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tic-tac.py
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import random #for toss
#board=['','','','','','','','','','']
def drawboard(board):
print(' | |')
print(' '+board[7]+ '|' +' '+ board[8]+ '|' + board[9])
print('------------')
print(' | |')
print(' '+board[6]+ '|' +' '+ board[5]+ '|' + board[6])
print('-------------')
print(' '+board[3]+ '|' +' '+ board[2]+ '|' + board[1])
print(' | |')
# drawboard(board)
#taking input from user
def input_player():
letter = ''
#while loop - if user mistakenly gives input other than X or O
while not(letter == 'X' or letter =='O'):
print('Do you want to be X or O?')
letter = raw_input().upper()
if letter == 'X':
return ['X' , 'O']
else:
return['O', 'X']
# print(input_player())
def first_move():
print('choose number for toss, 0 or 1?')
toss = raw_input()
if random.randint(0,1) == toss:
return ' player'
else:
return 'computer'
def playAgain():
print('do you want to play again? yes or no?')
return raw_input().lower().startswith('y')
def makeMove(board , letter , move):
board[move]=letter
def winner(board, letter):
return ((board[7]==letter and board[8]==letter and board[9]==letter )
or (board[4]==letter and board[5]==letter and board[6]==letter)or
(board[1]==letter and board[2]==letter and board[3]==letter)or
(board[7]==letter and board[4]==letter and board[1]==letter)or
(board[8]==letter and board[5]==letter and board[2]==letter)or
(board[9]==letter and board[6]==letter and board[3]==letter)or
(board[7]==letter and board[5]==letter and board[3]==letter) or
(board[9]==letter and board[5]==letter and board[1]==letter)
)
def board_copy(board):
dupeboard = []
for i in board:
dupeboard.append(i)
def free_space(board , move):
return board[move]==''
#print(free_space(['','X','O','O','','','','','',''] ,3))
def player_move(board):
move = ' '
while move not in '1 2 3 4 5 6 7 8 9'.split() or not free_space(board, int(move)):
move = raw_input(' what is your next move?')
return int(move)
def random_moves(board , moves):
possibleMoves = []
for i in moves:
if free_space(board , i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def getComputerMove(board , computerLetter):
if computerLetter == 'X':
playerLetter = 'O'
else:
playerLetter = 'X'
# computer checking if it can win in one move
for i in range(1,10):
copy = board_copy(board)
if free_space(copy, i):
makeMove(copy , computerLetter, i)
if winner(copy , computerLetter):
return i
#computer checking if player can win in one move
for i in range(1,10):
copy = board_copy(board)
if free_space(copy , i):
makeMove(copy, playerLetter , i)
if winner(copy,playerLetter):
return i
#check available space in corner
move = random_moves(board , [ 1,3,7,9])
if move != None:
return i
#check available space in center
move = random_moves(board , [5])
if move != None:
return 5
#else check for side spaces
return random_moves(board , [2,4,6,8])
def full_board(board):
for i in range(1,10):
if free_space(board, i):
return False
return True
print(' WELCOME TO TIC TAC TOE!')
while True:
board = [' ']*10
playerLetter, computerLetter = input_player()
turn = first_move()
print ('the '+turn+' will go first')
game_on = True
while game_on:
if turn == 'player':
drawboard(board)
move = player_move(board)
makeMove(board , playerLetter , move)
if winner(board, playerLetter):
drawboard(board)
print('player wins!')
game_on = False
else:
if full_board(board):
drawboard(board)
print('tie!')
break
else:
turn = 'computer'
else:
move = getComputerMove(board,computerLetter)
makeMove(board , computerLetter , move)
if winner(board , computerLetter):
drawboard(board)
print('computer wins')
game_on = False
else:
if full_board(board):
drawboard(board)
print('tie!')
break
else:
turn = 'player'
if not playAgain():
break
# print(first_move())
# print(winner(['','O','O','O','','','','','',''] ,'O'))
# print(playAgain())