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[May] Adding rendered line pointers (#2150)
* Porting PointerLine from Lars and integrating it into the current input system * Refactoring out BasePointer * Initial AttachToController/ControllerFinder refactoring * Adding handedness to properly differentiate pointer rays * Adding LineMaterial to prevent on-the-fly shader loading * Updating InputSourcePointer visualization to reduce wobbliness * Updating prefabs * Cleaning up some scripts * Minor build/bug fixes
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Assets/HoloToolkit-Examples/Input/Prefabs/LinearControllerPointerMultiColors.prefab
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Assets/HoloToolkit-Examples/Input/Prefabs/LinearControllerPointerMultiColors.prefab.meta
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