.Distance(Camera.main.transform.position, target.transform.position); + Vector3 tmpTargetSizeInMeters = EyeTrackingDemoUtils.VisAngleInDegreesToMeters(_targetSizeInVisAngle, dist2); + target.transform.localScale = tmpTargetSizeInMeters; + + // Name it + target.name = $"target_r{radius}_t{iTarget}"; + + // Assign parent + target.transform.SetParent(transform); + + target.SetActive(true); + + // Add it to our list of instantiated targets + _instantiatedTargets.Add(target); + } + + /// + /// Keeps the target size in visual angle constant. + /// + private void KeepConstantVisAngleTargetSize() + { + // Note: We could improve performance by checking the delta camera movement. If below thresh -> Don't update. + foreach (GameObject gobj in _instantiatedTargets) + { + if (gobj != null) + { + float distObjToCam = Vector3.Distance(Camera.main.transform.position, gobj.transform.position); + gobj.transform.localScale = EyeTrackingDemoUtils.VisAngleInDegreesToMeters(_targetSizeInVisAngle, distObjToCam); + } + } + } + + /// + /// Keeps the entire target family facing the camera. + /// + private void KeepFacingTheCamera() + { + transform.LookAt(Camera.main.transform.position); + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/TargetGroupCreatorRadial.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/TargetGroupCreatorRadial.cs.meta new file mode 100644 index 00000000000..6077b606bfd --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/TargetSelectionDemo/TargetGroupCreatorRadial.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d9cdbe8099344f40aa2a2e84cee186e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Utils.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Utils.cs new file mode 100644 index 00000000000..3f95bc2c092 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Utils.cs @@ -0,0 +1,242 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System.Collections; +using System.IO; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// General useful utility functions. + /// + public static class EyeTrackingDemoUtils + { + /// + /// Returns a correctly formatted filename removing invalid characters if necessary. + /// + /// The unvalidated filename + /// Validated filename. + public static string GetValidFilename(string unvalidatedFilename) + { + char[] invalidChars = new char[] { '/', ':', '*', '?', '"', '<', '>', '|', '\\' }; + string formattedFilename = unvalidatedFilename; + + foreach (char invalidChar in invalidChars) + { + formattedFilename = formattedFilename.Replace(invalidChar.ToString(), ""); + } + + return formattedFilename; + } + + /// + /// Returns the full name of a given GameObject in the scene graph. + /// + public static string GetFullName(GameObject go) + { + return GetFullName(go, out bool _); + } + + /// + /// Returns the full name of a given GameObject in the scene graph. + /// + public static string GetFullName(GameObject go, out bool valid) + { + valid = false; + if (go != null) + { + string goName = go.name; + Transform g = go.transform; + while (g.parent != null) + { + goName = Path.Combine(g.parent.name, goName); + g = g.transform.parent; + } + valid = true; + return goName; + } + return string.Empty; + } + + /// + /// Normalize the given value based on the provided min and max values. + /// + public static float Normalize(float value, float min, float max) + { + if (value > max) + return 1; + if (value < min) + return 0; + + return (value - min) / (max - min); + } + + /// + /// Shuffles the entries in a given array and returns the shuffled array. + /// + /// + public static T[] RandomizeListOrder(T[] array) + { + T[] arr = (T[])array.Clone(); + + for (int i = 0; i < arr.Length; i++) + { + T temp = arr[i]; + int randomIndex = UnityEngine.Random.Range(i, arr.Length); + arr[i] = arr[randomIndex]; + arr[randomIndex] = temp; + } + return arr; + } + + /// + /// Returns the metric size in meters of a given Vector3 in visual angle in degrees and a given viewing distance in meters. + /// + /// In degrees. + /// In meters. + public static Vector3 VisAngleInDegreesToMeters(Vector3 visAngleInDegrees, float distInMeters) + { + return new Vector3( + VisAngleInDegreesToMeters(visAngleInDegrees.x, distInMeters), + VisAngleInDegreesToMeters(visAngleInDegrees.y, distInMeters), + VisAngleInDegreesToMeters(visAngleInDegrees.z, distInMeters)); + } + + /// + /// Computes the metric size (in meters) for a given visual angle size. + /// + /// In degrees. + /// In meters. + public static float VisAngleInDegreesToMeters(float visAngleInDegrees, float distInMeters) + { + return (2 * Mathf.Tan(Mathf.Deg2Rad * visAngleInDegrees / 2) * distInMeters); + } + + /// + /// Loads a Unity scene with the given name. + /// + /// Name of the scene to be loaded. + public static IEnumerator LoadNewScene(string sceneToBeLoaded) + { + return LoadNewScene(sceneToBeLoaded, 0.5f); + } + + /// + /// Loads a Unity scene with the given name after a given delay in seconds. + /// + /// Name of the scene to be loaded. + /// Delay in seconds to wait before loading the new scene. + public static IEnumerator LoadNewScene(string sceneToBeLoaded, float delayInSeconds) + { + yield return new WaitForSeconds(delayInSeconds); + SceneManager.LoadScene(sceneToBeLoaded); + } + + /// + /// Change the color of game object "gobj". + /// + /// Enter "null" in case you're passing the original object and want to save the original color. + public static void GameObject_ChangeColor(GameObject gobj, Color newColor, ref Color? originalColor, bool onlyApplyToRootObj) + { + try + { + Renderer[] renderers = gobj.GetComponents(); + for (int i = 0; i < renderers.Length; i++) + { + Material[] mats = renderers[i].materials; + foreach (Material mat in mats) + { + Color c = mat.color; + + if (!originalColor.HasValue) + originalColor = c; + + mat.color = newColor; + } + } + + if (!onlyApplyToRootObj) + { + renderers = gobj.GetComponentsInChildren(); + for (int i = 0; i < renderers.Length; i++) + { + Material[] mats = renderers[i].materials; + foreach (Material mat in mats) + { + mat.color = newColor; + } + } + } + } + catch (System.Exception) + { + // Just ignore. Usually happens after the game object already got destroyed, but the update sequence had already been started. + } + } + + /// + /// Change the transparency of game object "gobj" with a transparency value between 0 and 1; + /// + public static void GameObject_ChangeTransparency(GameObject gobj, float newTransparency) + { + float origTransp = 0; // just a dummy variable to reuse the following function + GameObject_ChangeTransparency(gobj, newTransparency, ref origTransp); + } + + /// + /// Change the transparency of game object "gobj" with a transparency value between 0 and 255 with the option to + /// receive the original transparency value back. + /// + /// Expected values range from 0 (fully transparent) to 1 (fully opaque). + /// Input "-1" if you don't know the original transparency yet. + public static void GameObject_ChangeTransparency(GameObject gobj, float transparency, ref float originalTransparency) + { + try + { + // Go through renderers in main object + Renderers_ChangeTransparency(gobj.GetComponents(), transparency, ref originalTransparency); + + // Go through renderers in children objects + Renderers_ChangeTransparency(gobj.GetComponentsInChildren(), transparency, ref originalTransparency); + } + catch (System.Exception) + { + // Just ignore; Usually happens after the game object already got destroyed, but the update sequence had already be started + } + } + + /// + /// Change the transparency of a given array of renderers to a given transparency value between 0 and 255; + /// + /// Array of renderers to apply a new transparency value to. + /// Value between 0 and 255. + /// Option to return the original transparency value. + private static void Renderers_ChangeTransparency(Renderer[] renderers, float transparency, ref float originalTransparency) + { + for (int i = 0; i < renderers.Length; i++) + { + Material[] mats = renderers[i].materials; + foreach (Material mat in mats) + { + Color c = mat.color; + + if (originalTransparency == -1) + originalTransparency = c.a; + + if (transparency < 1) + { + ChangeRenderMode.ChangeRenderModes(mat, ChangeRenderMode.BlendMode.Fade); + } + else + { + ChangeRenderMode.ChangeRenderModes(mat, ChangeRenderMode.BlendMode.Opaque); + } + + mat.color = new Color(c.r, c.g, c.b, transparency); + } + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Utils.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Utils.cs.meta new file mode 100644 index 00000000000..de2f92a5f85 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Utils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2866b773550031047a508971f216aa9b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 3a59925cd0d0501d6e4d679958d0551511475714 Mon Sep 17 00:00:00 2001 From: Amelia Mesdag Date: Fri, 9 Jun 2023 12:00:57 -0300 Subject: [PATCH 035/113] Port Eye Gaze Tracking Visualizer example from MRTK 2.8.3 to MTRK 3. --- .../EyeTrackingExamples/Visualizer.meta | 8 + .../Visualizer/Controls.prefab | 1731 +++++++++++++ .../Visualizer/Controls.prefab.meta | 7 + .../Visualizer/LiveTrackingSample.prefab | 751 ++++++ .../Visualizer/LiveTrackingSample.prefab.meta | 7 + .../Visualizer/RecordingSample.prefab | 751 ++++++ .../Visualizer/RecordingSample.prefab.meta | 7 + .../EyeTrackingExample-05-Visualizer.unity | 2133 +++++++++++++++++ ...yeTrackingExample-05-Visualizer.unity.meta | 7 + .../Scripts/EyeTracking/Visualizer.meta | 8 + .../Visualizer/BasicInputLogger.cs | 210 ++ .../Visualizer/BasicInputLogger.cs.meta | 11 + .../Visualizer/CustomInputLogger.cs | 54 + .../Visualizer/CustomInputLogger.cs.meta | 11 + .../EyeTracking/Visualizer/DrawOnTexture.cs | 221 ++ .../Visualizer/DrawOnTexture.cs.meta | 11 + .../Visualizer/InputPointerVisualizer.cs | 373 +++ .../Visualizer/InputPointerVisualizer.cs.meta | 11 + .../EyeTracking/Visualizer/LogStructure.cs | 21 + .../Visualizer/LogStructure.cs.meta | 11 + .../Visualizer/LogStructureEyeGaze.cs | 92 + .../Visualizer/LogStructureEyeGaze.cs.meta | 11 + .../EyeTracking/Visualizer/ParticleHeatmap.cs | 118 + .../Visualizer/ParticleHeatmap.cs.meta | 11 + .../Visualizer/ParticleHeatmapParticleData.cs | 16 + .../ParticleHeatmapParticleData.cs.meta | 11 + .../Visualizer/UserInputPlayback.cs | 504 ++++ .../Visualizer/UserInputPlayback.cs.meta | 11 + .../Visualizer/UserInputRecorder.cs | 129 + .../Visualizer/UserInputRecorder.cs.meta | 11 + .../Visualizer/UserInputRecorderFeedback.cs | 80 + .../UserInputRecorderFeedback.cs.meta | 11 + .../UserInputRecorderUIController.cs | 99 + .../UserInputRecorderUIController.cs.meta | 11 + .../MRTKDevTemplate/Assets/Textures.meta | 8 + .../Assets/Textures/EyeTrackingExamples.meta | 8 + .../EyeTrackingExamples/Materials.meta | 8 + .../Materials/tex_PanAndZoom_map.mat | 217 ++ .../Materials/tex_PanAndZoom_map.mat.meta | 8 + .../EyeTrackingExamples/Visualizer.meta | 8 + .../Visualizer/Materials.meta | 8 + .../Materials/tex_drawCanvasForHeatmap.mat | 156 ++ .../tex_drawCanvasForHeatmap.mat.meta | 8 + .../Materials/tex_emptyHeatmapMaterial.mat | 158 ++ .../tex_emptyHeatmapMaterial.mat.meta | 8 + .../Visualizer/Materials/tex_picture1 1.mat | 157 ++ .../Materials/tex_picture1 1.mat.meta | 8 + .../Visualizer/Materials/tex_picture1.mat | 157 ++ .../Materials/tex_picture1.mat.meta | 8 + .../Visualizer/Materials/tex_picture2.mat | 156 ++ .../Materials/tex_picture2.mat.meta | 8 + .../Visualizer/tex_drawCanvasForHeatmap.png | Bin 0 -> 5478 bytes .../tex_drawCanvasForHeatmap.png.meta | 135 ++ .../Visualizer/tex_heatramp.png | Bin 0 -> 4335 bytes .../Visualizer/tex_heatramp.png.meta | 135 ++ .../Visualizer/tex_picture1.jpg | Bin 0 -> 66024 bytes .../Visualizer/tex_picture1.jpg.meta | 135 ++ .../Visualizer/tex_picture2.jpg | Bin 0 -> 97693 bytes .../Visualizer/tex_picture2.jpg.meta | 135 ++ 59 files changed, 9088 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+1,8 @@ +fileFormatVersion: 2 +guid: d63f3f29d2e042546b2e75f4ca0dddc8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/BasicInputLogger.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/BasicInputLogger.cs new file mode 100644 index 00000000000..a29bd92bbd2 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/BasicInputLogger.cs @@ -0,0 +1,210 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System; +using System.IO; +using System.Text; +using UnityEngine; + +#if WINDOWS_UWP +using Windows.Storage; +#endif + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + public abstract class BasicInputLogger : MonoBehaviour + { + public bool AddTimestampToLogfileName = false; + + public void SetUserName(string name) + { + UserName = name; + Debug.Log("New user name: " + name); + } + + public void SetSessionDescr(string descr) + { + sessionDescr = descr; + Debug.Log("New session name: " + descr); + } + + public string UserName = "tester"; + + [SerializeField] + protected string sessionDescr = "Session00"; + + public string LogDirectory => "MRTK_ET_Demo" + "/" + UserName; + + public abstract string GetHeader(); + +#if WINDOWS_UWP + private StorageFile logFile; + private StorageFolder logRootFolder = KnownFolders.MusicLibrary; + private StorageFolder sessionFolder; +#endif + + internal bool IsLogging = false; + protected abstract string GetFileName(); + private StringBuilder _buffer = null; + +#if WINDOWS_UWP + protected virtual async void CreateNewLogFile() + { + try + { + Debug.Log(">> BasicInputLogger.CreateNewLogFile: " + logRootFolder.ToString()); + if (logRootFolder != null) + { + string fullPath = Path.Combine(logRootFolder.Path, LogDirectory); + Debug.LogFormat("Does directory already exist {0} --\nLogRootFolder: {2} \n {1}", Directory.Exists(fullPath), fullPath, logRootFolder.Path); + + try + { + if (!Directory.Exists(fullPath)) + { + Debug.LogFormat("Trying to create new directory.."); + Debug.LogFormat("Full path: " + fullPath); + sessionFolder = await logRootFolder.CreateFolderAsync(LogDirectory, CreationCollisionOption.GenerateUniqueName); + } + + sessionFolder = await logRootFolder.GetFolderAsync(LogDirectory); + logFile = await sessionFolder.CreateFileAsync(Filename, CreationCollisionOption.ReplaceExisting); + + Debug.Log(string.Format("*** Create log file to: {0} -- \n -- {1}", sessionFolder.Name, sessionFolder.Path)); + Debug.Log(string.Format("*** The log file path is: {0} -- \n -- {1}", logFile.Name, logFile.Path)); + } + catch (FileNotFoundException) + { + sessionFolder = await logRootFolder.CreateFolderAsync(LogDirectory, CreationCollisionOption.GenerateUniqueName); + } + catch (DirectoryNotFoundException) { } + catch { } + } + } + catch (Exception e) + { + Debug.Log(string.Format("Exception in BasicLogger: {0}", e.Message)); + } + } +#endif + + void CheckIfInitialized() + { + if (_buffer == null) + ResetLog(); + } + + public void ResetLog() + { + _buffer = new StringBuilder(); +#if WINDOWS_UWP + CreateNewLogFile(); +#endif + } + + private static string FormattedTimeStamp + { + get + { + return DateTime.Now.ToString("yMMddHHmmss"); + } + } + + #region Append log + public bool Append(string msg) + { + CheckIfInitialized(); + + if (IsLogging) + { + // post IO to a separate thread. + _buffer.AppendLine(msg); + return true; + } + return false; + } + #endregion + +#if WINDOWS_UWP + public async void LoadLogs() + { + try + { + if (logRootFolder != null) + { + string fullPath = Path.Combine(logRootFolder.Path, LogDirectory); + + try + { + if (!Directory.Exists(fullPath)) + { + return; + } + + sessionFolder = await logRootFolder.GetFolderAsync(LogDirectory); + logFile = await sessionFolder.GetFileAsync(Filename); + + + } + catch (FileNotFoundException) + { + sessionFolder = await logRootFolder.CreateFolderAsync(LogDirectory, CreationCollisionOption.GenerateUniqueName); + } + catch (DirectoryNotFoundException) { } + catch (Exception) { } + } + } + catch (Exception e) + { + Debug.Log(string.Format("Exception in BasicLogger to load log file: {0}", e.Message)); + } + } +#endif + +#if WINDOWS_UWP + public async void SaveLogs() + { + if (isLogging) + { + if (buffer.Length > 0) + { + // Log buffer to the file + await FileIO.AppendTextAsync(logFile, buffer.ToString()); + } + } + } +#else + public void SaveLogs() + { + if (IsLogging) + { + string path = Application.persistentDataPath + "/" + Filename; + + Debug.Log("SAVE LOGS to " + path); + File.WriteAllText(path, _buffer.ToString()); + } + } +#endif + + private string Filename + { + get { return AddTimestampToLogfileName ? FilenameWithTimestamp : FilenameNoTimestamp; } + } + + protected string FilenameWithTimestamp + { + get { return $"{FormattedTimeStamp}_{FilenameNoTimestamp}"; } + } + + protected string FilenameNoTimestamp + { + get { return GetFileName() + ".csv"; } + } + + public virtual void OnDestroy() + { + if (IsLogging) + SaveLogs(); + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/BasicInputLogger.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/BasicInputLogger.cs.meta new file mode 100644 index 00000000000..64b4f011f04 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/BasicInputLogger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 11e61eb554001914585df39669c1a499 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/CustomInputLogger.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/CustomInputLogger.cs new file mode 100644 index 00000000000..f7df09c1fb5 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/CustomInputLogger.cs @@ -0,0 +1,54 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System; +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + public abstract class CustomInputLogger : BasicInputLogger + { + [Tooltip("The data will be saved as CSV files.")] + protected string Filename = null; + protected static DateTime TimerStart; + + protected bool PrintedHeader = false; + + protected virtual void CustomAppend(string msg) + { + // Check if we've logged the header yet + if (!PrintedHeader) + PrintedHeader = Append(GetHeader()); + + // Log the actual message + Append(msg); + } + + protected void CreateNewLog() + { + Debug.Log(">> CreateNewLog "); + ResetLog(); + TimerStart = DateTime.UtcNow; // Reset timer + PrintedHeader = false; // Set false, so that a new header is printed + } + + public void StartLogging() + { + Debug.Log(">> START LOGGING! "); + CreateNewLog(); + IsLogging = true; + } + + public void StopLoggingAndSave() + { + Debug.Log(">> STOP LOGGING and save! "); + SaveLogs(); + IsLogging = false; + } + + public void CancelLogging() + { + IsLogging = false; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/CustomInputLogger.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/CustomInputLogger.cs.meta new file mode 100644 index 00000000000..e34eeef2f46 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/CustomInputLogger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f5c73b580bd9aa41a21654712a03435 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/DrawOnTexture.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/DrawOnTexture.cs new file mode 100644 index 00000000000..03b03224107 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/DrawOnTexture.cs @@ -0,0 +1,221 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using Microsoft.MixedReality.Toolkit.Input; +using System.Collections; +using Unity.Collections; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// Basic example of how to use interactors to create a simple whiteboard-like drawing system. + /// Uses MRTKBaseInteractable, but not StatefulInteractable. + /// + [AddComponentMenu("MRTK/Examples/DrawOnTexture")] + [RequireComponent(typeof(Renderer))] + internal class DrawOnTexture : MRTKBaseInteractable + { + [SerializeField] + private Texture2D _heatmapLookUpTable; + + [SerializeField] + private float _drawBrushSize = 2000.0f; // aka spread + + [SerializeField] + private float _drawIntensity = 15.0f; // aka amplitude + + [SerializeField] + private float _minThreshDeltaHeatMap = 0.001f; // Mostly for performance to reduce spreading heatmap for small values. + + [SerializeField] + private bool _useLiveInputStream = false; + + private Renderer _renderer; + + // The internal texture reference we will modify. + // Bound to the renderer on this GameObject. + private Texture2D _texture; + + private void Start() + { + _renderer = GetComponent(); + + SetupTexture(); + } + + private void SetupTexture() + { + // Create new texture and bind it to renderer/material. + _texture = new Texture2D(_renderer.material.mainTexture.width, _renderer.material.mainTexture.width, TextureFormat.RGBA32, false); + _texture.hideFlags = HideFlags.HideAndDontSave; + + for (int ix = 0; ix < _texture.width; ix++) + { + for (int iy = 0; iy < _texture.height; iy++) + { + _texture.SetPixel(ix, iy, Color.clear); + } + } + _texture.Apply(false); + + _renderer.material.SetTexture("_MainTex", _texture); + } + + protected override void OnDestroy() + { + Destroy(_texture); + base.OnDestroy(); + } + + public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase) + { + // Dynamic is effectively just your normal Update(). + if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic && _useLiveInputStream) + { + foreach (var interactor in interactorsHovering) + { + if (interactor is FuzzyGazeInteractor gaze) + { + DrawAtThisHitPos(gaze.PreciseHitResult.raycastHit.point); + return; + } + } + } + } + + public void DrawAtThisHitPos(Vector3 hitPosition) + { + Vector2? hitPosUV = GetCursorPosInTexture(hitPosition); + if (hitPosUV != null) + { + StartCoroutine(DrawAt(hitPosUV.Value)); + } + } + + private IEnumerator DrawAt(Vector2 posUV) + { + // Assign colors + yield return null; + + StartCoroutine(ComputeHeatmapAt(posUV, true, true)); + yield return null; + + StartCoroutine(ComputeHeatmapAt(posUV, true, false)); + yield return null; + + StartCoroutine(ComputeHeatmapAt(posUV, false, true)); + yield return null; + + StartCoroutine(ComputeHeatmapAt(posUV, false, false)); + yield return null; + } + + private IEnumerator ComputeHeatmapAt(Vector2 currPosUV, bool positiveX, bool positiveY) + { + yield return null; + + // Determine the center of our to be drawn 'blob' + var center = new Vector2(currPosUV.x * _texture.width, currPosUV.y * _texture.height); + int signX = (positiveX) ? 1 : -1; + int signY = (positiveY) ? 1 : -1; + int startX = (positiveX) ? 0 : 1; + int startY = (positiveY) ? 0 : 1; + + for (int dx = startX; dx < _texture.width; dx++) + { + float tx = currPosUV.x * _texture.width + dx * signX; + if ((tx < 0) || (tx >= _texture.width)) + break; + + for (int dy = startY; dy < _texture.height; dy++) + { + float ty = currPosUV.y * _texture.height + dy * signY; + if ((ty < 0) || (ty >= _texture.height)) + break; + + if (ComputeHeatmapColorAt(new Vector2(tx, ty), center, out Color? newColor)) + { + if (newColor.HasValue) + { + _texture.SetPixel((int)(tx), (int)(ty), newColor.Value); + } + } + else + { + break; + } + } + } + _texture.Apply(false); + } + + private bool ComputeHeatmapColorAt(Vector2 currPnt, Vector2 origPivot, out Color? col) + { + col = null; + + float spread = _drawBrushSize; + float amplitude = _drawIntensity; + float distCenterToCurrPnt = Vector2.Distance(origPivot, currPnt) / spread; + + float B = 2f; + float scaledInterest = 1f / (1f + Mathf.Pow(Mathf.Epsilon, -(B * distCenterToCurrPnt))); + float delta = scaledInterest / amplitude; + if (delta < _minThreshDeltaHeatMap) + return false; + + Color baseColor = _texture.GetPixel((int)currPnt.x, (int)currPnt.y); + float normalizedInterest = Mathf.Clamp01(baseColor.a + delta); + + // Get color from given heatmap ramp + if (_heatmapLookUpTable != null) + { + col = _heatmapLookUpTable.GetPixel((int)(normalizedInterest * (_heatmapLookUpTable.width - 1)), 0); + col = new Color(col.Value.r, col.Value.g, col.Value.b, normalizedInterest); + } + else + { + col = Color.blue; + col = new Color(col.Value.r, col.Value.g, col.Value.b, normalizedInterest); + } + + return true; + } + + /// + /// Determine the position of the cursor within the texture in UV space. + /// + /// True if this GameObject is hit. + private Vector2? GetCursorPosInTexture(Vector3 hitPosition) + { + Vector2? hitPointUV = null; + + try + { + Vector3 center = gameObject.transform.position; + Vector3 halfSize = gameObject.transform.localScale * 0.5f; + + // Let's transform back to the origin: Translate & Rotate + Vector3 transfHitPnt = hitPosition - center; + + // Rotate around the y axis + transfHitPnt = Quaternion.AngleAxis(-(gameObject.transform.rotation.eulerAngles.y - 180f), Vector3.up) * transfHitPnt; + + // Rotate around the x axis + transfHitPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.x, Vector3.right) * transfHitPnt; + + // Normalize the transformed hit point to as UV coordinates are in [0,1]. + float uvx = 1f - (Mathf.Clamp(transfHitPnt.x, -halfSize.x, halfSize.x) + halfSize.x) / (2f * halfSize.x); + float uvy = (Mathf.Clamp(transfHitPnt.y, -halfSize.y, halfSize.y) + halfSize.y) / (2f * halfSize.y); + hitPointUV = new Vector2(uvx, uvy); + } + catch (UnityEngine.Assertions.AssertionException) + { + Debug.LogError(">> AssertionException"); + } + + return hitPointUV; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/DrawOnTexture.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/DrawOnTexture.cs.meta new file mode 100644 index 00000000000..e69f80eeb65 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/DrawOnTexture.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e42eb3d7b30cbe8488b64d06f229b61e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/InputPointerVisualizer.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/InputPointerVisualizer.cs new file mode 100644 index 00000000000..dc8a804a95c --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/InputPointerVisualizer.cs @@ -0,0 +1,373 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + using Input; + using System; + using System.Security.Cryptography; + + /// + /// This visualizer can be used to represent pointer input data, e.g., from a handheld controller, + /// from hand, head or eye tracking. In general, it assumes a pointing origin and direction, + /// + [AddComponentMenu("Scripts/MRTK/Examples/InputPointerVisualizer")] + public class InputPointerVisualizer : MonoBehaviour + { + public enum VisModes + { + ShowAll, + ShowOnlyDestinations, + ShowNone + } + + [SerializeField] + private bool useLiveInputStream = false; + + private bool _showOrigins = false; + private bool _showDestinations = false; + private bool _showLinkD2D = false; // Destination to destination + private bool _showLinkO2D = false; // Origin to destination + + public VisModes ShowVisMode; + private VisModes _showVisMode; // Using a private showTrace to detect when the item is changed in the Editor to trigger an vis update + + [SerializeField] + private bool _onlyShowForHitTargets = false; + + [SerializeField] + [Tooltip("Template for visualizing vector origin, e.g., a colored sphere.")] + private ParticleHeatmap _tmpltOrigins = null; + + [SerializeField] + [Tooltip("Template for visualizing hit pos, e.g., a colored sphere.")] + private ParticleHeatmap _tmpltDestinations = null; + + [SerializeField] + [Tooltip("Template for visualizing connecting lines between vector origins - Should be a line renderer.")] + private GameObject _tmpltLinkOrigToOrig = null; + + [SerializeField] + [Tooltip("Template for visualizing connecting lines between vector destinations - Should be a line renderer.")] + private GameObject _tmpltLinkDestToDest = null; + + [SerializeField] + [Tooltip("Template for visualizing the vector between vector origin and destination - Should be a line renderer.")] + private GameObject _tmpltLinkOrigToDest = null; + + [SerializeField] + [Tooltip("Distance to default to in case of no hit target.")] + private float _cursorDist = 2f; + + public float nhist = 20; // Sample-based. Better to make it time-based. + public TextMesh _textOutput; + + // Private variables + private ParticleHeatmap _samplesOrigins; + private ParticleHeatmap _samplesDestinations; + + private GameObject[] _samplesLinkOrigToOrig; + private GameObject[] _samplesLinkDestToDest; + private GameObject[] _samplesLinkOrigToDest; + + private int _currentItemIndex = 0; + private VisModes _rememberState = VisModes.ShowOnlyDestinations; + private bool _isPaused = false; + private int _numberOfTraceSamples; + + [SerializeField] + private FuzzyGazeInteractor _gazeInteractor; + + private void Start() + { + AmountOfSamples = (int)nhist; + + if (_textOutput != null) + _textOutput.text = ""; + + SetActive_DataVis(ShowVisMode); + + // Init visualizations + ResetVisualizations(); + } + + public void ResetVisualizations() + { + ResetVis(); + Debug.Log(">>INIT VIS ARRAY " + _numberOfTraceSamples); + InitPointClouds(ref _samplesOrigins, _tmpltOrigins); + InitPointClouds(ref _samplesDestinations, _tmpltDestinations); + InitVisArrayObj(ref _samplesLinkOrigToOrig, _tmpltLinkOrigToOrig, _numberOfTraceSamples); + InitVisArrayObj(ref _samplesLinkDestToDest, _tmpltLinkDestToDest, _numberOfTraceSamples); + InitVisArrayObj(ref _samplesLinkOrigToDest, _tmpltLinkOrigToDest, _numberOfTraceSamples); + } + + private void InitPointClouds(ref ParticleHeatmap pointCloud, ParticleHeatmap templateParticleSystem) + { + if (templateParticleSystem != null) + { + // Initialize particle system to represent loaded point cloud data + Debug.Log(">>InitPointClouds 02"); + pointCloud = templateParticleSystem; + + } + else + pointCloud = null; + } + + private void InitVisArrayObj(ref GameObject[] array, GameObject template, int nrOfSamples) + { + if (template != null) + { + // Initialize array of game objects to represent loaded data + array = new GameObject[nrOfSamples]; + + // Instantiate copies of the provided template at (0,0,0) - later we simply change the position + for (int i = 0; i < _numberOfTraceSamples; i++) + { + array[i] = Instantiate(template, Vector3.zero, Quaternion.identity) as GameObject; + array[i].transform.SetParent(transform, false); + } + } + else + { + array = null; + } + } + + private void ResetVis() + { + ResetPointCloudVis(ref _samplesOrigins); + ResetPointCloudVis(ref _samplesDestinations); + + ResetVis(ref _samplesLinkOrigToOrig); + ResetVis(ref _samplesLinkDestToDest); + ResetVis(ref _samplesLinkOrigToDest); + } + + private void ResetVis(ref GameObject[] array) + { + if (array != null) + { + for (int i = array.Length - 1; i >= 0; i--) + { + Destroy(array[i]); + } + } + } + + private void ResetPointCloudVis(ref ParticleHeatmap pointCloud) + { + if (pointCloud != null) + { + pointCloud.HideHeatmap(); + } + } + + private void SetActive_DataVis(VisModes visMode) + { + Debug.Log("SetDataVis: " + visMode); + + _showVisMode = visMode; + switch (visMode) + { + case VisModes.ShowNone: + SetActive_DataVis(false, false, false, false, false); + break; + case VisModes.ShowOnlyDestinations: + SetActive_DataVis(false, true, false, true, false); + break; + case VisModes.ShowAll: + SetActive_DataVis(true, true, true, true, true); + break; + } + } + + private void SetActive_DataVis(bool showOrigins, bool showDest, bool showO2O, bool showD2D, bool showO2D) + { + _showOrigins = showOrigins; + _showDestinations = showDest; + _showLinkO2D = showO2O; + _showLinkD2D = showD2D; + _showLinkO2D = showO2D; + + SetActive_PointCloudVis(ref _samplesOrigins, showOrigins); + SetActive_PointCloudVis(ref _samplesDestinations, showDest); + + SetActive_DataVis(ref _samplesLinkOrigToOrig, showO2O); + + Debug.Log("Set up D2D links: " + showD2D); + SetActive_DataVis(ref _samplesLinkDestToDest, showD2D); + + if (_samplesLinkOrigToDest != null) + { + for (int i = 0; i < _samplesLinkOrigToDest.Length; i++) + { + _samplesLinkOrigToDest[i].SetActive(true); + } + } + SetActive_DataVis(ref _samplesLinkOrigToDest, showO2D); + } + + + private void SetActive_DataVis(ref GameObject[] array, bool activate) + { + if (array != null) + { + for (int i = 0; i < array.Length; i++) + { + array[i].SetActive(activate); + } + } + } + + private void SetActive_PointCloudVis(ref ParticleHeatmap pointCloud, bool activate) + { + if (pointCloud != null) + { + pointCloud.enabled = true; + pointCloud.ShowHeatmap(); + } + } + + private void UpdateVis_PointCloud(ref ParticleHeatmap pointCloud, int index, Vector3 newPos, bool show) + { + if (pointCloud != null) + { + pointCloud.SetParticle(newPos); + pointCloud.DisplayParticles(); + } + } + + private void UpdateConnectorLines(ref GameObject[] array, int index, Vector3 fromPos, Vector3 toPos, bool show) + { + array[index].SetActive(show); + LineRenderer line = array[index].GetComponent(); + + line.SetPosition(0, fromPos); + line.SetPosition(1, toPos); + } + + Vector3? _lastDestination; + public void UpdateDataVis(Ray cursorRay) + { + _currentItemIndex++; + if (_currentItemIndex >= _numberOfTraceSamples) + _currentItemIndex = 0; + + try + { + // Vector origin + UpdateVis_PointCloud(ref _samplesOrigins, _currentItemIndex, cursorRay.origin, _showOrigins); + + // Vector destination / hit pos + Vector3? v = PerformHitTest(cursorRay); + + if (!v.HasValue && !_onlyShowForHitTargets) + { + v = cursorRay.origin + cursorRay.direction.normalized * _cursorDist; + } + + UpdateVis_PointCloud(ref _samplesDestinations, _currentItemIndex, v.Value, _showDestinations); + + + // ... Vector destinations + if (_samplesDestinations != null && _samplesLinkDestToDest != null) + { + Vector3? pos1 = _lastDestination; + Vector3? pos2 = v.Value; + + if ((pos1.HasValue) && (pos2.HasValue)) + { + UpdateConnectorLines(ref _samplesLinkDestToDest, _currentItemIndex, pos1.Value, pos2.Value, _showLinkD2D); + } + } + + _lastDestination = v.Value; + if ((_samplesDestinations != null) && (_samplesLinkOrigToDest != null)) + { + Vector3? pos1 = cursorRay.origin; + Vector3? pos2 = v.Value; + + if (pos1.HasValue && (pos2.HasValue)) + { + UpdateConnectorLines(ref _samplesLinkOrigToDest, _currentItemIndex, pos1.Value, pos2.Value, _showLinkO2D); + } + } + } + catch (Exception exc) + { + Debug.Log("[CustomVisualizer] Exception: " + exc); + } + } + + private Vector3? PerformHitTest(Ray ray) + { + if (Physics.Raycast(ray, out RaycastHit hitInfo)) + { + return hitInfo.point; + } + + return null; + } + + private void Update() + { + if (ShowVisMode != _showVisMode) + { + SetActive_DataVis(ShowVisMode); + } + + if (!_isPaused && useLiveInputStream) + { + UpdateDataVis(new Ray(_gazeInteractor.rayOriginTransform.position, _gazeInteractor.rayOriginTransform.forward)); + } + } + + public int AmountOfSamples + { + get { return _numberOfTraceSamples; } + set + { + _numberOfTraceSamples = value; + ResetVisualizations(); + } + } + + public void ToggleAppState() + { + SetAppState(!_isPaused); + } + + public void PauseApp() + { + SetAppState(true); + } + + public void UnpauseApp() + { + SetAppState(false); + } + + public void SetAppState(bool pauseIt) + { + _isPaused = pauseIt; + if (_textOutput != null) + { + if (pauseIt) + { + _rememberState = _showVisMode; + _textOutput.text = "Paused..."; + SetActive_DataVis(VisModes.ShowAll); + } + else + { + _textOutput.text = ""; + SetActive_DataVis(_rememberState); + } + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/InputPointerVisualizer.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/InputPointerVisualizer.cs.meta new file mode 100644 index 00000000000..74f6f0a6431 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/InputPointerVisualizer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d181de5344315d24b8bce19d973451c7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructure.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructure.cs new file mode 100644 index 00000000000..fe9eb248b5c --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructure.cs @@ -0,0 +1,21 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + [AddComponentMenu("Scripts/MRTK/Examples/LogStructure")] + public abstract class LogStructure : MonoBehaviour + { + public virtual string[] GetHeaderColumns() + { + return System.Array.Empty(); + } + + public virtual object[] GetData(string inputType, string inputStatus, EyeTrackingTarget intTarget) + { + return System.Array.Empty(); + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructure.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructure.cs.meta new file mode 100644 index 00000000000..ad898ef9e55 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructure.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44d33750dd9330e489351c6426d8dace +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructureEyeGaze.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructureEyeGaze.cs new file mode 100644 index 00000000000..877be966629 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructureEyeGaze.cs @@ -0,0 +1,92 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + using Input; + + [AddComponentMenu("Scripts/MRTK/Examples/LogStructureEyeGaze")] + public class LogStructureEyeGaze : LogStructure + { + //private IMixedRealityEyeGazeProvider EyeTrackingProvider => eyeTrackingProvider ?? (eyeTrackingProvider = CoreServices.InputSystem?.EyeGazeProvider); + //private IMixedRealityEyeGazeProvider eyeTrackingProvider = null; + [SerializeField] + private FuzzyGazeInteractor _gazeInteractor; + + public override string[] GetHeaderColumns() + { + return new string[] + { + // UserId + "UserId", + // SessionType + "SessionType", + // Timestamp + "dt in ms", + // Cam / Head tracking + "HeadOrigin.x", + "HeadOrigin.y", + "HeadOrigin.z", + "HeadDir.x", + "HeadDir.y", + "HeadDir.z", + // Smoothed eye gaze tracking + "EyeOrigin.x", + "EyeOrigin.y", + "EyeOrigin.z", + "EyeDir.x", + "EyeDir.y", + "EyeDir.z", + "EyeHitPos.x", + "EyeHitPos.y", + "EyeHitPos.z", + }; + } + + public override object[] GetData(string inputType, string inputStatus, EyeTrackingTarget intTarget) + { + // Let's prepare all the data we wanna log + + // Eye gaze hit position + Vector3? eyeHitPos = _gazeInteractor.PreciseHitResult.raycastHit.point; + //if (EyeTrackingProvider?.GazeTarget != null && EyeTrackingProvider.IsEyeTrackingEnabledAndValid) + // eyeHitPos = _gazeInteractor.PreciseHitResult.raycastHit.point; + + object[] data = new object[] + { + // Cam / Head tracking + Camera.main.transform.position.x, + Camera.main.transform.position.y, + Camera.main.transform.position.z, + 0, + 0, + 0, + + // Smoothed eye gaze signal + //EyeTrackingProvider.IsEyeTrackingEnabledAndValid ? EyeTrackingProvider.GazeOrigin.x : 0, + //EyeTrackingProvider.IsEyeTrackingEnabledAndValid ? EyeTrackingProvider.GazeOrigin.y : 0, + //EyeTrackingProvider.IsEyeTrackingEnabledAndValid ? EyeTrackingProvider.GazeOrigin.z : 0, + + //EyeTrackingProvider.IsEyeTrackingEnabledAndValid ? EyeTrackingProvider.GazeDirection.x : 0, + //EyeTrackingProvider.IsEyeTrackingEnabledAndValid ? EyeTrackingProvider.GazeDirection.y : 0, + //EyeTrackingProvider.IsEyeTrackingEnabledAndValid ? EyeTrackingProvider.GazeDirection.z : 0, + + _gazeInteractor.rayOriginTransform.position.x, + _gazeInteractor.rayOriginTransform.position.y, + _gazeInteractor.rayOriginTransform.position.z, + + _gazeInteractor.rayOriginTransform.forward.x, + _gazeInteractor.rayOriginTransform.forward.y, + _gazeInteractor.rayOriginTransform.forward.z, + + (eyeHitPos != null) ? eyeHitPos.Value.x : float.NaN, + (eyeHitPos != null) ? eyeHitPos.Value.y : float.NaN, + (eyeHitPos != null) ? eyeHitPos.Value.z : float.NaN, + }; + + return data; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructureEyeGaze.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructureEyeGaze.cs.meta new file mode 100644 index 00000000000..3447beac0ec --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/LogStructureEyeGaze.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9eb5b9915f466743a962aada351ce5d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmap.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmap.cs new file mode 100644 index 00000000000..d9a953d8292 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmap.cs @@ -0,0 +1,118 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System.Collections.Generic; +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + [RequireComponent(typeof(ParticleSystem))] + [AddComponentMenu("Scripts/MRTK/Examples/ParticleHeatmap")] + public class ParticleHeatmap : MonoBehaviour + { + [SerializeField] + private Gradient colorGradient = null; + + [SerializeField] + private int maxNumberOfParticles = 100; + + [SerializeField] + private float minParticleSize = 0.01f; + + [SerializeField] + private float maxParticleSize = 0.5f; + + private int particleDecalDataIndex; + private ParticleSystem particleSys; + private ParticleSystem.EmissionModule emissionModule; + private List particleData; + + private void Start() + { + // Initialize particle data handlers + particleSys = GetComponent(); + emissionModule = particleSys.emission; + particleData = new List(); + } + + public void SetParticle(Vector3 pos) + { + if (particleDecalDataIndex >= maxNumberOfParticles) + { + particleDecalDataIndex = 0; + } + + ParticleHeatmapParticleData newParticle = new ParticleHeatmapParticleData(); + newParticle.position = pos; + newParticle.radiusInMeter = Random.Range(minParticleSize, maxParticleSize); + + if (particleDecalDataIndex >= particleData.Count) + { + particleData.Add(newParticle); + } + else + { + particleData[particleDecalDataIndex] = newParticle; + } + + particleDecalDataIndex++; + } + + public Vector3? GetPositionOfParticle(int index) + { + if ((index >= particleData.Count) || (index < 0)) + return null; + return particleData[index].position; + } + + [SerializeField] + private float _colorScaleTweaker = 0.1f; + + private float DetermineNormalizedIntensity(Vector3 pos, float radius) + { + float tmpIntensity = 0; + + foreach (ParticleHeatmapParticleData point in particleData) + { + if (pos != point.position) + { + float dist = Vector3.Distance(pos, point.position); + float tmpInt2 = 1f - Mathf.Clamp01(dist / radius); + tmpIntensity += tmpInt2 * _colorScaleTweaker; + } + } + return Mathf.Clamp01(tmpIntensity); + } + + private void UpdateColorForAllParticles() + { + foreach (ParticleHeatmapParticleData particle in particleData) + { + particle.color = colorGradient.Evaluate(DetermineNormalizedIntensity(particle.position, particle.radiusInMeter)); + } + } + + public void DisplayParticles() + { + ParticleSystem.Particle[] particleArray = new ParticleSystem.Particle[particleData.Count]; + for (int i = 0; i < particleData.Count; i++) + { + particleArray[i].position = particleData[i].position; + particleArray[i].startColor = particleData[i].color; + particleArray[i].startSize = particleData[i].radiusInMeter; + } + + particleSys.SetParticles(particleArray, particleArray.Length); + } + + public void ShowHeatmap() + { + emissionModule.enabled = true; + } + + public void HideHeatmap() + { + emissionModule.enabled = false; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmap.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmap.cs.meta new file mode 100644 index 00000000000..d1782b73148 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7bd6a1490de28eb45bda52cfcc3237d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmapParticleData.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmapParticleData.cs new file mode 100644 index 00000000000..e64e281ab1a --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmapParticleData.cs @@ -0,0 +1,16 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + public class ParticleHeatmapParticleData + { + public Vector3 position; + public Vector3 rotation; + public float radiusInMeter; + public float intensity; + public Color color; + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmapParticleData.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmapParticleData.cs.meta new file mode 100644 index 00000000000..dd361db2340 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/ParticleHeatmapParticleData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f1512405500749646bdd64746491e6ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs new file mode 100644 index 00000000000..e1d0c1380c9 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs @@ -0,0 +1,504 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; + +#if WINDOWS_UWP +using System.Threading.Tasks; +using Windows.Storage; +#endif + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + using TMPro; + + [AddComponentMenu("Scripts/MRTK/Examples/UserInputPlayback")] + public class UserInputPlayback : MonoBehaviour + { + [SerializeField] + private string _customFilename = string.Empty; + + public InputPointerVisualizer _EyeGazeVisualizer; + public InputPointerVisualizer _HeadGazeVisualizer; + + [SerializeField] + private DrawOnTexture[] heatmapRefs = null; + + private List _loggedLines; + +#if WINDOWS_UWP + private StorageFolder uwpRootFolder = KnownFolders.MusicLibrary; + private readonly string uwpSubFolderName = $"MRTK_ET_Demo{Path.DirectorySeparatorChar}tester"; + private readonly string uwpFileName = "mrtk_log_mostRecentET.csv"; + private StorageFolder uwpLogSessionFolder; + private StorageFile uwpLogFile; +#endif + + private void Start() + { + IsPlaying = false; + ResetCurrentStream(); + LoadingStatus_Hide(); + } + + private void ResetCurrentStream() + { + _loggedLines = new List(); + } + +#if WINDOWS_UWP + public async Task UWP_Load() + { + return await UWP_LoadNewFile(FileName); + } + + public async Task UWP_LoadNewFile(string filename) + { + ResetCurrentStream(); + bool fileExists = await UWP_FileExists(uwpSubFolderName, uwpFileName); + + if (fileExists) + { + txt_LoadingUpdate.text = "File exists: " + uwpFileName; + await UWP_ReadData(uwpLogFile); + } + else + { + txt_LoadingUpdate.text = "Error: File does not exist! " + uwpFileName; + return false; + } + + return true; + } + + public async Task UWP_FileExists(string dir, string filename) + { + try + { + uwpLogSessionFolder = await uwpRootFolder.GetFolderAsync(dir); + uwpLogFile = await uwpLogSessionFolder.GetFileAsync(filename); + + return true; + } + catch + { + txt_LoadingUpdate.text = "Error: File could not be found."; + } + + return false; + } + + private async Task UWP_ReadData(StorageFile logfile) + { + using (var inputStream = await logfile.OpenReadAsync()) + using (var classicStream = inputStream.AsStreamForRead()) + using (var streamReader = new StreamReader(classicStream)) + { + while (streamReader.Peek() >= 0) + { + loggedLines.Add(streamReader.ReadLine()); + } + txt_LoadingUpdate.text = "Finished loading log file. Lines: " + loggedLines.Count; + return true; + } + } +#endif + + public void LoadNewFile(string filename) + { + ResetCurrentStream(); + + try + { +#if WINDOWS_UWP + if (!UnityEngine.Windows.File.Exists(filename)) +#else + if (!File.Exists(filename)) +#endif + { + _LoadingUpdateStatusText.text += "Error: Playback log file does not exist! ->> " + filename + " <<"; + Log(("Error: Playback log file does not exist! ->" + filename + "<")); + Debug.LogError("Playback log file does not exist! " + filename); + return; + } + + // Create an instance of StreamReader to read from a file. + // The using statement also closes the StreamReader. + using StreamReader sr = new StreamReader(new FileStream(filename, FileMode.Open)); + // Read and display lines from the file until the end of the file is reached. + while (sr.ReadLine() is { } line) + { + _loggedLines.Add(line); + } + _LoadingUpdateStatusText.text = "Finished loading log file. Lines: " + _loggedLines.Count; + Log(("Finished loading log file. Lines: " + _loggedLines.Count)); + } + catch (Exception e) + { + // Let the user know what went wrong. + Debug.Log("The file could not be read:\n" + e.Message); + } + } + + #region Parsers + private static bool TryParseStringToVector3(string x, string y, string z, out Vector3 vector) + { + if (!float.TryParse(x, out float tX)) + { + vector = Vector3.zero; + return false; + } + + if (!float.TryParse(y, out float tY)) + { + vector = Vector3.zero; + return false; + } + + if (!float.TryParse(z, out float tZ)) + { + vector = Vector3.zero; + return false; + } + + vector = new Vector3(tX, tY, tZ); + return true; + } + #endregion + + #region Available player actions + public void Load() + { +#if UNITY_EDITOR + LoadInEditor(); +#elif WINDOWS_UWP + LoadInUWP(); +#endif + } + + private void LoadInEditor() + { + _LoadingUpdateStatusText.text = "Load: " + FileName; + LoadNewFile(FileName); + } + +#if WINDOWS_UWP + private async void LoadInUWP() + { + txt_LoadingUpdate.text = "[Load.1] " + FileName; + await UWP_Load(); + } +#endif + + private string FileName + { + get + { +#if WINDOWS_UWP + return "C:\\Data\\Users\\DefaultAccount\\Music\\MRTK_ET_Demo\\tester\\" + customFilename; +#else + return Application.persistentDataPath + "/" + _customFilename; +#endif + } + } + + public bool IsPlaying + { + private set; + get; + } + + public void Play() + { + IsPlaying = true; + _lastUpdatedTime = DateTime.UtcNow; + _deltaTimeToUpdateInMs = 0f; + _EyeGazeVisualizer.gameObject.SetActive(true); + _EyeGazeVisualizer.UnpauseApp(); + + if (_HeadGazeVisualizer != null) + { + _HeadGazeVisualizer.gameObject.SetActive(true); + _HeadGazeVisualizer.UnpauseApp(); + } + } + + public void Pause() + { + IsPlaying = false; + _EyeGazeVisualizer.PauseApp(); + + if (_HeadGazeVisualizer != null) + { + _HeadGazeVisualizer.PauseApp(); + } + } + + public void Clear() + { + _EyeGazeVisualizer.ResetVisualizations(); + _HeadGazeVisualizer.ResetVisualizations(); + } + + public void ShowAllAndFreeze() + { + Debug.Log(">> ShowAllAndFreeze"); + ShowAllAndFreeze(_EyeGazeVisualizer); + //ShowAllAndFreeze(_HeadGazeVisualizer, InputSourceType.Head); + ShowHeatmap(); + } + + private void ShowAllAndFreeze(InputPointerVisualizer visualizer) + { + if (visualizer != null) + { + visualizer.gameObject.SetActive(true); + +#if UNITY_EDITOR + Load(); +#elif WINDOWS_UWP + txt_LoadingUpdate.text = "[Load.2] " + FileName; + bool result = AsyncHelpers.RunSync(() => UWP_Load()); + txt_LoadingUpdate.text = "[Load.2] Done. "; +#endif + _LoadingUpdateStatusText.text = "Loading done. Visualize data..."; + + // Let's unpause the visualizer to make updates + visualizer.UnpauseApp(); + + // Let's make sure that the visualizer will show all data at once + visualizer.AmountOfSamples = _loggedLines.Count; + + // Now let's populate the visualizer + for (int i = 0; i < _loggedLines.Count; i++) + { + string[] split = _loggedLines[i].Split(System.Globalization.CultureInfo.CurrentCulture.TextInfo.ListSeparator.ToCharArray()); + UpdateEyeGazeSignal(split, visualizer); + } + visualizer.PauseApp(); + } + } + + private void ShowHeatmap() + { + if ((heatmapRefs != null) && (heatmapRefs.Length > 0)) + { + // First, let's load the data + if (!DataIsLoaded) + { + Load(); + } + + _counter = 0; + + StartCoroutine(UpdateStatus(0.2f)); + StartCoroutine(PopulateHeatmap()); + } + } + + public TextMeshPro _LoadingUpdateStatusText; + + private void LoadingStatus_Hide() + { + } + + private void LoadingStatus_Show() + { + if (_LoadingUpdateStatusText != null) + { + if (!_LoadingUpdateStatusText.gameObject.activeSelf) + _LoadingUpdateStatusText.gameObject.SetActive(true); + } + } + + private void UpdateLoadingStatus(int now, int total) + { + if (_LoadingUpdateStatusText != null) + { + LoadingStatus_Show(); + _LoadingUpdateStatusText.text = String.Format($"Replay status: {((100f * now) / total):0}%"); + } + } + + private void Log(string msg) + { + if (_LoadingUpdateStatusText != null) + { + LoadingStatus_Show(); + _LoadingUpdateStatusText.text = String.Format($"{msg}"); + } + } + + + private static int _counter = 0; + private IEnumerator PopulateHeatmap() + { + const float maxTargetingDistInMeters = 10f; + + // Now let's populate the visualizer + for (int i = 0; i < _loggedLines.Count; i++) + { + Ray? currentPointingRay = GetEyeRay(_loggedLines[i].Split(System.Globalization.CultureInfo.CurrentCulture.TextInfo.ListSeparator.ToCharArray())); + if (currentPointingRay.HasValue) + { + if (Physics.Raycast(currentPointingRay.Value, out RaycastHit hit, maxTargetingDistInMeters)) + { + for (int hi = 0; hi < heatmapRefs.Length; hi++) + { + if (heatmapRefs[hi].gameObject == hit.collider.gameObject) + { + heatmapRefs[hi].DrawAtThisHitPos(hit.point); + } + } + } + _counter = i; + yield return null; + } + } + } + + private IEnumerator UpdateStatus(float updateFrequency) + { + while (_counter < _loggedLines.Count - 1) + { + UpdateLoadingStatus(_counter, _loggedLines.Count); + yield return new WaitForSeconds(updateFrequency); + } + LoadingStatus_Hide(); + } + + private Ray? GetEyeRay(IReadOnlyList split) + { + return GetRay(split[9], split[10], split[11], split[12], split[13], split[14]); + } + + private Ray? GetRay(string originX, string originY, string originZ, string dirX, string dirY, string dirZ) + { + bool isValidVec1 = TryParseStringToVector3(originX, originY, originZ, out Vector3 origin); + bool isValidVec2 = TryParseStringToVector3(dirX, dirY, dirZ, out Vector3 dir); + + if (isValidVec1 && isValidVec2) + { + return new Ray(origin, dir); + } + return null; + } + #endregion + + #region Handle data replay + private bool DataIsLoaded + { + get { return (_loggedLines.Count > 0); } + } + + DateTime _lastUpdatedTime; + float _deltaTimeToUpdateInMs; + float _lastTimestampInMs; + + private void UpdateTimestampForNextReplay(IReadOnlyList split) + { + if (float.TryParse(split[2], out float timestampInMs)) + { + _lastUpdatedTime = DateTime.UtcNow; + _deltaTimeToUpdateInMs = timestampInMs - _lastTimestampInMs; + _lastTimestampInMs = timestampInMs; + } + } + + private void UpdateEyeGazeSignal(IReadOnlyListsplit, InputPointerVisualizer vizz) + { + Ray? ray = GetEyeRay(split); + if (ray.HasValue) + { + vizz.UpdateDataVis(new Ray(ray.Value.origin, ray.Value.direction)); + } + } + + /* + private void UpdateHeadGazeSignal(string[] split, InputPointerVisualizer vizz) + { + } + + private void UpdateTargetingSignal(string ox, string oy, string oz, string dirx, string diry, string dirz, Ray cursorRay, InputPointerVisualizer vizz) + { + bool isValidVec1 = TryParseStringToVector3(ox, oy, oz, out Vector3 origin); + bool isValidVec2 = TryParseStringToVector3(dirx, diry, dirz, out Vector3 dir); + + if (isValidVec1 && isValidVec2) + { + cursorRay = new Ray(origin, dir); + vizz.UpdateDataVis(cursorRay); + } + } + */ + + private int _replayIndex = 0; + private bool _replayNotStartedYet = true; + public int NumSamples = 30; + + [SerializeField, Range(0f, 10.0f)] + private float _replaySpeed = 1f; + + private void Update() + { + // First, let's checked if we're paused + if (IsPlaying) + { + // Second, let's check that it's time to add a new data point + if ((DateTime.UtcNow - _lastUpdatedTime).TotalMilliseconds * _replaySpeed > _deltaTimeToUpdateInMs) + { + PlayNext(); + } + } + } + + private void PlayNext() + { + // Have we started the replay yet? + if (_replayNotStartedYet) + { + _replayNotStartedYet = false; + _replayIndex = 0; + + if (!DataIsLoaded) + { + Load(); + } + + // Let's unpause the visualizer to make updates + // Show only a certain amount of data at once + if (_EyeGazeVisualizer != null) + { + _EyeGazeVisualizer.UnpauseApp(); + _EyeGazeVisualizer.AmountOfSamples = NumSamples; + } + + if (_HeadGazeVisualizer != null) + { + _HeadGazeVisualizer.UnpauseApp(); + _HeadGazeVisualizer.AmountOfSamples = NumSamples; + } + } + + // Now let's populate the visualizer step by step + if (_replayIndex < _loggedLines.Count) + { + string[] split = _loggedLines[_replayIndex].Split(System.Globalization.CultureInfo.CurrentCulture.TextInfo.ListSeparator.ToCharArray()); + UpdateEyeGazeSignal(split, _EyeGazeVisualizer); + UpdateTimestampForNextReplay(split); + _replayIndex++; + } + else + { + _LoadingUpdateStatusText.text = String.Format($"Replay done!"); + Pause(); + _replayNotStartedYet = true; + } + } + #endregion + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs.meta new file mode 100644 index 00000000000..a093fe64fe0 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputPlayback.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc6f7049651e8bc4eb6ce6985ebd3777 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs new file mode 100644 index 00000000000..e92355189b5 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs @@ -0,0 +1,129 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System; +using System.IO; +using System.Text; +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + [AddComponentMenu("Scripts/MRTK/Examples/UserInputRecorder")] + public class UserInputRecorder : CustomInputLogger + { + public string FilenameToUse = $"test{Path.AltDirectorySeparatorChar}folder"; + + [SerializeField] + private LogStructure logStructure = null; + + private bool automaticLogging = true; + + #region Singleton + private static UserInputRecorder instance; + public static UserInputRecorder Instance + { + get + { + if (instance == null) + { + instance = FindObjectOfType(); + } + return instance; + } + } + #endregion + + private EyeTrackingTarget prevTarget = null; + + public override string GetHeader() + { + if (logStructure != null) + { + string[] header_columns = logStructure.GetHeaderColumns(); + string header_format = GetStringFormat(header_columns); + return string.Format(header_format, header_columns); + } + else + return ""; + } + + // Todo: Put into BasicLogger? + protected object[] GetData_Part1() + { + object[] data = new object[] + { + // UserId + UserName, + // SessionType + sessionDescr, + // Timestamp + (DateTime.UtcNow - TimerStart).TotalMilliseconds + }; + + return data; + } + + // Todo: Put into generic utils class? + public object[] MergeObjArrays(object[] part1, object[] part2) + { + object[] data = new object[part1.Length + part2.Length]; + part1.CopyTo(data, 0); + part2.CopyTo(data, part1.Length); + return data; + } + + protected override string GetFileName() + { + return !string.IsNullOrEmpty(FilenameToUse) ? FilenameToUse : $"{sessionDescr}-{UserName}"; + } + + public static string GetStringFormat(object[] data) + { + StringBuilder strFormat = new StringBuilder(); + for (int i = 0; i < data.Length - 1; i++) + { + strFormat.Append("{" + i + "}" + System.Globalization.CultureInfo.CurrentCulture.TextInfo.ListSeparator + " "); + } + strFormat.Append("{" + (data.Length - 1) + "}"); + return strFormat.ToString(); + } + + public void UpdateLog(string inputType, string inputStatus, EyeTrackingTarget intendedTarget) + { + if ((Instance != null) && (IsLogging)) + { + if (logStructure != null) + { + object[] data = MergeObjArrays(GetData_Part1(), logStructure.GetData(inputType, inputStatus, intendedTarget)); + string data_format = GetStringFormat(data); + Instance.CustomAppend(String.Format(data_format, data)); + prevTarget = intendedTarget; + } + } + } + + public void UpdateLog() + { + UpdateLog("", "", null); + } + + private void Update() + { + if (automaticLogging) + { + UpdateLog(); + } + } + + public override void OnDestroy() + { + // Disable listening to user input + if (UserInputRecorder.Instance != null) + { + UserInputRecorder.Instance.StopLoggingAndSave(); + } + + base.OnDestroy(); + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs.meta new file mode 100644 index 00000000000..d236baae1c1 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a97caac99350c446a783a1bc3e9bf1e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderFeedback.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderFeedback.cs new file mode 100644 index 00000000000..4b205133d83 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderFeedback.cs @@ -0,0 +1,80 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using System; +using TMPro; +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + [AddComponentMenu("Scripts/MRTK/Examples/UserInputRecorderFeedback")] + public class UserInputRecorderFeedback : MonoBehaviour + { + [SerializeField] + private TextMeshPro _statusText = null; + + [SerializeField] + private float _maxShowDurationInSeconds = 2f; + + private bool _isShowingSomething = false; + private DateTime _startShowTime; + + private void UpdateStatusText(string msg) + { + if (_statusText != null) + { + _statusText.text = msg; + _statusText.gameObject.SetActive(true); + _isShowingSomething = true; + _startShowTime = DateTime.Now; + } + } + + private void ResetStatusText() + { + if (_statusText != null) + { + _statusText.gameObject.SetActive(false); + _statusText.text = ""; + _isShowingSomething = false; + } + } + + private void Update() + { + if ((_isShowingSomething) && ((DateTime.Now - _startShowTime).TotalSeconds > _maxShowDurationInSeconds)) + { + ResetStatusText(); + } + } + + #region Data recording + public void StartRecording() + { + UpdateStatusText("Recording started..."); + } + + public void StopRecording() + { + UpdateStatusText("Recording stopped!"); + } + #endregion + + #region Data replay + public void LoadData() + { + UpdateStatusText("Loading data..."); + } + + public void StartReplay() + { + UpdateStatusText("Start replay..."); + } + + public void PauseReplay() + { + UpdateStatusText("Replay stopped!"); + } + #endregion + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderFeedback.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderFeedback.cs.meta new file mode 100644 index 00000000000..dc6aa0104ca --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderFeedback.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27406527dd719a842966cc058810b3d0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs new file mode 100644 index 00000000000..c4ad5a031a9 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/Visualizer/UserInputRecorderUIController.cs @@ -0,0 +1,99 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging +{ + [AddComponentMenu("Scripts/MRTK/Examples/UserInputRecorderUIController")] + public class UserInputRecorderUIController : MonoBehaviour + { + [SerializeField] + private GameObject btn_StartRecording = null; + + [SerializeField] + private GameObject btn_StopRecording = null; + + [SerializeField] + private GameObject btn_StartPlayback_Inactive = null; + + [SerializeField] + private GameObject btn_StartPlayback = null; + + [SerializeField] + private GameObject btn_PausePlayback = null; + + public void Start() + { + RecordingUI_Reset(true); + ReplayUI_SetActive(false); + } + + #region Data recording + public void StartRecording() + { + RecordingUI_Reset(false); + } + + public void StopRecording() + { + RecordingUI_Reset(true); + } + + private void RecordingUI_Reset(bool reset) + { + if (btn_StopRecording != null) + { + btn_StopRecording.SetActive(!reset); + } + + if (btn_StartRecording != null) + { + btn_StartRecording.SetActive(reset); + } + } + #endregion + + #region Data replay + public void LoadData() + { + ReplayUI_SetActive(true); + } + + private void ReplayUI_SetActive(bool active) + { + ResetPlayback(active, false); + + if (btn_StartPlayback_Inactive != null) + { + btn_StartPlayback_Inactive.SetActive(!active); + } + } + + public void StartReplay() + { + Debug.Log("StartReplay"); + ResetPlayback(false, true); + } + + public void PauseReplay() + { + Debug.Log("PauseReplay"); + ResetPlayback(true, false); + } + + private void ResetPlayback(bool showPlayBtn, bool showPauseBtn) + { + if (btn_StartPlayback != null) + { + btn_StartPlayback.SetActive(showPlayBtn); + } + + if (btn_PausePlayback != null) + { + btn_PausePlayback.SetActive(showPauseBtn); + } + } + 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+ /// The associated game object will turn depending on which part of the object is looked at: + /// The currently looked at part will move towards the front facing the user. + /// + //[RequireComponent(typeof(EyeTrackingTarget))] + [AddComponentMenu("Scripts/MRTK/Examples/OnLookAtRotateByEyeGaze")] + public class OnLookAtRotateByEyeGaze : StatefulInteractable + { + #region Serialized variables + [Tooltip("Horizontal rotation speed.")] + [SerializeField] + private float speedX = 0.0f; + + [Tooltip("Vertical rotation speed.")] + [SerializeField] + private float speedY = 4.0f; + + [Tooltip("To inverse the horizontal rotation direction.")] + [SerializeField] + private bool inverseX = false; + + [Tooltip("To inverse the vertical rotation direction.")] + [SerializeField] + private bool inverseY = false; + + [Tooltip("If the angle between 'Gaze to Target' and 'Camera to Target' is less than this value, do nothing. This is to prevent small jittery rotations.")] + [SerializeField] + private float rotationThreshInDegrees = 5.0f; + + [Tooltip("Minimum horizontal rotation angle. This is to limit the rotation in different directions.")] + [SerializeField] + private float minRotX = -10.0f; + + [Tooltip("Maximum horizontal rotation angle. This is to limit the rotation in different directions.")] + [SerializeField] + private float maxRotX = 10.0f; + + [Tooltip("Minimal vertical rotation angle. This is to limit the rotation in different directions.")] + [SerializeField] + private float minRotY = -180.0f; + + [Tooltip("Maximum vertical rotation angle. This is to limit the rotation in different directions.")] + [SerializeField] + private float maxRotY = 180.0f; + #endregion + + public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase) + { + // Dynamic is effectively just your normal Update(). + if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic) + { + foreach (var interactor in interactorsHovering) + { + if (interactor is FuzzyGazeInteractor gaze) + { + Vector3 TargetToHit = (gameObject.transform.position - gaze.PreciseHitResult.raycastHit.point).normalized; + Vector3 TargetToCam = (gameObject.transform.position - Camera.main.transform.position).normalized; + + float angle1x = Mathf.Atan2(TargetToHit.y, TargetToHit.z); + float angle1y = Mathf.Atan2(TargetToHit.x * Mathf.Cos(angle1x), TargetToHit.z); + float angle1z = Mathf.Atan2(Mathf.Cos(angle1x), Mathf.Sin(angle1x) * Mathf.Sin(angle1y)); + + float angle2x = Mathf.Atan2(TargetToCam.y, TargetToCam.z); + float angle2y = Mathf.Atan2(TargetToCam.x * Mathf.Cos(angle2x), TargetToCam.z); + + if (angle1y > 0 && angle1z < 0) + { + angle1y -= Mathf.PI; + } + else if (angle1y < 0 && angle1z < 0) + { + angle1y += Mathf.PI; + } + + float rotx = angle1x - angle2x; + float roty = angle1y - angle2y; + float newRotX = transform.eulerAngles.x, newRotY = transform.eulerAngles.y; + + // Restrict the rotation to a given angle range for x. + if (Mathf.Abs(rotx) > (Mathf.Deg2Rad * rotationThreshInDegrees)) + { + float stepx = speedX * (inverseX ? -1 : 1) * rotx; + newRotX = ClampAngleInDegree(transform.eulerAngles.x + stepx, minRotX, maxRotX); + } + + // Restrict the rotation to a given angle range for y. + if (Mathf.Abs(roty) > (Mathf.Deg2Rad * rotationThreshInDegrees)) + { + float stepy = speedY * (inverseY ? -1 : 1) * roty; + newRotY = ClampAngleInDegree(transform.eulerAngles.y + stepy, minRotY, maxRotY); + } + + // Assign the computed Euler angles. + transform.eulerAngles = new Vector3(newRotX, newRotY, transform.eulerAngles.z); + return; + } + } + } + } + + /// + /// Clamps angle within the range of a given min and max value and maps it to the range of -180 to +180. + /// + private static float ClampAngleInDegree(float angleInDegree, float minAngleInDegree, float maxAngleInDegree) + { + // Angle is not constricted + if (Mathf.Approximately(minAngleInDegree, -180f) && Mathf.Approximately(maxAngleInDegree, 180f)) + { + return angleInDegree; + } + + // Wrap around angle to stay within [-180, 180] degrees + if (angleInDegree > 180) + { + angleInDegree -= 360; + } + + if (angleInDegree < -180) + { + angleInDegree += 360; + } + + // Final checks on min and max range + if (angleInDegree > maxAngleInDegree) + { + return maxAngleInDegree; + } + + if (angleInDegree < minAngleInDegree) + { + return minAngleInDegree; + } + + return angleInDegree; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/OnLookAtRotateByEyeGaze.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/OnLookAtRotateByEyeGaze.cs.meta new file mode 100644 index 00000000000..17c8b1ff9aa --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/OnLookAtRotateByEyeGaze.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 681d7a128f407044192776577bba0098 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs new file mode 100644 index 00000000000..eeca07be21f --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs @@ -0,0 +1,573 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using Microsoft.MixedReality.Toolkit.Input; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// This script allows to zoom into and pan the texture of a GameObject. + /// It also allows for scrolling by restricting panning to one direction. + /// + public abstract class PanZoomBase : StatefulInteractable + { + #region Variable declaration + // PAN + /// + /// Ability to pan using your eye gaze without any additional input (e.g., air tap or + /// button presses). + /// + internal bool autoGazePanIsActive = true; + + /// + /// Horizontal panning speed. For example: 0.1f for slow panning. 0.6f for fast panning. + /// + internal float panSpeedLeftRight; // Comment: This could be improved by using panning step sizes depending on the zoom level. + + /// + /// Vertical panning speed. For example: 0.1f for slow panning. 0.6f for fast panning. + /// + internal float panSpeedUpDown; + + /// + /// Minimal distance in x and y from center of the target (0, 0) to trigger panning. Thus, + /// values must range between 0 (always panning) and 0.5 (no panning). + /// + internal Vector2 minDistFromCenterForAutoPan = new Vector2(0.2f, 0.2f); + + // ZOOM + /// + /// Zoom acceleration defining the steepness of logistic speed function mapping. + /// + internal float ZoomAcceleration = 10f; + + /// + /// Maximum zoom speed. + /// + [Tooltip("Maximum speed when zooming.")] + internal float ZoomSpeedMax = 0.02f; + + /// + /// Minimum scale of the texture for zoom in - e.g., 0.5f (half the original size). + /// + internal float ZoomMinScale = 0.1f; + + /// + /// Maximum scale of the texture for zoom out - e.g., 1f (the original size) or 2.0f + /// (double the original size). + /// + internal float ZoomMaxScale = 1.0f; + + /// + /// Size of the GameObject's collider when being looked at. + /// + internal Vector3? customColliderSizeOnLookAt = null; + + /// + /// The idle size of the GameObject's collider if not being looked at. + /// + internal Vector3? origColliderSize = null; + + /// + /// Timed zoom: Once triggered, a zoom in/out will be performed for the given + /// amount of time in seconds. + /// + internal float timeInSecondsToZoom = 0.5f; + + /// + /// To avoid sudden scrolling when looking around, you can enable this. This may cause scrolling to feel less responsive though. + /// + internal bool useSkimProof; + + /// + /// Speed to indicate how quickly the signal is updated after skimming across the content. + /// + internal float skimproof_UpdateSpeedFromUser; + + // Private variables + protected Vector2 cursorPos = new Vector2(0.5f, 0.5f); + protected Vector2 scale; + protected Vector2 offset = Vector2.zero; + protected Vector2 offsetRate_Zoom = Vector2.zero; + protected Vector2 offsetRate_Pan = Vector2.zero; + public bool limitPanning = true; + + private float skimproof_normFixator = 0; + private float skimproof_UpdateSpeed = 5f; // Speed for how fast the current fixation will trigger a scroll after looking around. + + private BoxCollider myCollider; + + protected float zoomSpeed = 0.01f; + protected float zoomDir = 0; // 1: Zoom in, -1: Zoom out + protected int dynaZoomInvert = 1; // To invert when to zoom in/out for the manipulation gesture + private bool wasLookedAtBefore = false; + private bool isNavigating = false; + private Vector3 navPos = Vector3.zero; + private bool isFocused = false; + internal bool isZooming = false; + internal bool ZoomGestureEnabledOnStartup = false; + private bool handZoomEnabled = false; + + protected Vector3 originalRatio; + protected Vector2 originalPivot; + protected Vector2 originalScale; + protected Vector2 originalOffset; + + #endregion + + public abstract void Initialize(); + public abstract float ComputePanSpeed(float cursorPosInOneDir, float maxSpeed, float minDistFromCenterForAutoPan); + public abstract int ZoomDir(bool zoomIn); + public abstract void ZoomIn(); + public abstract void ZoomOut(); + public abstract void UpdatePanZoom(); + public abstract bool UpdateCursorPosInHitBox(Vector3 hitPosition); + + protected virtual void Start() + { + // Init children + Initialize(); + handZoomEnabled = ZoomGestureEnabledOnStartup; + Initialize(); + } + private Vector3 CustomColliderSizeOnLookAt + { + get + { + return customColliderSizeOnLookAt.HasValue ? customColliderSizeOnLookAt.Value : myCollider.size; + } + } + + public void AutoPan() + { + PanHorizontally(ComputePanSpeed(cursorPos.x, panSpeedLeftRight, minDistFromCenterForAutoPan.x)); + PanVertically(ComputePanSpeed(cursorPos.y, panSpeedUpDown, minDistFromCenterForAutoPan.y)); + } + + /// + /// Scroll sideways. + /// + public void PanHorizontally(float speed) + { + offsetRate_Pan = new Vector2(Time.deltaTime * speed, offsetRate_Pan.y); + } + + /// + /// Scroll from top to bottom + /// + public void PanVertically(float speed) + { + offsetRate_Pan = new Vector2(offsetRate_Pan.x, Time.deltaTime * speed); + } + + public void EnableHandZoom() + { + handZoomEnabled = true; + } + + public void DisableHandZoom() + { + handZoomEnabled = false; + } + + /// + /// Resets the zoom speed and sets the correct zoom direction when first engaging with "zoom in/out" + /// + private void ZoomStart(bool zoomIn) + { + zoomSpeed = 0; + zoomDir = ZoomDir(zoomIn); + } + + public void ZoomInStart() + { + Debug.Log($"[{gameObject.name}] ZoomInStart: {scale.ToString()}"); + ZoomStart(true); + } + + public void ZoomOutStart() + { + Debug.Log($"[{gameObject.name}] ZoomOutStart: {scale.ToString()}"); + ZoomStart(false); + } + + /// + /// No matter if the user is still looking at the currently active pan-zoom panel, once the "zoom stop" + /// action has been triggered, reset the active target. + /// + public void ZoomStop() + { + if (zoomSpeed != 0) + { + zoomSpeed = 0; + zoomDir = 0; + } + isZooming = false; + } + + private void NavigationStart() + { + isNavigating = true; + navPos = Vector3.zero; + } + + private void NavigationStop() + { + isNavigating = false; + ZoomStop(); + ResetNormFixator(); + navPos = Vector3.zero; + } + + private void NavigationUpdate(Vector3 normalizedOffset) + { + if (!isNavigating) + { + NavigationStart(); + } + + // Let's rotate the normalized gesture offset based on camera rotation. Let's check if the zoom direction changed + Vector3 transfPnt = normalizedOffset; + // Rotate around the y axis + transfPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.y, Vector3.down) * transfPnt; + + // Rotate around the x axis + transfPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.x, Vector3.left) * transfPnt; + + // Rotate around the z axis + transfPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.z, Vector3.back) * transfPnt; + + if ((navPos.z >= 0) && (transfPnt.z < 0)) + { + ZoomOutStart(); + } + else if ((navPos.z <= 0) && (transfPnt.z > 0)) + { + ZoomInStart(); + } + + navPos = transfPnt * 5f; + } + + // Update is called once per frame + public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase) + { + // Dynamic is effectively just your normal Update(). + if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic) + { + foreach (var interactor in interactorsHovering) + { + if (interactor is FuzzyGazeInteractor gaze) + { + // Let's make sure that the correct GameObject is targeted and update the pan and zoom parameters. + if (UpdateCursorPosInHitBox(gaze.PreciseHitResult.raycastHit.point)) + { + // Dynamically increase hit box size once user looks at this target + if (!wasLookedAtBefore) + { + wasLookedAtBefore = true; + + if ((origColliderSize.HasValue) && (customColliderSizeOnLookAt.HasValue)) + { + MyCollider.size = CustomColliderSizeOnLookAt; + } + } + + // Pan + AutomaticGazePanning(); + + // Zoom + UpdateZoom(); + return; + } + } + } + + // Dynamically decrease hit box size back to original once user isn't looking at this target anymore + if (wasLookedAtBefore) + { + wasLookedAtBefore = false; + if (origColliderSize.HasValue) + { + MyCollider.size = origColliderSize.Value; + } + } + } + } + + #region Skim proofing + internal void SetSkimProofUpdateSpeed(float newSpeed) + { + skimproof_UpdateSpeed = newSpeed / 1000f; + } + + public void ResetNormFixator() + { + skimproof_normFixator = 0; + } + + public void IncrementNormFixator() + { + skimproof_normFixator = Mathf.Clamp(skimproof_normFixator + skimproof_UpdateSpeed, 0, 1); + } + + private void ResetScroll_OnSaccade() + { + ResetNormFixator(); + } + #endregion + + /// + /// Updating continuous pan and zoom based on the previously assigned values in Update(). + /// + private void LateUpdate() + { + // Update offset based on the animation rate and previous offset + if (useSkimProof) + { + if (isFocused) + { + IncrementNormFixator(); + } + offset += (offsetRate_Pan * skimproof_normFixator + offsetRate_Zoom); + } + else + { + offset += (offsetRate_Pan + offsetRate_Zoom); + } + + UpdatePanZoom(); + + // Reset rate of change + offsetRate_Pan = new Vector2(0, 0); + offsetRate_Zoom = new Vector2(0, 0); + } + + #region Panning + /// + /// If AutoGazePanIsActive is active, currently looked at content toward the border of the panel's border will move toward the panel's center. + /// + private void AutomaticGazePanning() + { + if (autoGazePanIsActive) + { + AutoPan(); + } + } + #endregion + + /// + /// Returns the collider of this GameObject. + /// + protected BoxCollider MyCollider + { + get + { + if (myCollider == null) + { + myCollider = GetComponent(); + } + return myCollider; + } + set + { + myCollider = value; + } + } + + /// + /// Update the vertical pan offset. + /// + /// Pan speed + private void PanUpDown(float speed) + { + offsetRate_Pan = new Vector2(offsetRate_Pan.x, Time.deltaTime * speed); + } + + /// + /// Update the horizontal pan offset. + /// + /// Pan speed + private void PanLeftRight(float speed) + { + offsetRate_Pan = new Vector2(Time.deltaTime * speed, offsetRate_Pan.y); + } + + /// + /// Perform zoom if this game object is the current pan-and-zoom target. + /// + private void UpdateZoom() + { + // Dynamic zoom speed based on normalized input. + float dynamicZoom = 0.5f; // Default = 0.5 in case the zoom is triggered by a button (Hand gesture would provide a value between 0 and 1 + if (isNavigating) + { + dynamicZoom = Mathf.Abs(navPos.z); + zoomDir = Mathf.Sign(navPos.z) * dynaZoomInvert; + } + + if (zoomDir != 0) + { + // Following a logistic function; -0.5 because dynamicZoom [0,1]; + zoomSpeed = ZoomSpeedMax / (1 + Mathf.Pow(2.71828f, -ZoomAcceleration * (dynamicZoom - 0.5f))) * Time.deltaTime; + zoomSpeed = Mathf.Clamp(zoomSpeed, 0, ZoomSpeedMax); + + // Zoom in: Zoom toward zoom pivot + corrective pan motions + if (zoomDir < 0) + { + ZoomIn(); + } + // Zoom out: For zoom out, we don't really need to apply any corrective pan motions as we can just return to the original texture offset. + else + { + ZoomOut(); + } + } + } + + protected Vector2 LimitScaling(Vector2 newScale) + { + // Clamp 2D scale vector to specified min and max values. + if (newScale.x <= ZoomMinScale) + { + newScale = new Vector2(ZoomMinScale, (ZoomMinScale / originalRatio.x) * originalRatio.y); + } + else if (newScale.x >= ZoomMaxScale) + { + newScale = new Vector2(ZoomMaxScale, (ZoomMaxScale / originalRatio.x) * originalRatio.y); + } + + // Same for the y dimension + if (newScale.y <= ZoomMinScale) + { + newScale = new Vector2((ZoomMinScale / originalRatio.y) * originalRatio.x, ZoomMinScale); + } + else if (newScale.y >= ZoomMaxScale) + { + newScale = new Vector2((ZoomMaxScale / originalRatio.y) * originalRatio.x, ZoomMaxScale); + } + + return newScale; + } + + public void ZoomIn_Timed() + { + Debug.Log("Zoom In Started"); + StartCoroutine(ZoomAndStop(true)); + } + + public void ZoomOut_Timed() + { + Debug.Log("Zoom Out Started"); + StartCoroutine(ZoomAndStop(false)); + } + + private IEnumerator ZoomAndStop(bool zoomIn) + { + // Start zoom + isZooming = true; + if (zoomIn) + { + ZoomInStart(); + } + else + { + ZoomOutStart(); + } + + // Wait + yield return new WaitForSeconds(timeInSecondsToZoom); + + // Stop + ZoomStop(); + } + + /// + /// Wrapper to ease keeping parameters up-to-date + /// + /// + internal bool UpdateValues(ref T objBase, T objLocal) + { + if (!EqualityComparer.Default.Equals(objBase, objLocal)) + { + objBase = objLocal; + return true; + } + return false; + } + + + public void StartFocusing() + { + isFocused = true; + } + + public void StopFocusing() + { + // Stop navigation if not focusing this window anymore + isFocused = false; + NavigationStop(); + } + + #region Handle input events + public void OnPointerUp() + { + // Stop zoom + isZooming = false; + NavigationStop(); + } + + public void OnSelected() + { + isZooming = true; + } + + public void OnFocusEnter() + { + isFocused = true; + } + + public void OnFocusExit() + { + // Stop zoom + StopFocusing(); + } + + private bool zoomUsingHandsActive = false; + private Vector3 initialPalmPos; + private Handedness handUsedToZoom; + /*void IMixedRealityHandJointHandler.OnHandJointsUpdated(InputEventData> eventData) + { + if (handZoomEnabled && isZooming) + { + MixedRealityPose pose; + eventData.InputData.TryGetValue(TrackedHandJoint.Palm, out pose); + + if (pose != null) + { + if (!zoomUsingHandsActive) + { + zoomUsingHandsActive = true; + initialPalmPos = new Vector3(pose.Position.x, pose.Position.y, pose.Position.z); + handUsedToZoom = eventData.Handedness; + } + + if (handUsedToZoom == eventData.Handedness) + { + Vector3 deltaPalm = pose.Position - initialPalmPos; + NavigationUpdate(deltaPalm); + } + } + } + else + { + zoomUsingHandsActive = false; + } + }*/ + #endregion + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs.meta new file mode 100644 index 00000000000..c298c5b94c0 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4deb92795a0ea814cab7b0d9137a3f65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseRectTransf.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseRectTransf.cs new file mode 100644 index 00000000000..17eefefbe2a --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseRectTransf.cs @@ -0,0 +1,190 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using Microsoft.MixedReality.Toolkit.Input; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// This script allows to zoom into and pan the texture of a GameObject. + /// It also allows for scrolling by restricting panning to one direction. + /// + [AddComponentMenu("Scripts/MRTK/Examples/PanZoomBaseRectTransf")] + public class PanZoomBaseRectTransf : PanZoomBase + { + internal RectTransform navRectTransf = null; + internal RectTransform viewportRectTransf = null; + internal bool isScrollText = false; + + private bool IsValid => navRectTransf != null; + + public override void Initialize() + { + if (IsValid) + { + offset = navRectTransf.anchoredPosition; // pivot + scale = navRectTransf.localScale; + originalRatio = new Vector3(scale.x, scale.y); + dynaZoomInvert = -1; + } + } + + public override float ComputePanSpeed(float uvCursorPos, float maxSpeed, float minDistFromCenterForAutoPan) + { + // UV space from [0,1] -> Center: [-0.5, 0.5] + float centeredVal = uvCursorPos - 0.5f; + + // If the UV cursor is close to the center of the image, prevent continuous movements to limit distractions + if (Mathf.Abs(centeredVal) < minDistFromCenterForAutoPan) + { + return 0; + } + else + { + float normalizedVal = (centeredVal - Mathf.Sign(centeredVal) * minDistFromCenterForAutoPan) / (Mathf.Sign(centeredVal) * (0.5f - minDistFromCenterForAutoPan)); + float speed = normalizedVal * normalizedVal * maxSpeed * Mathf.Sign(centeredVal); + return speed; + } + } + + public override int ZoomDir(bool zoomIn) + { + return zoomIn ? 1 : -1; + } + + public override void ZoomIn() + { + ZoomInOut_RectTransform(zoomDir * zoomSpeed, cursorPos); + + // Panning across entire target (-0.5, +0.5) to move target of interest towards center while zooming in + PanHorizontally(ComputePanSpeed(cursorPos.x, panSpeedLeftRight, minDistFromCenterForAutoPan.x)); + PanVertically(ComputePanSpeed(cursorPos.y, panSpeedUpDown, minDistFromCenterForAutoPan.y)); + } + + public override void ZoomOut() + { + ZoomInOut_RectTransform(zoomDir * zoomSpeed, new Vector2(0.5f, 0.5f)); + } + + public override void UpdatePanZoom() + { + offset = LimitPanning(); + + // Assign new values + navRectTransf.anchoredPosition = offset; // pivot + navRectTransf.localScale = new Vector3(scale.x, scale.y, 1); + } + + private Vector2 LimitPanning() + { + if (limitPanning && (navRectTransf.rect.size.x != 0) && (navRectTransf.rect.size.y != 0)) + { + // Limit offsets to prevent the image to float out of the viewport + // Assuming the pivot being at the center + if (!isScrollText) + { + + float leftBounds = navRectTransf.rect.width * (scale.x - 1f) / 2f; + float rightBounds = -leftBounds; + offset.x = Mathf.Clamp(offset.x, Mathf.Min(leftBounds, rightBounds), Mathf.Max(leftBounds, rightBounds)); + + float lowerBounds = navRectTransf.rect.height * (scale.y - 1f) / 2f; + float upperBounds = -lowerBounds; + offset.y = Mathf.Clamp(offset.y, Mathf.Min(lowerBounds, upperBounds), Mathf.Max(lowerBounds, upperBounds)); + + if (viewportRectTransf != null) + { + Vector2 actualSize = (scale * navRectTransf.rect.size); + + if (actualSize.x < viewportRectTransf.rect.width) + { + offset.x = 0f; + } + + if (actualSize.y < viewportRectTransf.rect.height) + { + offset.y = 0f; + } + } + } + + // Assuming the pivot being at the top left + if (isScrollText && viewportRectTransf != null) + { + float leftBounds = navRectTransf.rect.width * (scale.x - 1f) / 2f; + float rightBounds = -leftBounds; + offset.x = Mathf.Clamp(offset.x, Mathf.Min(leftBounds, rightBounds), Mathf.Max(leftBounds, rightBounds)); + + float lowerBounds = navRectTransf.rect.height * scale.y - viewportRectTransf.rect.height; + float upperBounds = 0f; + offset.y = Mathf.Clamp(offset.y, Mathf.Min(lowerBounds, upperBounds), Mathf.Max(lowerBounds, upperBounds)); + + + Vector2 actualSize = (scale * navRectTransf.rect.size); + Vector2 tmpOffset = (viewportRectTransf.rect.size - actualSize) / 2f; + + if (actualSize.x < viewportRectTransf.rect.width) + { + offset.x = tmpOffset.x; + } + + if (actualSize.y < viewportRectTransf.rect.height) + { + offset.y = tmpOffset.y; + } + } + } + return offset; + } + + /// + /// Update the scale and pivot of the RectTransform for zooming. + /// + /// Zoom speed + /// Zoom pivot + private void ZoomInOut_RectTransform(float speed, Vector2 pivot) + { + Vector2 oldScale = new Vector2(scale.x, scale.y); ; + Vector2 newScale = new Vector2(scale.x + speed * originalRatio.x, scale.y + speed * originalRatio.y); + newScale = LimitScaling(newScale); + + // Update the offset based on the scale diff and the zoom pivot. + + // Transform cursor pos in hitbox [0,1] to image space [-0.5, 0.5] + Vector2 transfCursorPos = cursorPos - new Vector2(0.5f, 0.5f); + pivot = transfCursorPos * navRectTransf.rect.size; + offsetRate_Zoom = (oldScale - newScale) * pivot; + + // Update the texture's scale to the computed value. + scale = newScale; + } + + /// + /// Determine the position of the cursor within the hitbox. + /// + /// True if this GameObject is hit. + public override bool UpdateCursorPosInHitBox(Vector3 hitPosition) + { + Vector3 center = gameObject.transform.position; + Vector3 halfsize = gameObject.transform.lossyScale * 0.5f; + + // Let's transform back to the origin: Translate & Rotate + Vector3 transfHitPnt = hitPosition - center; + + // Rotate around the y axis + transfHitPnt = Quaternion.AngleAxis(-(gameObject.transform.rotation.eulerAngles.y - 180f), Vector3.up) * transfHitPnt; + + // Rotate around the x axis + transfHitPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.x, Vector3.right) * transfHitPnt; + + // Normalize the transformed hit point to as UV coordinates are in [0,1]. + float uvx = 1f - (Mathf.Clamp(transfHitPnt.x, -halfsize.x, halfsize.x) + halfsize.x) / (2f * halfsize.x); + float uvy = (Mathf.Clamp(transfHitPnt.y, -halfsize.y, halfsize.y) + halfsize.y) / (2f * halfsize.y); + cursorPos = new Vector2(uvx, uvy); + + return true; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseRectTransf.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseRectTransf.cs.meta new file mode 100644 index 00000000000..91e08caa04d --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseRectTransf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c7151e94b1de5f84eb723f222d18aa4c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseTexture.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseTexture.cs new file mode 100644 index 00000000000..96f60718afb --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseTexture.cs @@ -0,0 +1,207 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// This script allows to zoom into and pan the texture of a GameObject. + /// It also allows for scrolling by restricting panning to one direction. + /// + [AddComponentMenu("Scripts/MRTK/Examples/PanZoomBaseTexture")] + public class PanZoomBaseTexture : PanZoomBase + { + protected Renderer textureRenderer = null; + + private const string DefaultTextureShaderProperty = "_MainTex"; + private int textureTargetID = Shader.PropertyToID(DefaultTextureShaderProperty); + private string textureShaderProperty = DefaultTextureShaderProperty; + public string TextureShaderProperty + { + get { return textureShaderProperty; } + set + { + textureShaderProperty = value; + textureTargetID = Shader.PropertyToID(textureShaderProperty); + } + } + + [Tooltip("Underlying aspect ratio of the loaded texture to correctly determine scaling.")] + [SerializeField] + private float defaultAspectRatio = 1.0f; + + private float aspectRatio = -1f; + + private bool IsValid => (textureRenderer != null) && textureRenderer.enabled; + + public override void Initialize() + { + if (aspectRatio == -1f) + { + Initialize(defaultAspectRatio); + } + else + { + Initialize(aspectRatio); + } + } + + public void Initialize(float newAspectRatio) + { + if (IsValid && aspectRatio != 0f) + { + aspectRatio = newAspectRatio; + + // Compute and set new scale + ZoomStop(); + scale = new Vector2(textureRenderer.transform.localScale.x / aspectRatio, 1f); + textureRenderer.materials[0].SetTextureScale(textureTargetID, scale); + + // Update new values for original ratio + originalRatio = new Vector3(scale.x, scale.y); + + BoxCollider bcoll = textureRenderer.gameObject.GetComponent(); + if (bcoll != null) + { + origColliderSize = bcoll.size; + MyCollider = bcoll; + } + } + } + + /// + /// Returns the pan speed. + /// + /// Normalized cursor position in the hit box. Center is assumed to be at [-0.5, 0.5]. + public override float ComputePanSpeed(float uvCursorPos, float maxSpeed, float minDistFromCenterForAutoPan) + { + // UV space from [0,1] -> Center: [-0.5, 0.5] + float centeredVal = uvCursorPos - 0.5f; + + // If the UV cursor is close to the center of the image, prevent continuous movements to limit distractions + if (Mathf.Abs(centeredVal) < minDistFromCenterForAutoPan) + { + return 0f; + } + else + { + float normalizedVal = (centeredVal - Mathf.Sign(centeredVal) * minDistFromCenterForAutoPan) / (Mathf.Sign(centeredVal) * (0.5f - minDistFromCenterForAutoPan)); + float speed = normalizedVal * normalizedVal * maxSpeed * Mathf.Sign(centeredVal); + return speed; + } + } + + public override void UpdatePanZoom() + { + if (IsValid) + { + // Limit offsets to prevent the image to float out of the viewport + float leftBounds = 0f; + float lowerBounds = 0f; + float rightBounds = 1f - scale.x; + float upperBounds = 1f - scale.y; + + // If the scale is smaller than the viewbox, just center the view + if (scale.x >= 1f) + { + offset.x = (1f - scale.x) / 2f; + } + else + { + offset.x = Mathf.Clamp(offset.x, Mathf.Min(leftBounds, rightBounds), Mathf.Max(leftBounds, rightBounds)); + } + + // Same for y + if (scale.y >= 1f) + { + offset.y = (1f - scale.y) / 2f; + } + else + { + offset.y = Mathf.Clamp(offset.y, Mathf.Min(lowerBounds, upperBounds), Mathf.Max(lowerBounds, upperBounds)); + } + + // Assign new values + textureRenderer.materials[0].SetTextureOffset(textureTargetID, offset); // Pan + textureRenderer.materials[0].SetTextureScale(textureTargetID, scale); // Zoom + } + } + + public override int ZoomDir(bool zoomIn) + { + return (zoomIn ? -1 : 1); + } + + public override void ZoomIn() + { + if (isZooming) + { + ZoomInOut(zoomDir * zoomSpeed, cursorPos); + + // Panning across entire target (-0.5, +0.5) to move target of interest towards center while zooming in + PanHorizontally(ComputePanSpeed(cursorPos.x, panSpeedLeftRight, minDistFromCenterForAutoPan.x)); + PanVertically(ComputePanSpeed(cursorPos.y, panSpeedUpDown, minDistFromCenterForAutoPan.y)); + } + } + + public override void ZoomOut() + { + if (isZooming) + { + ZoomInOut(zoomSpeed, new Vector2(0.5f, 0.5f)); + } + } + + + /// + /// Update the UV scale and UV offset for zooming. + /// + /// Zoom speed + /// Zoom pivot + private void ZoomInOut(float speed, Vector2 pivot) + { + Vector2 oldScale = new Vector2(scale.x, scale.y); ; + Vector2 newScale = new Vector2(scale.x + speed * originalRatio.x, scale.y + speed * originalRatio.y); + newScale = LimitScaling(newScale); + + // Update the offset based on the scale diff and the zoom pivot. + offsetRate_Zoom = (oldScale - newScale) * pivot; + + // Update the texture's scale to the computed value. + scale = newScale; + } + + /// + /// Determine the position of the cursor within the texture in UV space. + /// + /// True if this GameObject is hit. + public override bool UpdateCursorPosInHitBox(Vector3 hitPosition) + { + Vector3 center = gameObject.transform.position; + Vector3 halfsize = gameObject.transform.lossyScale * 0.5f; + + // Let's transform back to the origin: Translate & Rotate + Vector3 transfHitPnt = hitPosition - center; + + // Rotate around the y axis + transfHitPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.y, Vector3.down) * transfHitPnt; + + // Rotate around the x axis + transfHitPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.x, Vector3.left) * transfHitPnt; + + // Rotate around the z axis + transfHitPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.z, Vector3.back) * transfHitPnt; + + // Rotate around the z axis + transfHitPnt = Quaternion.AngleAxis(gameObject.transform.rotation.eulerAngles.z, Vector3.forward) * transfHitPnt; + + // Normalize the transformed hit point to as UV coordinates are in [0,1]. + float uvx = (Mathf.Clamp(transfHitPnt.x, -halfsize.x, halfsize.x) + halfsize.x) / (2f * halfsize.x); + float uvy = (Mathf.Clamp(transfHitPnt.y, -halfsize.y, halfsize.y) + halfsize.y) / (2f * halfsize.y); + cursorPos = new Vector2(uvx, uvy); + + return true; + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseTexture.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseTexture.cs.meta new file mode 100644 index 00000000000..6e6c1789e62 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomBaseTexture.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8d2948558c25e543b2e2973b8226fcf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomTexture.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomTexture.cs new file mode 100644 index 00000000000..b6d6b649c24 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomTexture.cs @@ -0,0 +1,119 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// This script allows to scroll a texture both horizontally and vertically. + /// + [AddComponentMenu("Scripts/MRTK/Examples/PanZoomTexture")] + public class PanZoomTexture : PanZoomBaseTexture + { + [Tooltip("Referenced renderer of the texture to be navigated.")] + [SerializeField] + private Renderer rendererOfTextureToBeNavigated = null; + + // Zoom + [Tooltip("Zoom acceleration defining the steepness of logistic speed function mapping.")] + [SerializeField] + private float zoomAcceleration = 10f; + + [Tooltip("Maximum zoom speed.")] + [SerializeField] + private float zoomSpeedMax = 0.02f; + + [Tooltip("Minimum scale of the texture for zoom in - e.g., 0.5f (half the original size)")] + [SerializeField] + private float zoomMinScale = 0.1f; + + [Tooltip("Maximum scale of the texture for zoom out - e.g., 1f (the original size) or 2.0f (double the original size).")] + [SerializeField] + private float zoomMaxScale = 1.0f; + + [Tooltip("Timed zoom: Once triggered, a zoom in/out will be performed for the given amount of time in seconds.")] + [SerializeField] + private float zoomTimeInSecToZoom = 0.5f; + + [Tooltip("Enable or disable hand gestures for zooming on startup.")] + [SerializeField] + private bool zoomGestureEnabledOnStartup = false; + + // Pan + [Tooltip("Ability to scroll using your eye gaze without any additional input (e.g., air tap or button presses).")] + [SerializeField] + private bool panAutoScrollIsActive = true; + + [Tooltip("Horizontal scroll speed. For example: 0.1f for slow panning. 0.6f for fast panning.")] + [SerializeField] + private float panSpeedHorizontal = 0.3f; + + [Tooltip("Vertical scroll speed. For example: 0.1f for slow panning. 0.6f for fast panning.")] + [SerializeField] + private float panSpeedVertical = 0.3f; + + [Tooltip("Minimal distance in x and y from center of the target's hit box (0, 0) to scroll. Thus, values must range between 0 (always scroll) and 0.5 (no scroll).")] + [SerializeField] + private Vector2 panMinDistFromCenter = new Vector2(0.2f, 0.2f); + + [Tooltip("Set to true to prevent sudden scrolling when quickly looking around. This may make scrolling feel less responsive though.")] + [SerializeField] + private bool useSkimProofing = false; + + [Tooltip("The lower the value, the slower the scrolling will speed up after skimming. Recommended value: 5.")] + [SerializeField] + [Range(0, 10)] + private float skimProofUpdateSpeed = 5f; + + protected override void Start() + { + // Assigning values to base PanZoom class + textureRenderer = rendererOfTextureToBeNavigated; + + ZoomAcceleration = zoomAcceleration; + ZoomSpeedMax = zoomSpeedMax; + ZoomMinScale = zoomMinScale; + ZoomMaxScale = zoomMaxScale; + ZoomGestureEnabledOnStartup = zoomGestureEnabledOnStartup; + timeInSecondsToZoom = zoomTimeInSecToZoom; + + autoGazePanIsActive = panAutoScrollIsActive; + panSpeedLeftRight = panSpeedHorizontal; + panSpeedUpDown = panSpeedVertical; + minDistFromCenterForAutoPan = panMinDistFromCenter; + useSkimProof = useSkimProofing; + + base.Start(); + } + + public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase) + { + base.ProcessInteractable(updatePhase); + + // Dynamic is effectively just your normal Update(). + if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic) + { + UpdateValues(ref textureRenderer, rendererOfTextureToBeNavigated); + + UpdateValues(ref ZoomAcceleration, zoomAcceleration); + UpdateValues(ref ZoomSpeedMax, zoomSpeedMax); + UpdateValues(ref ZoomMinScale, zoomMinScale); + UpdateValues(ref ZoomMaxScale, zoomMaxScale); + UpdateValues(ref timeInSecondsToZoom, zoomTimeInSecToZoom); + + UpdateValues(ref autoGazePanIsActive, panAutoScrollIsActive); + UpdateValues(ref panSpeedLeftRight, panSpeedHorizontal); + UpdateValues(ref panSpeedUpDown, panSpeedVertical); + UpdateValues(ref minDistFromCenterForAutoPan, panMinDistFromCenter); + UpdateValues(ref useSkimProof, useSkimProofing); + + if (UpdateValues(ref skimproof_UpdateSpeedFromUser, skimProofUpdateSpeed)) + { + SetSkimProofUpdateSpeed(skimproof_UpdateSpeedFromUser); + } + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomTexture.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomTexture.cs.meta new file mode 100644 index 00000000000..839ebe84adc --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/PanZoomTexture.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c3fa384d7ab6dcb489d9bbe00a7bd429 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/ScrollRectTransf.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/ScrollRectTransf.cs new file mode 100644 index 00000000000..13c6c98df78 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/ScrollRectTransf.cs @@ -0,0 +1,106 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using Microsoft.MixedReality.Toolkit.Input; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + /// + /// This script allows to zoom into and pan the texture of a GameObject. + /// It also allows for scrolling by restricting panning to one direction. + /// + [AddComponentMenu("Scripts/MRTK/Examples/ScrollRectTransf")] + public class ScrollRectTransf : PanZoomBaseRectTransf + { + // Scroll + [Tooltip("RectTransform from, for example, your TextMeshPro game object.")] + [SerializeField] + private RectTransform rectTransfToNavigate = null; + + [Tooltip("Reference to the viewport restricting the viewbox. This is important for identifying the max constrains for panning.")] + [SerializeField] + private RectTransform refToViewPort = null; + + [Tooltip("Ability to scroll using your eye gaze without any additional input (e.g., air tap or button presses).")] + [SerializeField] + private bool autoGazeScrollIsActive = true; + + [Tooltip("Horizontal scroll speed. For example: 0.1f for slow panning. 0.6f for fast panning.")] + [SerializeField] + private float scrollSpeedHorizontal = 0.0f; + + [Tooltip("Vertical scroll speed. For example: 0.1f for slow panning. 0.6f for fast panning.")] + [SerializeField] + private float scrollSpeedVertical = 0.3f; + + [Tooltip("Minimal distance in x and y from center of the target's hit box (0, 0) to scroll. Thus, values must range between 0 (always scroll) and 0.5 (no scroll).")] + [SerializeField] + private Vector2 minDistFromCenterForAutoScroll = new Vector2(0.2f, 0.2f); + + [Tooltip("Set to true to prevent sudden scrolling when quickly looking around. This may make scrolling feel less responsive though.")] + [SerializeField] + private bool useSkimProofing = false; + + [Tooltip("The lower the value, the slower the scrolling will speed up after skimming. Recommended value: 5.")] + [SerializeField] + [Range(0, 10)] + private float skimProofUpdateSpeed = 5f; + + // The base PanAndZoom class can also be used with UV textures for which the dimensions are different to a RectTransform. + // To allow to keep the speed values that users can assign consistent, let's internally convert the values. + private float convertSpeedToUVSpace = -200.0f; + + [Tooltip("Custom anchor start position.")] + [SerializeField] + public Vector2 customStartPos; + + protected override void Start() + { + // Assigning values to base PanZoom class + autoGazePanIsActive = autoGazeScrollIsActive; + panSpeedUpDown = scrollSpeedVertical * convertSpeedToUVSpace; + panSpeedLeftRight = scrollSpeedHorizontal * convertSpeedToUVSpace; + minDistFromCenterForAutoPan = minDistFromCenterForAutoScroll; + useSkimProof = useSkimProofing; + + navRectTransf = rectTransfToNavigate; + viewportRectTransf = refToViewPort; + + navRectTransf.anchoredPosition = customStartPos; + isScrollText = true; + + base.Start(); + } + + private void UpdatePivot() + { + navRectTransf.pivot = new Vector2(0, 1); + navRectTransf.anchorMin = new Vector2(0, 1); + navRectTransf.anchorMax = new Vector2(0, 1); + } + + public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase) + { + base.ProcessInteractable(updatePhase); + + // Dynamic is effectively just your normal Update(). + if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic) + { + UpdatePivot(); + + UpdateValues(ref autoGazePanIsActive, autoGazeScrollIsActive); + UpdateValues(ref panSpeedUpDown, scrollSpeedVertical * convertSpeedToUVSpace); + UpdateValues(ref panSpeedLeftRight, scrollSpeedHorizontal * convertSpeedToUVSpace); + UpdateValues(ref minDistFromCenterForAutoPan, minDistFromCenterForAutoScroll); + UpdateValues(ref useSkimProof, useSkimProofing); + + if (UpdateValues(ref skimproof_UpdateSpeedFromUser, skimProofUpdateSpeed)) + { + SetSkimProofUpdateSpeed(skimproof_UpdateSpeedFromUser); + } + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/ScrollRectTransf.cs.meta b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/ScrollRectTransf.cs.meta new file mode 100644 index 00000000000..0242f50812f --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/ScrollRectTransf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 873177eba03f4ea49b821630afb7d8b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/TargetMoveToCamera.cs b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/TargetMoveToCamera.cs new file mode 100644 index 00000000000..54dc1caabe8 --- /dev/null +++ b/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/TargetMoveToCamera.cs @@ -0,0 +1,112 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking +{ + [AddComponentMenu("Scripts/MRTK/Examples/TargetMoveToCamera")] + public class TargetMoveToCamera : OnLookAtRotateByEyeGaze + { + public static TargetMoveToCamera currentlyFocusedTarget; + + public float DistanceToCamera = 6f; + + [SerializeField] + private float speed = 1f; + + [SerializeField] + private float minDistToStopTransition = 1f; + + [SerializeField] + private bool setToAutoRotateIfFocused = true; + + private Vector3 originalPosition; + private bool inTransition = false; + private bool isInNearFocusMode = false; + + private void Start() + { + originalPosition = transform.position; + } + + public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase) + { + // Dynamic is effectively just your normal Update(). + if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic) + { + TransitionToCamera(); + + if (isInNearFocusMode && setToAutoRotateIfFocused) + { + base.ProcessInteractable(updatePhase); + } + } + } + + public void OnSelect() + { + Debug.Log("Selected TargetMoveToCamera"); + if (isInNearFocusMode) + { + ReturnHome(); + } + else + { + TransitionToUser(); + } + } + + public void TransitionToUser() + { + SpeechRecognitionKeyword = "send back"; + + if (!inTransition) + { + originalPosition = transform.position; + } + + if (currentlyFocusedTarget != null && currentlyFocusedTarget != this) + currentlyFocusedTarget.ReturnHome(); + + currentlyFocusedTarget = this; + isInNearFocusMode = true; + inTransition = true; + } + + public void ReturnHome() + { + SpeechRecognitionKeyword = "come to me"; + + isInNearFocusMode = false; + inTransition = true; + } + + private void TransitionToCamera() + { + if (inTransition) + { + Vector3 destination = (isInNearFocusMode) ? + Camera.main.transform.position + (Camera.main.transform.forward * DistanceToCamera) + : originalPosition; + + Vector3 incr = speed * Time.deltaTime * (destination - gameObject.transform.position); + + if (Vector3.Distance(destination, transform.position) < minDistToStopTransition) + { + gameObject.transform.position = new Vector3(destination.x, destination.y, destination.z); + inTransition = false; + + if (!isInNearFocusMode && currentlyFocusedTarget == this) + currentlyFocusedTarget = null; + } + else + { + Vector3 oldPos = gameObject.transform.position; + gameObject.transform.position = new Vector3(oldPos.x + incr.x, oldPos.y + incr.y, oldPos.z + incr.z); + } + } + } + } +} diff --git a/UnityProjects/MRTKDevTemplate/Assets/Scripts/EyeTracking/ScrollPanZoom/TargetMoveToCamera.cs.meta 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