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MRTKv3 equivalent to NearInteractionTouchableUnityUI ? #10645

Answered by Zee2
phwyfve asked this question in Q&A
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Hi Jean;

The new Canvas-based PressableButtons (see CanvasExample and CanvasUITearsheet) are a replacement for your UnityUI needs; the buttons are fully compatible with UntiyUI input, masking, layouts, and all of the functionality you expect. We discourage folks from using vanilla UnityUI components in MR due to a lack of depth cues, interactivity, and fidelity; the new Canvas-based controls offer the best of both worlds, with UnityUI-compatible layout and editing workflow, as well as full volumetric feedback and usability.

If you find any issues with the Canvas-based UX controls, or any feature gap between them and what you expect from typical UnityUI setups, please file a bug!

(In the f…

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