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Environment Mesh related utility in MRTK3 #11228

Answered by camnewnham
thisisvaze asked this question in Q&A
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I'd suggest the following:

  • Ensure that you are creating the environment mesh (you have an ARMeshManager under your ARSessionOrigin)
  • Create a meshprefab that is for a custom layer in your ARMeshManager. Ensure this prefab also includes a mesh collider.
  • Use Physics.Raycast with a mask for your specific layer

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Answer selected by Zee2
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