-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy pathResultPoint.cs
157 lines (139 loc) · 4.69 KB
/
ResultPoint.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace com.google.zxing
{
/// <summary> <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
/// would be the location of a finder pattern or the corner of the barcode, for example.</p>
///
/// </summary>
/// <author> Sean Owen
/// </author>
/// <author>www.Redivivus.in ([email protected]) - Ported from ZXING Java Source
/// </author>
public class ResultPoint
{
virtual public float X
{
get
{
return x;
}
}
virtual public float Y
{
get
{
return y;
}
}
//UPGRADE_NOTE: Final was removed from the declaration of 'x '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private float x;
//UPGRADE_NOTE: Final was removed from the declaration of 'y '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
private float y;
public ResultPoint(float x, float y)
{
this.x = x;
this.y = y;
}
public override bool Equals(System.Object other)
{
if (other is ResultPoint)
{
ResultPoint otherPoint = (ResultPoint) other;
return x == otherPoint.x && y == otherPoint.y;
}
return false;
}
public override int GetHashCode()
{
// Redivivus.in Java to c# Porting update
// 30/01/2010
// Commented function body
//return 31 * Float.floatToIntBits(x) + Float.floatToIntBits(y);
return 0;
}
public override System.String ToString()
{
System.Text.StringBuilder result = new System.Text.StringBuilder(25);
result.Append('(');
result.Append(x);
result.Append(',');
result.Append(y);
result.Append(')');
return result.ToString();
}
/// <summary> <p>Orders an array of three ResultPoints in an order [A,B,C] such that AB < AC and
/// BC < AC and the angle between BC and BA is less than 180 degrees.
/// </summary>
public static void orderBestPatterns(ResultPoint[] patterns)
{
// Find distances between pattern centers
float zeroOneDistance = distance(patterns[0], patterns[1]);
float oneTwoDistance = distance(patterns[1], patterns[2]);
float zeroTwoDistance = distance(patterns[0], patterns[2]);
ResultPoint pointA, pointB, pointC;
// Assume one closest to other two is B; A and C will just be guesses at first
if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance)
{
pointB = patterns[0];
pointA = patterns[1];
pointC = patterns[2];
}
else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance)
{
pointB = patterns[1];
pointA = patterns[0];
pointC = patterns[2];
}
else
{
pointB = patterns[2];
pointA = patterns[0];
pointC = patterns[1];
}
// Use cross product to figure out whether A and C are correct or flipped.
// This asks whether BC x BA has a positive z component, which is the arrangement
// we want for A, B, C. If it's negative, then we've got it flipped around and
// should swap A and C.
if (crossProductZ(pointA, pointB, pointC) < 0.0f)
{
ResultPoint temp = pointA;
pointA = pointC;
pointC = temp;
}
patterns[0] = pointA;
patterns[1] = pointB;
patterns[2] = pointC;
}
/// <returns> distance between two points
/// </returns>
public static float distance(ResultPoint pattern1, ResultPoint pattern2)
{
float xDiff = pattern1.X - pattern2.X;
float yDiff = pattern1.Y - pattern2.Y;
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
return (float) System.Math.Sqrt((double) (xDiff * xDiff + yDiff * yDiff));
}
/// <summary> Returns the z component of the cross product between vectors BC and BA.</summary>
private static float crossProductZ(ResultPoint pointA, ResultPoint pointB, ResultPoint pointC)
{
float bX = pointB.x;
float bY = pointB.y;
return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX));
}
}
}