The SkyCoord adapter operates on the coords:Point class
Point
- axis1
- axis2
- axis3
And has logic for handling Spherical and Cartesian representations.
A nasty exception ensues if axis1 and/or axis2 have no value.
The SkyCoord instructor complains that they are not proper value types.
Another point to consider here.
Point used in Velocity context, underlying Point is still cast to a SkyCoord, but that is not really appropriate.
NOTE: SkyCoord contains position, velocity, proper motion, radial velocity together in the same Frame.