Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sentinel (Statue) Monster #27

Open
madrury opened this issue Apr 9, 2021 · 0 comments
Open

Sentinel (Statue) Monster #27

madrury opened this issue Apr 9, 2021 · 0 comments
Labels
enhancement New feature or request monster A new antagonist for the dungeon.

Comments

@madrury
Copy link
Owner

madrury commented Apr 9, 2021

Disguises itself as a statue, but then animates into a slow moving, invulnerable foe when the player is near.

Needed Components.

  • Dormant: Monsters with this component skip all their turns.
  • AnimateWhenPlayerIsNear: Remove the dormant status when the player approaches.
  • SkipEveryOtherTurn: What it says 😄
@madrury madrury added enhancement New feature or request monster A new antagonist for the dungeon. labels Apr 9, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request monster A new antagonist for the dungeon.
Projects
None yet
Development

No branches or pull requests

1 participant