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Describe the issueHello, I was working on Spatial Mesh concept in MRTK3 and learnt that Spatial Awareness System produced by MRTKv2 services are now replaced by ARMeshManager which consumes XRmeshSystem. MRTKv2 has spatialAwarnessSystem that provides " ResumeObservers()" to to start/restart and "SuspendObservers()" to stop/pause spatial observer. Feature areaExisting doc linkAdditional contextI am using Unity 2021.3.16.f1, Mixed Reality OpenXR Plugin 1.8.0, MRTK3 pre.14 Can anyone guide me? |
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Replies: 2 comments 3 replies
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Hi @Ram1508 , thank you for the question. I've converted your issue to a discussion topic, and will be tracking down an answer for you. |
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@AMollis thanks for the reply, disabling the ARMeshManager stops the XRMeshSubsystem. But I need to change the mesh material w.r.t the display option like visible/occlusive based upon the subsytem status. It is provided by SpatialAwarenessMeshDisplayOptions in MRTKv2. MRTK3: |
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The MRTK3 doesn't provide any scripts to help here. I think what you are doing is the right approach for MRTK3.