Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Debug Markers using PIX #27

Open
jmoguillansky-gpsw opened this issue Apr 15, 2022 · 5 comments
Open

Debug Markers using PIX #27

jmoguillansky-gpsw opened this issue Apr 15, 2022 · 5 comments

Comments

@jmoguillansky-gpsw
Copy link

Hi ,
I'm trying to debug a directx 11 app using PIX + D3D11On12.
It says in the PIX documentation:
The D3D11On12 layer will translate calls to [ID3DUserDefinedAnnotation] into PIX markers for you
See: https://devblogs.microsoft.com/pix/debugging-d3d11-apps-using-d3d11on12/

However, they're not showing up in the PIX capture?
Please advise

@jenatali
Copy link
Member

What OS version are you running? Are you using a custom-built D3D11On12 or the OS-provided one?

@jmoguillansky-gpsw
Copy link
Author

I'm using version 20H2
I'm not custom-building D3D11On12

@DethRaid
Copy link

DethRaid commented Jul 4, 2022

I'm running into the same issue. PIX 2206.20, OS Windows 10 21H2, OS-provided D3D11On12

@DethRaid
Copy link

DethRaid commented Jul 5, 2022

Update: The issue was on my end. I was trying to QueryInterface the annotations from the D3D11 device, not the D3D11 context

@maoguangmeng
Copy link

What OS version are you running? Are you using a custom-built D3D11On12 or the OS-provided one?

hi sir
How to use custom-built D3D11On12 on Microsoft Windows 11 home 10.0.22000?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants