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I am getting the same issue trying to build the app for the Magic Leap. Did you ever figure out the issue? |
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Hello, I'm using MRTK2 + Unity on a Meta Pro headset with pass-through enabled, and it's working great! (using the Oculus XR plugin and Oculus Integration).
Now, I would like to switch to using OpenXR exclusively so that I can install it on Meta and HTC Focus 3 headsets. I downloaded the OpenXR support via the Mixed Reality Toolkit and modified the XR Plugin Management to use OpenXR. However, when I try to build, I receive the following error message:
Library\PackageCache\com.microsoft.mixedreality.toolkit.foundation@f2323a9b7aec\Providers\OpenXR\Scripts\OpenXRControllerModelProvider.cs(8,30): error CS0234: The type or namespace name 'OpenXR' does not exist in the namespace 'Microsoft.MixedReality' (are you missing an assembly reference?)
Have you ever tried this setup? Is it possible?
Perhaps I'm doing something wrong as I'm relatively new to this field.
Thanks in advance.
Seb
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