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Description
Both inventory preview and shulker preview feature use the wrong texture, and composite the textures incorrectly when using a resource pack with diegetic textures for workstations.
Replication steps:
- Minecraft 1.21.8 (but this is not version specific, very old, possibly forever)
- Minihud 0.36.3, malilib 0.25.4, fabric-api
- Install resource pack colourful containers https://modrinth.com/resourcepack/colourful-containers-gui
- Install minihud
- use shift on a non-empty shulkerbox, the pink shulkerbox texture will overlap with the colored rendering, the south-east part of the rendering doesn't use the texture.
- use the inventory preview keybind on a villager, the dispenser (dropper?) texture is used for the villager inventory, the chest texture is used for the villager trades (with a tint if BGColor is active), again south-east part of boxes do not use the texture and look odd.
- use the inventory preview keybind on a smoker, the furnace texture is used instead of the smoker texture, texture stitching is odd.
- use inventory preview on a chest, single chest use the shulkerbox texture, double chest uses the chest texture (with south-east stitching error in both case)
Potential solutions:
- use the correct texture for the correct block, instead of using a generic representative for the type (e.g., furnace for
- stitch the textures correctly, especially for the south-east corner
- stitching correctly in all cases may be difficult, potentially texture-pack dependent. Maybe disable applying the texture altogether and always render in vanilla-plain boxes mode?
Some more examples:

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