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by using TooltipSpawner I can activate Tooltip by using handray as designed. But actually I want to call Tooltip at runtime by EyeTracking. Is it possible to do so? I already manually set HasFocus=true and call HandleFocusEnter() in PrefabSpawner class. It works but very unstable.
Is it posible to manually create a Pointer or FocusEventData to trigger ToolTipSpawner?
This discussion was converted from issue #10765 on July 20, 2022 02:59.
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Hallo,
by using TooltipSpawner I can activate Tooltip by using handray as designed. But actually I want to call Tooltip at runtime by EyeTracking. Is it possible to do so? I already manually set HasFocus=true and call HandleFocusEnter() in PrefabSpawner class. It works but very unstable.
Is it posible to manually create a Pointer or FocusEventData to trigger ToolTipSpawner?
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