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matrix.c
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98 lines (79 loc) · 2.19 KB
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/*
* GLOMP - transparent multipipe OpenGL
* Copyright (C) 2007 the GLOMP team (see AUTHORS)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib_funcs.h"
#include "overrides.h"
#include "tile_screen.h"
void glLoadMatrixf(const GLfloat * m)
{
int sizep;
int fnum=OVERRIDE_BASE+50;
GLint mode;
if(DEBUG){printf("serveur glLoadMatrixf\n");}
fifo_output(&cmd_fifo,&fnum,sizeof(fnum));
sizep=4*16;
fifo_output(&cmd_fifo,m,sizep);
lib_glGetIntegerv(GL_MATRIX_MODE,&mode);
if (mode==GL_PROJECTION)
tile_screen_glLoadMatrixf(client_num,m);
else
lib_glLoadMatrixf(m);
return ;
}
void GLOMPglLoadMatrixf()
{
int sizep;
GLfloat m[16];
GLint mode;
sizep=4*16;
fifo_input(&cmd_fifo,m,sizep);
lib_glGetIntegerv(GL_MATRIX_MODE,&mode);
if (mode==GL_PROJECTION)
tile_screen_glLoadMatrixf(client_num,m);
else
lib_glLoadMatrixf(m);
}
void glLoadMatrixd(const GLdouble * m)
{
int sizep;
int fnum=OVERRIDE_BASE+51;
GLint mode;
if(DEBUG){printf("serveur glLoadMatrixd\n");}
fifo_output(&cmd_fifo,&fnum,sizeof(fnum));
sizep=8*16;
fifo_output(&cmd_fifo,m,sizep);
lib_glGetIntegerv(GL_MATRIX_MODE,&mode);
if (mode==GL_PROJECTION)
tile_screen_glLoadMatrixd(client_num,m);
else
lib_glLoadMatrixd(m);
return ;
}
void GLOMPglLoadMatrixd()
{
int sizep;
GLdouble m[16];
GLint mode;
sizep=8*16;
fifo_input(&cmd_fifo,m,sizep);
lib_glGetIntegerv(GL_MATRIX_MODE,&mode);
if (mode==GL_PROJECTION)
tile_screen_glLoadMatrixd(client_num,m);
else
lib_glLoadMatrixd(m);
}