Skip to content

MRTK3 BoundsControl + ObjectManipulator for parent gameobject #10998

Answered by Zee2
Spyispie120 asked this question in Q&A
Discussion options

You must be logged in to vote

Hi @Spyispie120 !

First thing to check: in this situation where you have several nested interactables, you'll probably want to explicitly connect the interactables (objmanips) with their colliders.

This is a special option that XRI offers. If this collider option isn't explicitly set, the ObjectManipulator will just find the first available collider (which might already be "owned" by another interactable, like a button, or something!)

By explicitly setting the collider, you prevent these overlaps/fights/conflicts and explicitly assign the interactable <-> collider relationship.

Please let me know if this fixes it! I believe this should solve your problem because I've actually had basical…

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@Spyispie120
Comment options

@Zee2
Comment options

Answer selected by Spyispie120
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants