An error occurred after installing the MRTK program in Unity. #9528
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The issue is due to the fact that the default profile is based on the legacy XR pipeline, which is deprecated in Unity 2019 and removed in Unity 2020. The preferred (by Unity) XR pipeline in Unity 2019 and the only XR pipeline in Unity 2020 is the XR SDK pipeline. The solution is to click on the MixedRealityToolkit GameObject in the hierarchy, look at the inspector window and then change the profile to For more information on customizing profiles for XRSDK, please see here (profile related information is in the "Configuring MRTK for the XR SDK pipeline" section but it is highly recommended that you read the whole page, although you may skip the Oculus and OpenXR sections if you are not using them). |
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Nice to meet you, Mr/Ms. MaxWang.
Thank you for your kind reply.
Your advise was very helpful to me.
Have a nice day.
Thank you.
Best regards,
Thomas.
2021년 3월 24일 (수) 오전 9:36, MaxWang-MS ***@***.***>님이 작성:
… The issue is due to the fact that the default profile is based on the
legacy XR pipeline, which is deprecated in Unity 2019 and removed in Unity
2020. The preferred (by Unity) XR pipeline in Unity 2019 and the only XR
pipeline in Unity 2020 is the XR SDK pipeline.
The solution is to click on the MixedRealityToolkit GameObject in the
hierarchy, look at the inspector window and then change the profile to
DefaultHololens2XRSDKConfigurationProfile as you are targeting HoloLens 2
(if you are not you can use DefaultXRSDKConfigurationProfile and
customize it as needed).
For more information on customizing profiles for XRSDK, please see here
<https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/configuration/getting-started-with-mrtk-and-xrsdk>
(profile related information is in the "Configuring MRTK for the XR SDK
pipeline" section but it is highly recommended that you read the whole
page, although you may skip the Oculus and OpenXR sections if you are not
using them).
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The issue is due to the fact that the default profile is based on the legacy XR pipeline, which is deprecated in Unity 2019 and removed in Unity 2020. The preferred (by Unity) XR pipeline in Unity 2019 and the only XR pipeline in Unity 2020 is the XR SDK pipeline.
The solution is to click on the MixedRealityToolkit GameObject in the hierarchy, look at the inspector window and then change the profile to
DefaultHololens2XRSDKConfigurationProfile
as you are targeting HoloLens 2 (if you are not you can useDefaultXRSDKConfigurationProfile
and customize it as needed).For more information on customizing profiles for XRSDK, please see here (profile related information is in the "Configuring MRT…