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vis-lua.c
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vis-lua.c
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/***
* Lua Extension API for the [Vis Editor](https://github.com/martanne/vis).
*
* *WARNING:* there is no stability guarantee at this time, the API might
* change without notice!
*
* This document might be out of date, run `make luadoc` to regenerate it.
*
* @module vis
* @author Marc André Tanner
* @license ISC
* @release RELEASE
*/
#include <stddef.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <unistd.h>
#include <libgen.h>
#include <sys/types.h>
#include <pwd.h>
#include "vis-lua.h"
#include "vis-core.h"
#include "text-motions.h"
#include "util.h"
#ifndef VIS_PATH
#define VIS_PATH "/usr/local/share/vis"
#endif
#define VIS_LUA_TYPE_VIS "vis"
#define VIS_LUA_TYPE_WIN_OPTS "winoptions"
#define VIS_LUA_TYPE_VIS_OPTS "visoptions"
#define VIS_LUA_TYPE_FILE "file"
#define VIS_LUA_TYPE_TEXT "text"
#define VIS_LUA_TYPE_MARK "mark"
#define VIS_LUA_TYPE_MARKS "marks"
#define VIS_LUA_TYPE_WINDOW "window"
#define VIS_LUA_TYPE_SELECTION "selection"
#define VIS_LUA_TYPE_SELECTIONS "selections"
#define VIS_LUA_TYPE_UI "ui"
#define VIS_LUA_TYPE_REGISTERS "registers"
#define VIS_LUA_TYPE_KEYACTION "keyaction"
#ifndef DEBUG_LUA
#define DEBUG_LUA 0
#endif
#if DEBUG_LUA
#define debug(...) do { printf(__VA_ARGS__); fflush(stdout); } while (0)
#else
#define debug(...) do { } while (0)
#endif
#if !CONFIG_LUA
bool vis_lua_path_add(Vis *vis, const char *path) { return true; }
bool vis_lua_paths_get(Vis *vis, char **lpath, char **cpath) { return false; }
void vis_lua_process_response(Vis *vis, const char *name,
char *buffer, size_t len, ResponseType rtype) { }
#else
#if DEBUG_LUA
static void stack_dump_entry(lua_State *L, int i) {
int t = lua_type(L, i);
switch (t) {
case LUA_TNIL:
printf("nil");
break;
case LUA_TBOOLEAN:
printf(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TLIGHTUSERDATA:
printf("lightuserdata(%p)", lua_touserdata(L, i));
break;
case LUA_TNUMBER:
printf("%g", lua_tonumber(L, i));
break;
case LUA_TSTRING:
printf("`%s'", lua_tostring(L, i));
break;
case LUA_TTABLE:
printf("table[");
lua_pushnil(L); /* first key */
while (lua_next(L, i > 0 ? i : i - 1)) {
stack_dump_entry(L, -2);
printf("=");
stack_dump_entry(L, -1);
printf(",");
lua_pop(L, 1); /* remove value, keep key */
}
printf("]");
break;
case LUA_TUSERDATA:
printf("userdata(%p)", lua_touserdata(L, i));
break;
default: /* other values */
printf("%s", lua_typename(L, t));
break;
}
}
static void stack_dump(lua_State *L, const char *format, ...) {
va_list ap;
va_start(ap, format);
vprintf(format, ap);
va_end(ap);
int top = lua_gettop(L);
for (int i = 1; i <= top; i++) {
printf("%d: ", i);
stack_dump_entry(L, i);
printf("\n");
}
printf("\n\n");
fflush(stdout);
}
#endif
static int panic_handler(lua_State *L) {
void *ud = NULL;
lua_getallocf(L, &ud);
if (ud) {
Vis *vis = ud;
vis->lua = NULL;
const char *msg = NULL;
if (lua_type(L, -1) == LUA_TSTRING)
msg = lua_tostring(L, -1);
vis_info_show(vis, "Fatal Lua error: %s", msg ? msg : "unknown reason");
lua_close(L);
if (vis->running)
siglongjmp(vis->sigbus_jmpbuf, 1);
}
return 0;
}
static int error_handler(lua_State *L) {
Vis *vis = lua_touserdata(L, lua_upvalueindex(1));
if (vis->errorhandler)
return 1;
vis->errorhandler = true;
size_t len;
const char *msg = lua_tostring(L, 1);
if (msg)
luaL_traceback(L, L, msg, 1);
msg = lua_tolstring(L, 1, &len);
vis_message_show(vis, msg);
vis->errorhandler = false;
return 1;
}
static int pcall(Vis *vis, lua_State *L, int nargs, int nresults) {
/* insert a custom error function below all arguments */
int msgh = lua_gettop(L) - nargs;
lua_pushlightuserdata(L, vis);
lua_pushcclosure(L, error_handler, 1);
lua_insert(L, msgh);
int ret = lua_pcall(L, nargs, nresults, msgh);
lua_remove(L, msgh);
return ret;
}
/* expects a lua function at stack position `narg` and stores a
* reference to it in the registry. The return value can be used
* to look it up.
*
* registry["vis.functions"][(void*)(function)] = function
*/
static const void *func_ref_new(lua_State *L, int narg) {
const void *addr = lua_topointer(L, narg);
if (!lua_isfunction(L, narg) || !addr)
luaL_argerror(L, narg, "function expected");
lua_getfield(L, LUA_REGISTRYINDEX, "vis.functions");
lua_pushlightuserdata(L, (void*)addr);
lua_pushvalue(L, narg);
lua_settable(L, -3);
lua_pop(L, 1);
return addr;
}
/* retrieve function from registry and place it at the top of the stack */
static bool func_ref_get(lua_State *L, const void *addr) {
if (!addr)
return false;
lua_getfield(L, LUA_REGISTRYINDEX, "vis.functions");
lua_pushlightuserdata(L, (void*)addr);
lua_gettable(L, -2);
lua_remove(L, -2);
if (!lua_isfunction(L, -1)) {
lua_pop(L, 1);
return false;
}
return true;
}
/* creates a new metatable for a given type and stores a mapping:
*
* registry["vis.types"][metatable] = type
*
* leaves the metatable at the top of the stack.
*/
static void obj_type_new(lua_State *L, const char *type) {
luaL_newmetatable(L, type);
lua_getglobal(L, "vis");
if (!lua_isnil(L, -1)) {
lua_getfield(L, -1, "types");
lua_pushvalue(L, -3);
lua_setfield(L, -2, type);
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, "vis.types");
lua_pushvalue(L, -2);
lua_pushstring(L, type);
lua_settable(L, -3);
lua_pop(L, 1);
}
/* get type of userdatum at the top of the stack:
*
* return registry["vis.types"][getmetatable(userdata)]
*/
const char *obj_type_get(lua_State *L) {
if (lua_isnil(L, -1))
return "nil";
lua_getfield(L, LUA_REGISTRYINDEX, "vis.types");
lua_getmetatable(L, -2);
lua_gettable(L, -2);
// XXX: in theory string might become invalid when popped from stack
const char *type = lua_tostring(L, -1);
lua_pop(L, 2);
return type;
}
static void *obj_new(lua_State *L, size_t size, const char *type) {
void *obj = lua_newuserdata(L, size);
luaL_getmetatable(L, type);
lua_setmetatable(L, -2);
lua_newtable(L);
lua_setuservalue(L, -2);
return obj;
}
/* returns registry["vis.objects"][addr] if it is of correct type */
static void *obj_ref_get(lua_State *L, void *addr, const char *type) {
lua_getfield(L, LUA_REGISTRYINDEX, "vis.objects");
lua_pushlightuserdata(L, addr);
lua_gettable(L, -2);
lua_remove(L, -2);
if (lua_isnil(L, -1)) {
debug("get: vis.objects[%p] = nil\n", addr);
lua_pop(L, 1);
return NULL;
}
if (DEBUG_LUA) {
const char *actual_type = obj_type_get(L);
if (strcmp(type, actual_type) != 0)
debug("get: vis.objects[%p] = %s (BUG: expected %s)\n", addr, actual_type, type);
void **handle = luaL_checkudata(L, -1, type);
if (!handle)
debug("get: vis.objects[%p] = %s (BUG: invalid handle)\n", addr, type);
else if (*handle != addr)
debug("get: vis.objects[%p] = %s (BUG: handle mismatch %p)\n", addr, type, *handle);
}
/* verify that obj is correct type then unmodify the stack */
luaL_checkudata(L, -1, type);
lua_pop(L, 1);
return addr;
}
/* expects a userdatum at the top of the stack and sets
*
* registry["vis.objects"][addr] = userdata
*/
static void obj_ref_set(lua_State *L, void *addr) {
//debug("set: vis.objects[%p] = %s\n", addr, obj_type_get(L));
lua_getfield(L, LUA_REGISTRYINDEX, "vis.objects");
lua_pushlightuserdata(L, addr);
lua_pushvalue(L, -3);
lua_settable(L, -3);
lua_pop(L, 1);
}
/* invalidates an object reference
*
* registry["vis.objects"][addr] = nil
*/
static void obj_ref_free(lua_State *L, void *addr) {
if (DEBUG_LUA) {
lua_getfield(L, LUA_REGISTRYINDEX, "vis.objects");
lua_pushlightuserdata(L, addr);
lua_gettable(L, -2);
lua_remove(L, -2);
if (lua_isnil(L, -1))
debug("free-unused: %p\n", addr);
else
debug("free: vis.objects[%p] = %s\n", addr, obj_type_get(L));
lua_pop(L, 1);
}
lua_pushnil(L);
obj_ref_set(L, addr);
}
/* creates a new object reference of given type if it does not already exist in the registry:
*
* if (registry["vis.types"][metatable(registry["vis.objects"][addr])] != type) {
* // XXX: should not happen
* registry["vis.objects"][addr] = new_obj(addr, type)
* }
* return registry["vis.objects"][addr];
*/
static void *obj_ref_new(lua_State *L, void *addr, const char *type) {
if (!addr) {
lua_pushnil(L);
return NULL;
}
lua_getfield(L, LUA_REGISTRYINDEX, "vis.objects");
lua_pushlightuserdata(L, addr);
lua_gettable(L, -2);
lua_remove(L, -2);
const char *old_type = obj_type_get(L);
if (strcmp(type, old_type) == 0) {
debug("new: vis.objects[%p] = %s (returning existing object)\n", addr, old_type);
void **handle = luaL_checkudata(L, -1, type);
if (!handle)
debug("new: vis.objects[%p] = %s (BUG: invalid handle)\n", addr, old_type);
else if (*handle != addr)
debug("new: vis.objects[%p] = %s (BUG: handle mismatch %p)\n", addr, old_type, *handle);
return addr;
}
if (!lua_isnil(L, -1))
debug("new: vis.objects[%p] = %s (WARNING: changing object type from %s)\n", addr, type, old_type);
else
debug("new: vis.objects[%p] = %s (creating new object)\n", addr, type);
lua_pop(L, 1);
void **handle = obj_new(L, sizeof(addr), type);
obj_ref_set(L, addr);
*handle = addr;
return addr;
}
/* (type) check validity of object reference at stack location `idx' and retrieve it */
static void *obj_ref_check(lua_State *L, int idx, const char *type) {
void **addr = luaL_checkudata(L, idx, type);
if (!obj_ref_get(L, *addr, type))
luaL_argerror(L, idx, "invalid object reference");
return *addr;
}
static void *obj_ref_check_containerof(lua_State *L, int idx, const char *type, size_t offset) {
void *obj = obj_ref_check(L, idx, type);
return obj ? ((char*)obj-offset) : obj;
}
static void *obj_lightref_new(lua_State *L, void *addr, const char *type) {
if (!addr)
return NULL;
void **handle = obj_new(L, sizeof(addr), type);
*handle = addr;
return addr;
}
static void *obj_lightref_check(lua_State *L, int idx, const char *type) {
void **addr = luaL_checkudata(L, idx, type);
return *addr;
}
static int index_common(lua_State *L) {
lua_getmetatable(L, 1);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (lua_isnil(L, -1)) {
lua_getuservalue(L, 1);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
}
return 1;
}
static int newindex_common(lua_State *L) {
lua_getuservalue(L, 1);
lua_pushvalue(L, 2);
lua_pushvalue(L, 3);
lua_settable(L, -3);
return 0;
}
static size_t getpos(lua_State *L, int narg) {
return lua_tounsigned(L, narg);
}
static size_t checkpos(lua_State *L, int narg) {
lua_Number n = luaL_checknumber(L, narg);
/* on most systems SIZE_MAX can't be represented in lua_Number.
* using < avoids undefined behaviour when n == SIZE_MAX+1
* which can be represented in lua_Number
*/
if (n >= 0 && n < (lua_Number)SIZE_MAX && n == (size_t)n)
return n;
return luaL_argerror(L, narg, "expected position, got number");
}
static void pushpos(lua_State *L, size_t pos) {
if (pos == EPOS)
lua_pushnil(L);
else
lua_pushunsigned(L, pos);
}
static void pushrange(lua_State *L, Filerange *r) {
if (!r || !text_range_valid(r)) {
lua_pushnil(L);
return;
}
lua_createtable(L, 0, 2);
lua_pushstring(L, "start");
lua_pushunsigned(L, r->start);
lua_settable(L, -3);
lua_pushstring(L, "finish");
lua_pushunsigned(L, r->end);
lua_settable(L, -3);
}
static Filerange getrange(lua_State *L, int index) {
Filerange range = text_range_empty();
if (lua_istable(L, index)) {
lua_getfield(L, index, "start");
range.start = checkpos(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "finish");
range.end = checkpos(L, -1);
lua_pop(L, 1);
} else {
range.start = checkpos(L, index);
range.end = range.start + checkpos(L, index+1);
}
return range;
}
static const char *keymapping(Vis *vis, const char *keys, const Arg *arg) {
lua_State *L = vis->lua;
if (!func_ref_get(L, arg->v))
return keys;
lua_pushstring(L, keys);
if (pcall(vis, L, 1, 1) != 0)
return keys;
if (lua_type(L, -1) != LUA_TNUMBER)
return keys; /* invalid or no return value, assume zero */
lua_Number number = lua_tonumber(L, -1);
lua_Integer integer = lua_tointeger(L, -1);
if (number != integer)
return keys;
if (integer < 0)
return NULL; /* need more input */
size_t len = integer;
size_t max = strlen(keys);
return (len <= max) ? keys+len : keys;
}
/***
* The main editor object.
* @type Vis
*/
/***
* Version information.
* @tfield string VERSION
* version information in `git describe` format, same as reported by `vis -v`.
*/
/***
* Lua API object types
* @field types meta tables of userdata objects used for type checking
* @local
*/
/***
* User interface.
* @tfield Ui ui the user interface being used
*/
/***
* Mode constants.
* @tfield modes modes
*/
/***
* Events.
* @tfield events events
*/
/***
* Registers.
* @field registers array to access the register by single letter name
*/
/***
* Scintillua lexer module.
* @field lexers might be `nil` if module is not found
*/
/***
* LPeg lexer module.
* @field lpeg might be `nil` if module is not found
*/
/***
* Current count.
* @tfield int count the specified count for the current command or `nil` if none was given
*/
/***
* Create an iterator over all windows.
* @function windows
* @return the new iterator
* @see win
* @usage
* for win in vis:windows() do
* -- do something with win
* end
*/
static int windows_iter(lua_State *L);
static int windows(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
Win **handle = lua_newuserdata(L, sizeof *handle), *next;
for (next = vis->windows; next && next->file->internal; next = next->next);
*handle = next;
lua_pushcclosure(L, windows_iter, 1);
return 1;
}
static int windows_iter(lua_State *L) {
Win **handle = lua_touserdata(L, lua_upvalueindex(1));
if (!*handle)
return 0;
Win *win = obj_ref_new(L, *handle, VIS_LUA_TYPE_WINDOW), *next;
if (win) {
for (next = win->next; next && next->file->internal; next = next->next);
*handle = next;
}
return 1;
}
/***
* Create an iterator over all files.
* @function files
* @return the new iterator
* @usage
* for file in vis:files() do
* -- do something with file
* end
*/
static int files_iter(lua_State *L);
static int files(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
File **handle = lua_newuserdata(L, sizeof *handle);
*handle = vis->files;
lua_pushcclosure(L, files_iter, 1);
return 1;
}
static int files_iter(lua_State *L) {
File **handle = lua_touserdata(L, lua_upvalueindex(1));
if (!*handle)
return 0;
File *file = obj_ref_new(L, *handle, VIS_LUA_TYPE_FILE);
if (file)
*handle = file->next;
return 1;
}
/***
* Create an iterator over all mark names.
* @function mark_names
* @return the new iterator
* @usage
* local marks = vis.win.marks
* for name in vis:mark_names() do
* local mark = marks[name]
* for i = 1, #mark do
* -- do something with: name, mark[i].start, mark[i].finish
* end
* end
*/
static int mark_names_iter(lua_State *L);
static int mark_names(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
lua_pushlightuserdata(L, vis);
enum VisMark *handle = lua_newuserdata(L, sizeof *handle);
*handle = 0;
lua_pushcclosure(L, mark_names_iter, 2);
return 1;
}
static int mark_names_iter(lua_State *L) {
Vis *vis = lua_touserdata(L, lua_upvalueindex(1));
enum VisMark *handle = lua_touserdata(L, lua_upvalueindex(2));
char mark = vis_mark_to(vis, *handle);
if (mark) {
lua_pushlstring(L, &mark, 1);
(*handle)++;
return 1;
}
return 0;
}
/***
* Create an iterator over all register names.
* @function register_names
* @return the new iterator
* @usage
* for name in vis:register_names() do
* local reg = vis.registers[name]
* for i = 1, #reg do
* -- do something with register value reg[i]
* end
* end
*/
static int register_names_iter(lua_State *L);
static int register_names(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
lua_pushlightuserdata(L, vis);
enum VisRegister *handle = lua_newuserdata(L, sizeof *handle);
*handle = 0;
lua_pushcclosure(L, register_names_iter, 2);
return 1;
}
static int register_names_iter(lua_State *L) {
Vis *vis = lua_touserdata(L, lua_upvalueindex(1));
enum VisRegister *handle = lua_touserdata(L, lua_upvalueindex(2));
char reg = vis_register_to(vis, *handle);
if (reg) {
lua_pushlstring(L, ®, 1);
(*handle)++;
return 1;
}
return 0;
}
/***
* Execute a `:`-command.
* @function command
* @tparam string command the command to execute
* @treturn bool whether the command succeeded
* @usage
* vis:command("set number")
*/
static int command(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
const char *cmd = luaL_checkstring(L, 2);
bool ret = vis_cmd(vis, cmd);
lua_pushboolean(L, ret);
return 1;
}
/***
* Display a short message.
*
* The single line message will be displayed at the bottom of
* the screen and automatically hidden once a key is pressed.
*
* @function info
* @tparam string message the message to display
*/
static int info(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
const char *msg = luaL_checkstring(L, 2);
vis_info_show(vis, "%s", msg);
return 0;
}
/***
* Display a multi line message.
*
* Opens a new window and displays an arbitrarily long message.
*
* @function message
* @tparam string message the message to display
*/
static int message(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
const char *msg = luaL_checkstring(L, 2);
vis_message_show(vis, msg);
return 0;
}
/***
* Register a Lua function as key action.
* @function action_register
* @tparam string name the name of the action, can be referred to in key bindings as `<name>` pseudo key
* @tparam Function func the lua function implementing the key action (see @{keyhandler})
* @tparam[opt] string help the single line help text as displayed in `:help`
* @treturn KeyAction action the registered key action
* @see Vis:map
* @see Window:map
*/
static int action_register(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
const char *name = luaL_checkstring(L, 2);
const void *func = func_ref_new(L, 3);
const char *help = luaL_optstring(L, 4, NULL);
KeyAction *action = vis_action_new(vis, name, help, keymapping, (Arg){ .v = func });
if (!action)
goto err;
if (!vis_action_register(vis, action))
goto err;
obj_ref_new(L, action, VIS_LUA_TYPE_KEYACTION);
return 1;
err:
vis_action_free(vis, action);
lua_pushnil(L);
return 1;
}
static int keymap(lua_State *L, Vis *vis, Win *win) {
int mode = luaL_checkint(L, 2);
const char *key = luaL_checkstring(L, 3);
const char *help = luaL_optstring(L, 5, NULL);
KeyBinding *binding = vis_binding_new(vis);
if (!binding)
goto err;
if (lua_isstring(L, 4)) {
const char *alias = luaL_checkstring(L, 4);
if (!(binding->alias = strdup(alias)))
goto err;
} else if (lua_isfunction(L, 4)) {
const void *func = func_ref_new(L, 4);
if (!(binding->action = vis_action_new(vis, NULL, help, keymapping, (Arg){ .v = func })))
goto err;
} else if (lua_isuserdata(L, 4)) {
binding->action = obj_ref_check(L, 4, VIS_LUA_TYPE_KEYACTION);
} else {
goto err;
}
if (win) {
if (!vis_window_mode_map(win, mode, true, key, binding))
goto err;
} else {
if (!vis_mode_map(vis, mode, true, key, binding))
goto err;
}
lua_pushboolean(L, true);
return 1;
err:
vis_binding_free(vis, binding);
lua_pushboolean(L, false);
return 1;
}
/***
* Map a key to a Lua function.
*
* Creates a new key mapping in a given mode.
*
* @function map
* @tparam int mode the mode to which the mapping should be added
* @tparam string key the key to map
* @tparam function func the Lua function to handle the key mapping (see @{keyhandler})
* @tparam[opt] string help the single line help text as displayed in `:help`
* @treturn bool whether the mapping was successfully established
* @see Window:map
* @usage
* vis:map(vis.modes.INSERT, "<C-k>", function(keys)
* if #keys < 2 then
* return -1 -- need more input
* end
* local digraph = keys:sub(1, 2)
* if digraph == "l*" then
* vis:feedkeys('λ')
* return 2 -- consume 2 bytes of input
* end
* end, "Insert digraph")
*/
/***
* Setup a key alias.
*
* This is equivalent to `vis:command('map! mode key alias')`.
*
* Mappings are always recursive!
* @function map
* @tparam int mode the mode to which the mapping should be added
* @tparam string key the key to map
* @tparam string alias the key to map to
* @treturn bool whether the mapping was successfully established
* @see Window:map
* @usage
* vis:map(vis.modes.NORMAL, "j", "k")
*/
/***
* Map a key to a key action.
*
* @function map
* @tparam int mode the mode to which the mapping should be added
* @tparam string key the key to map
* @param action the action to map
* @treturn bool whether the mapping was successfully established
* @see Window:map
* @usage
* local action = vis:action_register("info", function()
* vis:info("Mapping works!")
* end, "Info message help text")
* vis:map(vis.modes.NORMAL, "gh", action)
* vis:map(vis.modes.NORMAL, "gl", action)
*/
static int map(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
return keymap(L, vis, NULL);
}
/***
* Unmap a global key binding.
*
* @function unmap
* @tparam int mode the mode from which the mapping should be removed
* @tparam string key the mapping to remove
* @treturn bool whether the mapping was successfully removed
* @see Window:unmap
*/
static int keyunmap(lua_State *L, Vis *vis, Win *win) {
enum VisMode mode = luaL_checkint(L, 2);
const char *key = luaL_checkstring(L, 3);
bool ret;
if (!win)
ret = vis_mode_unmap(vis, mode, key);
else
ret = vis_window_mode_unmap(win, mode, key);
lua_pushboolean(L, ret);
return 1;
}
static int unmap(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
return keyunmap(L, vis, NULL);
}
/***
* Get all currently active mappings of a mode.
*
* @function mappings
* @tparam int mode the mode to query
* @treturn table the active mappings and their associated help texts
* @usage
* local bindings = vis:mappings(vis.modes.NORMAL)
* for key, help in pairs(bindings) do
* -- do something
* end
* @see Vis:map
*/
static bool binding_collect(const char *key, void *value, void *ctx) {
lua_State *L = ctx;
KeyBinding *binding = value;
lua_getfield(L, -1, key);
bool new = lua_isnil(L, -1);
lua_pop(L, 1);
if (new) {
const char *help = binding->alias ? binding->alias : VIS_HELP_USE(binding->action->help);
lua_pushstring(L, help ? help : "");
lua_setfield(L, -2, key);
}
return true;
}
static int mappings(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
lua_newtable(L);
for (Mode *mode = mode_get(vis, luaL_checkint(L, 2)); mode; mode = mode->parent) {
if (!mode->bindings)
continue;
map_iterate(mode->bindings, binding_collect, vis->lua);
}
return 1;
}
/***
* Execute a motion.
*
* @function motion
* @tparam int id the id of the motion to execute
* @treturn bool whether the id was valid
* @local
*/
static int motion(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
enum VisMotion id = luaL_checkunsigned(L, 2);
// TODO handle var args?
lua_pushboolean(L, vis && vis_motion(vis, id));
return 1;
}
static size_t motion_lua(Vis *vis, Win *win, void *data, size_t pos) {
lua_State *L = vis->lua;
if (!L || !func_ref_get(L, data) || !obj_ref_new(L, win, VIS_LUA_TYPE_WINDOW))
return EPOS;
lua_pushunsigned(L, pos);
if (pcall(vis, L, 2, 1) != 0)
return EPOS;
return getpos(L, -1);
}
/***
* Register a custom motion.
*
* @function motion_register
* @tparam function motion the Lua function implementing the motion
* @treturn int the associated motion id, or `-1` on failure
* @see motion, motion_new
* @local
* @usage
* -- custom motion advancing to the next byte
* local id = vis:motion_register(function(win, pos)
* return pos+1
* end)
*/
static int motion_register(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
const void *func = func_ref_new(L, 2);
int id = vis_motion_register(vis, (void*)func, motion_lua);
lua_pushinteger(L, id);
return 1;
}
/***
* Execute an operator.
*
* @function operator
* @tparam int id the id of the operator to execute
* @treturn bool whether the id was valid
* @local
*/
static int operator(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
enum VisOperator id = luaL_checkunsigned(L, 2);
// TODO handle var args?
lua_pushboolean(L, vis && vis_operator(vis, id));
return 1;
}
static size_t operator_lua(Vis *vis, Text *text, OperatorContext *c) {
lua_State *L = vis->lua;
if (!L || !func_ref_get(L, c->context))
return EPOS;
File *file = vis->files;
while (file && (file->internal || file->text != text))
file = file->next;
if (!file || !obj_ref_new(L, file, VIS_LUA_TYPE_FILE))
return EPOS;
pushrange(L, &c->range);
pushpos(L, c->pos);
if (pcall(vis, L, 3, 1) != 0)
return EPOS;
return getpos(L, -1);
}
/***
* Register a custom operator.
*
* @function operator_register
* @tparam function operator the Lua function implementing the operator
* @treturn int the associated operator id, or `-1` on failure
* @see operator, operator_new
* @local
* @usage
* -- custom operator replacing every 'a' with 'b'
* local id = vis:operator_register(function(file, range, pos)
* local data = file:content(range)
* data = data:gsub("a", "b")
* file:delete(range)
* file:insert(range.start, data)
* return range.start -- new cursor location
* end)
*/
static int operator_register(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
const void *func = func_ref_new(L, 2);
int id = vis_operator_register(vis, operator_lua, (void*)func);
lua_pushinteger(L, id);
return 1;
}
/***
* Execute a text object.
*
* @function textobject
* @tparam int id the id of the text object to execute
* @treturn bool whether the id was valid
* @see textobject_register, textobject_new
* @local
*/
static int textobject(lua_State *L) {
Vis *vis = obj_ref_check(L, 1, "vis");
enum VisTextObject id = luaL_checkunsigned(L, 2);
lua_pushboolean(L, vis_textobject(vis, id));
return 1;
}
static Filerange textobject_lua(Vis *vis, Win *win, void *data, size_t pos) {
lua_State *L = vis->lua;
if (!L || !func_ref_get(L, data) || !obj_ref_new(L, win, VIS_LUA_TYPE_WINDOW))
return text_range_empty();
lua_pushunsigned(L, pos);