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The only example currently has no notion about how to use the library. There should be a more involved example available that doesn't necessarily use a renderer (Such as #133) but still uses most, if not all, of the functionality present in the library.
The text was updated successfully, but these errors were encountered:
The last example I'd like to fit in would be a bevy one, which would entirely showcase the VFS system (And will most definitely discover new interface issues we'll have to tackle)
That should be it. If the crate's good for bevy, ggez and SFML, then it should be viable with any other game engine crate, given the difference between all of the ones we'll have.
The only example currently has no notion about how to use the library. There should be a more involved example available that doesn't necessarily use a renderer (Such as #133) but still uses most, if not all, of the functionality present in the library.
The text was updated successfully, but these errors were encountered: