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uint32.go
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uint32.go
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// Code generated by 'go generate'
package optional
import (
"encoding/json"
"errors"
)
// Uint32 is an optional uint32.
type Uint32 struct {
value *uint32
}
// NewUint32 creates an optional.Uint32 from a uint32.
func NewUint32(v uint32) Uint32 {
return Uint32{&v}
}
// NewUint32FromPtr creates an optional.Uint32 from a uint32 pointer.
func NewUint32FromPtr(v *uint32) Uint32 {
if v == nil {
return Uint32{}
}
return NewUint32(*v)
}
// Set sets the uint32 value.
func (u *Uint32) Set(v uint32) {
u.value = &v
}
// ToPtr returns a *uint32 of the value or nil if not present.
func (u Uint32) ToPtr() *uint32 {
if !u.Present() {
return nil
}
v := *u.value
return &v
}
// Get returns the uint32 value or an error if not present.
func (u Uint32) Get() (uint32, error) {
if !u.Present() {
var zero uint32
return zero, errors.New("value not present")
}
return *u.value, nil
}
// MustGet returns the uint32 value or panics if not present.
func (u Uint32) MustGet() uint32 {
if !u.Present() {
panic("value not present")
}
return *u.value
}
// Present returns whether or not the value is present.
func (u Uint32) Present() bool {
return u.value != nil
}
// OrElse returns the uint32 value or a default value if the value is not present.
func (u Uint32) OrElse(v uint32) uint32 {
if u.Present() {
return *u.value
}
return v
}
// If calls the function f with the value if the value is present.
func (u Uint32) If(fn func(uint32)) {
if u.Present() {
fn(*u.value)
}
}
func (u Uint32) MarshalJSON() ([]byte, error) {
if u.Present() {
return json.Marshal(u.value)
}
return json.Marshal(nil)
}
func (u *Uint32) UnmarshalJSON(data []byte) error {
if string(data) == "null" {
u.value = nil
return nil
}
var value uint32
if err := json.Unmarshal(data, &value); err != nil {
return err
}
u.value = &value
return nil
}