diff --git a/com.microsoft.mrtk.input/Interactors/InteractorVisuals/MRTKRayReticleVisual.cs b/com.microsoft.mrtk.input/Interactors/InteractorVisuals/MRTKRayReticleVisual.cs
index 180d4e60e35..7389adda875 100644
--- a/com.microsoft.mrtk.input/Interactors/InteractorVisuals/MRTKRayReticleVisual.cs
+++ b/com.microsoft.mrtk.input/Interactors/InteractorVisuals/MRTKRayReticleVisual.cs
@@ -72,25 +72,11 @@ private void OnDisable()
ReticleSetActive(false);
}
- ///
- /// A Unity event function that is called every frame, if this object is enabled.
- ///
- //private void LateUpdate()
- //{
- // // if running in batch mode the onBeforeRender event doesn't fire so
- // // we need to update the reticle here
- // if (Application.isBatchMode)
- // {
- // UpdateReticle();
- // }
- //}
-
private static readonly ProfilerMarker UpdateReticlePerfMarker = new ProfilerMarker("[MRTK] MRTKRayReticleVisual.UpdateReticle");
[BeforeRenderOrder(XRInteractionUpdateOrder.k_BeforeRenderLineVisual)]
private void UpdateReticle()
{
- Debug.Log("UpdateReticle");
using (UpdateReticlePerfMarker.Auto())
{
if (Reticle != null)
diff --git a/com.microsoft.mrtk.spatialmanipulation/Tests/Runtime/BoundsControlTests.cs b/com.microsoft.mrtk.spatialmanipulation/Tests/Runtime/BoundsControlTests.cs
index 8183754f85b..b3b65ee1d4d 100644
--- a/com.microsoft.mrtk.spatialmanipulation/Tests/Runtime/BoundsControlTests.cs
+++ b/com.microsoft.mrtk.spatialmanipulation/Tests/Runtime/BoundsControlTests.cs
@@ -318,7 +318,6 @@ public IEnumerator TestManipulationCursor([ValueSource(nameof(BoundsVisualsPrefa
yield return HoverCursorRotation("RotateHandle (5)", new Vector3(0f, 180f, 90f), visualsPath);
// Known side rotate handle
yield return HoverCursorRotation("RotateHandle (10)", new Vector3(0f, 180f, 0f), visualsPath);
-
}
private bool ApproximatelyEquals(Vector3 a, Vector3 b, float tolerance = 0.1f)
@@ -372,7 +371,7 @@ private IEnumerator HoverCursorRotation(string handleName, Vector3 expectedRotat
// Move it so the far ray hovers the handle
Assert.IsNotNull(handle);
yield return hand.AimAt(handle.transform.position);
- yield return RuntimeTestUtilities.WaitForUpdates(frameCount:60);
+ yield return RuntimeTestUtilities.WaitForUpdates();
Assert.IsTrue(handle.isHovered, $"Handle should be hovered for {handleName}.");
SpatialManipulationReticle[] reticles = Object.FindObjectsOfType();