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DoorTrigger.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DoorTrigger : MonoBehaviour
{
public GameObject enemy;
public GameObject enemy2;
// Start is called before the first frame update
void Start()
{
// enemy = GameObject.FindWithTag("Enemy");
// enemy2 = GameObject.FindWithTag("Enemy (1)");
}
public void restart()
{
SceneManager.LoadScene("SampleScene");
}
/// <summary>
/// Determines if player win's by checking if both the enemies are dead and restarts the game
/// </summary>
void OnTriggerEnter(Collider other)
{
if ((other.tag == "Player") &&(enemy.GetComponent<Enemy>().dead_or_not() == true)&&(enemy2.GetComponent<Enemy>().dead_or_not() == true))
{
print("Won!!!");
Invoke("restart", 10);
}
else
{
print("Still enemies alive!!!");
}
}
// Update is called once per frame
void Update()
{
}
}