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Apply settings MRTK gives error about menu in mixed reality/project/apply #11792

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GLARKI opened this issue Oct 26, 2023 · 5 comments
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Bug MRTK2 No Repro The developer couldn’t reproduce the bug

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@GLARKI
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GLARKI commented Oct 26, 2023

Describe the bug

When using the MRTK Project Configurator and I press Apply settings to target HL2, I get this error:

"ExecuteMenuItem failed because there is no menu named 'Mixed Reality/Project/Apply recommended project settings for HoloLens 2'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Microsoft.MixedReality.Toolkit.Utilities.Editor.MixedRealityProjectConfiguratorWindow:RenderMicrosoftOpenXRPipelineDetected () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@f2323a9b7aec/Core/Inspectors/Setup/MixedRealityProjectConfiguratorWindow.cs:305)
Microsoft.MixedReality.Toolkit.Utilities.Editor.MixedRealityProjectConfiguratorWindow:RenderXRPipelineSelection () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@f2323a9b7aec/Core/Inspectors/Setup/MixedRealityProjectConfiguratorWindow.cs:181)
Microsoft.MixedReality.Toolkit.Utilities.Editor.MixedRealityProjectConfiguratorWindow:OnGUI () (at Library/PackageCache/com.microsoft.mixedreality.toolkit.foundation@f2323a9b7aec/Core/Inspectors/Setup/MixedRealityProjectConfiguratorWindow.cs:136)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"

image

Not sure how bad this is.

To reproduce

Steps to reproduce the behavior:

  1. New unity project 2021.3.14f1
  2. Import extension, foundation, examples, assets MRTK2 2.8.3. and OpenXR 1.9.
  3. Perform settings
  4. Press apply
  5. See behaviour

Target platform (please complete the following information)

  • HoloLens 2
@AMollis
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AMollis commented Oct 31, 2023

@shaynie can you please investigate.

@AMollis
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AMollis commented Oct 31, 2023

@GLARKI ....

‼️ Important. For all new applications, we highly recommend using MRTK3 instead of MRTK2. MRTK3 is better supported. You can find MRTK3 documentation at https://mixedrealitytoolkit.org

@GLARKI
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GLARKI commented Oct 31, 2023

Good advice! Thanks for your time

  • FYI after reimporting OpenXR, ad scene, and configuring, It was solved. Probably I did something wrong that I cannot recall atm.

I chose MRTK2 due to the extended eye-tracking example git I found and wanted to test.
If EETDataProviderTest.cs and code like "ExtendedEyeGazeDataProvider.GazeType.Left" is still viable, I'd happily switch for this project. Haven't tried it out yet.

@AMollis AMollis added the No Repro The developer couldn’t reproduce the bug label Oct 31, 2023
@AMollis
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AMollis commented Oct 31, 2023

@GLARKI , a lot of the eye tracking samples were ported to MRTK3. You can find them at https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/tree/main/UnityProjects/MRTKDevTemplate/Assets/Scenes/EyeTracking

I'm closing this bug as not repo. Please reach out if you have any other questions or issues.

@AMollis AMollis closed this as not planned Won't fix, can't repro, duplicate, stale Oct 31, 2023
@shaynie
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shaynie commented Oct 31, 2023

@GLARKI, the ExtendedEyeGazeDataProvider from here: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/extended-eye-tracking-unity doesn't a specific MRTK version. So yes, please try MRTK3 in new projects :)

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