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We're pleased to announce the
pre.9
release for MRTK3. It's a snapshot of all MRTK3 packages as of today, and it's now available on the MR Feature Tool. Make sure to enable preview packages!As always, a huge thank-you to all of the intrepid MR enthusiasts and developers with us on the MRTK3 preview journey. We are extremely thankful for your input, your bug reports, feature requests, blog posts, and all of the other amazing ways you've shown interest and support! We definitely couldn't do it without all your support and engagement.
Today's update has some nice bug fixes, better defaults for the sample project, and fully functional interactions with Quest hand tracking. As of this release, you should have full-functional hand rays, grabbing, and poking on Quest, essentially at parity with HoloLens 2. You may notice slightly more wobbly hand rays on Quest; we're actively working on improving our ray fallback.
Changelog
[pre.9] - 2022-08-03 -
2ed522e
The format is based on Keep a Changelog. The content is mirrored at the changelog page of our docs.
Added
ArticulatedHandController
when no pointing pose is availableGazePinchInteractor
if the parent controller's bound device has no rotation action boundVirtualizedScrollRectList
sample scene, or try adding it to your own ScrollRect! Thanks @maluoi!maintainGlobalSize
option toBoundsHandleInteractable
, to allow developers to customize handle size behavior asBoundsControl
grows and shrinksChanged
HasFlag
callsXRController
s to the new tracking state actionsBoundsHandleInteractable
public
, instead ofinternal
Fixed
MRTKHandsAggregator
TapToPlace
hidingOnDisable
in the base classFontIconExample
's description plate to not be "wonky" anymoreSampleSceneHandMenu
SampleSceneHandMenu
allowSwitchOff
inToggleCollection
not being applied correctly when set in the editor at runtimeKnown issues
We uncovered some minor issues as part of our build call for
pre.8
, so check the issues tab and filter by MRTK3 to see what we're currently tracking.Breaking changes
No breaking changes this time. Stay tuned in the future, though! We might be doing some breaking things to
BoundsControl
and the Constraints/Solvers system in the near future.Thanks!
It's been a pleasure talking with everyone in the community. If you haven't had a chance, check out @LocalJoost's great blog post about migrating an MRTK2 app to MRTK3. Stay in touch! Feel free to reach out on any of our social media handles, websites, or just post discussions here in GitHub.
Thanks again! 👓👐
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