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Active Hover Persists When Hand Rays Far Away #11447

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marlenaklein-msft opened this issue Apr 3, 2023 · 4 comments
Closed

Active Hover Persists When Hand Rays Far Away #11447

marlenaklein-msft opened this issue Apr 3, 2023 · 4 comments

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@marlenaklein-msft
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marlenaklein-msft commented Apr 3, 2023

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


Describe the bug

Once active hover is activated for a button, the hand can move far away or close to other buttons and active hover still persists.

Screenshots

image
image

Setup

  • Unity Version 2020.3.42
  • MRTK3
@AMollis
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AMollis commented Apr 4, 2023

@marlenaklein-msft is still for both Canvas and Non-Canvas buttons?

@AMollis AMollis assigned AMollis and unassigned AMollis Apr 4, 2023
@marlenaklein-msft
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Yes, on both

@keveleigh
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These buttons both look reasonably close to the center of the screenshots. Are you sure they aren't being hovered by the gaze+pinch interactor?

You can use the XR Interaction Debugger to check this.

image

image

@marlenaklein-msft
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Ah yes! They are being hovered by GazePinch. I think this behavior is reasonable then.

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