diff --git a/com.microsoft.mrtk.input/Interactors/GazePinch/GazePinchInteractor.cs b/com.microsoft.mrtk.input/Interactors/GazePinch/GazePinchInteractor.cs index 78b3c823247..e8de68ce342 100644 --- a/com.microsoft.mrtk.input/Interactors/GazePinch/GazePinchInteractor.cs +++ b/com.microsoft.mrtk.input/Interactors/GazePinch/GazePinchInteractor.cs @@ -214,10 +214,8 @@ public override void ProcessInteractor(XRInteractionUpdateOrder.UpdatePhase upda /// If there is currently an active selection, the attach transform is computed /// as an offset from selected object, where the offset vector is a function of /// the centroid between all currently participating - /// objects. - /// - /// This models ray-like manipulations, but with virtual attach offsets from - /// object, modeled from the relationship between each participating hand. + /// objects. This models ray-like manipulations, but with virtual attach offsets + /// from object, modeled from the relationship between each participating hand. /// When no selection is active, the attach transform is simply set to the /// current pinching pose. In all cases, the attach transform's rotation is /// set to the controller's grip pose.