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This scene demonstrates the gaze & dwell behavior. To show the gaze based dwell behavior in this scene, the MRTK profile has been changed to a HoloLens 1 style profile, where the head gaze pointer is used. To use dwell in your scene you must make sure the input profile/active pointer correctly matches the dwell trigger pointer type in the DwellHandler script component.
Additional Context
DwellHandler and all other dwell scripts replaced in MRTK3, MRTK3 uses InteractorDwellManager
The text was updated successfully, but these errors were encountered:
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
MRTK2 Scene Name
DwellExample
Overview
This scene demonstrates the gaze & dwell behavior. To show the gaze based dwell behavior in this scene, the MRTK profile has been changed to a HoloLens 1 style profile, where the head gaze pointer is used. To use dwell in your scene you must make sure the input profile/active pointer correctly matches the dwell trigger pointer type in the DwellHandler script component.
Additional Context
DwellHandler and all other dwell scripts replaced in MRTK3, MRTK3 uses InteractorDwellManager
The text was updated successfully, but these errors were encountered: