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Disguises itself as a statue, but then animates into a slow moving, invulnerable foe when the player is near.
Dormant
AnimateWhenPlayerIsNear
SkipEveryOtherTurn
The text was updated successfully, but these errors were encountered:
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Disguises itself as a statue, but then animates into a slow moving, invulnerable foe when the player is near.
Needed Components.
Dormant
: Monsters with this component skip all their turns.AnimateWhenPlayerIsNear
: Remove the dormant status when the player approaches.SkipEveryOtherTurn
: What it says 😄The text was updated successfully, but these errors were encountered: