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This repository was archived by the owner on Sep 24, 2020. It is now read-only.
Have a real use for /war, have a war system that does these things:
Records everything into MySQL, wars, PVP, who killed who, who won/loss
Is limited to not have constant wars one after another.
A war is broken up into fights, when a war happens a fight can be started that puts everyone in an area, a WG area? that they can then fight it out, the winner of that fight gets a point.
-- Points accumulate over time to win the war
-- Once a war is won, some land is given over via WG or even better griefprevention (if integration is added)
Even if just to start the wars & fights were recorded, so then players could do PVP between crews and have statistics for winning and loosing wars.
Have a real use for /war, have a war system that does these things:
-- Points accumulate over time to win the war
-- Once a war is won, some land is given over via WG or even better griefprevention (if integration is added)
Even if just to start the wars & fights were recorded, so then players could do PVP between crews and have statistics for winning and loosing wars.