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Since we create melee attack animations when the attack happens, not when damage is applied, it is possible for all damage to be defended against (for example, if the target is wearing armor) and still trigger the animation.
The text was updated successfully, but these errors were encountered:
Since we create melee attack animations when the attack happens, not when damage is applied, it is possible for all damage to be defended against (for example, if the target is wearing armor) and still trigger the animation.
The text was updated successfully, but these errors were encountered: