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.gitignore

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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# The .vscode folder contains launch configuration and tasks that
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# you configure in VS Code that you might want include in version control,
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# so this line is commented out by default.
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#.vscode/
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# Flutter/Dart/Pub related
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**/doc/api/
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**/ios/Flutter/.last_build_id
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.dart_tool/
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.flutter-plugins
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.flutter-plugins-dependencies
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.packages
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.pub-cache/
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.pub/
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/build/
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.fvm/
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# Symbolication related
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app.*.symbols
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# Obfuscation related
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app.*.map.json
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# Android Studio places build artifacts here
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/android/app/debug
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/android/app/profile
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/android/app/release

.metadata

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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled.
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version:
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revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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channel: beta
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project_type: app
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# Tracks metadata for the flutter migrate command
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migration:
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platforms:
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- platform: root
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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- platform: android
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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- platform: ios
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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- platform: linux
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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- platform: macos
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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- platform: web
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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- platform: windows
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create_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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base_revision: 0df8557c56a182d31fa024eeb08c428ae52edf7f
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# User provided section
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# List of Local paths (relative to this file) that should be
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# ignored by the migrate tool.
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#
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# Files that are not part of the templates will be ignored by default.
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unmanaged_files:
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- 'lib/main.dart'
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- 'ios/Runner.xcodeproj/project.pbxproj'

analysis_options.yaml

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include: package:flutter_lints/flutter.yaml
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linter:
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rules:
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# Remove or force lint rules by adding lines like the following.
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# The lints below are disabled in order to make things smoother in early
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# development. Consider enabling them once development is further along.
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prefer_const_constructors: false # Annoying in early development
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prefer_single_quotes: false # Annoying in early development

android/.gitignore

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gradle-wrapper.jar
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/.gradle
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/captures/
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/gradlew
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/gradlew.bat
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/local.properties
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GeneratedPluginRegistrant.java
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# Remember to never publicly share your keystore.
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# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
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key.properties
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**/*.keystore
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**/*.jks

android/app/build.gradle

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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader('UTF-8') { reader ->
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localProperties.load(reader)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
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if (flutterVersionCode == null) {
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flutterVersionCode = '1'
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}
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def flutterVersionName = localProperties.getProperty('flutter.versionName')
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if (flutterVersionName == null) {
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flutterVersionName = '1.0'
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}
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apply plugin: 'com.android.application'
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apply plugin: 'kotlin-android'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion flutter.compileSdkVersion
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ndkVersion flutter.ndkVersion
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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kotlinOptions {
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jvmTarget = '1.8'
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}
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sourceSets {
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main.java.srcDirs += 'src/main/kotlin'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "com.example.game_template"
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// You can update the following values to match your application needs.
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// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
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// google_mobile_ads requires a minimum SDK version of 19
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minSdkVersion 19
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targetSdkVersion flutter.targetSdkVersion
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versionCode flutterVersionCode.toInteger()
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versionName flutterVersionName
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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dependencies {
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implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.game_template">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.game_template">
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<application
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android:label="game_template"
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android:name="${applicationName}"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- Specifies an Android theme to apply to this Activity as soon as
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the Android process has started. This theme is visible to the user
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while the Flutter UI initializes. After that, this theme continues
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to determine the Window background behind the Flutter UI. -->
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<meta-data
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android:name="io.flutter.embedding.android.NormalTheme"
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android:resource="@style/NormalTheme"
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/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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<!-- Google Mobile Ads -->
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<!-- TODO: Replace the sample AdMob app ID with an actual app ID.
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See README.txt for details. -->
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<meta-data
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android:name="com.google.android.gms.ads.APPLICATION_ID"
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android:value="ca-app-pub-3940256099942544~3347511713"/>
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<!-- Google Play Games -->
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<!-- Warning: Never include the Play Games app_id directly here.
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It won't work. Use the XML file in res/values. -->
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<meta-data
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android:name="com.google.android.gms.games.APP_ID"
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android:value="@string/app_id" />
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<meta-data
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android:name="com.google.android.gms.version"
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android:value="@integer/google_play_services_version" />
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<!-- Don't delete the meta-data below.
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This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
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<meta-data
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android:name="flutterEmbedding"
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android:value="2" />
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</application>
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</manifest>
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package com.example.game_template
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import io.flutter.embedding.android.FlutterActivity
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class MainActivity: FlutterActivity() {
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="?android:colorBackground" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
Loading
Loading
Loading
Loading
Loading
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Google Play game services IDs.
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TODO: When ready, update this file with actual IDs from Google Play.
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You can download this file from Google Play Console,
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in the Play Games Services section. The button is called "Get resources".
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Details in README.txt.
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-->
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<resources>
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<!--app_id-->
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<string name="app_id" translatable="false">123456789012</string>
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<!--package_name-->
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<string name="package_name" translatable="false">name.of.your.game</string>
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<!--leaderboard Something-->
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<string name="leaderboard_highest_score" translatable="false">sOmEtHiNg</string>
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</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
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<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.game_template">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>

android/build.gradle

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buildscript {
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ext.kotlin_version = '1.7.10'
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repositories {
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google()
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mavenCentral()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:7.3.0'
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classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
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}
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}
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allprojects {
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repositories {
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google()
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mavenCentral()
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}
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}
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rootProject.buildDir = '../build'
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subprojects {
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project.buildDir = "${rootProject.buildDir}/${project.name}"
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}
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subprojects {
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project.evaluationDependsOn(':app')
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}
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task clean(type: Delete) {
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delete rootProject.buildDir
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}

android/gradle.properties

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org.gradle.jvmargs=-Xmx1536M
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android.useAndroidX=true
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android.enableJetifier=true
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip

android/settings.gradle

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include ':app'
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def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
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def properties = new Properties()
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assert localPropertiesFile.exists()
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localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
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def flutterSdkPath = properties.getProperty("flutter.sdk")
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assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
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apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"

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