Environment Mesh related utility in MRTK3 #11228
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by
camnewnham
thisisvaze
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Is it possible to get a custom raycast intersection point with the Environment Mesh in MRTK3? |
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Answered by
camnewnham
Nov 20, 2022
Replies: 1 comment
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I'd suggest the following:
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Answer selected by
Zee2
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I'd suggest the following:
ARMeshManager
under yourARSessionOrigin
)ARMeshManager
. Ensure this prefab also includes a mesh collider.Physics.Raycast
with a mask for your specific layer