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<!DOCTYPE html>
<html>
<head>
<title>Machine Agency</title>
<link rel="icon" href="assets/img/favicon.ico" type="image/x-icon" />
<link rel="stylesheet" href="style.css" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta charset="UTF-8" />
<meta property="og:title" content="Machine Agency" />
<meta property="og:type" content="website" />
<meta property="og:url" content="http://depts.washington.edu/machines" />
<meta property="og:image" content="assets/img/stages.jpg" />
</head>
<body>
<section class="main-container-section">
<div class="page-headline padding-bottom-half">Machine Agency</div>
<div class="page-subheadline padding-bottom-std">
<a href="https://hcde.washington.edu"
>Human Centered Design and Engineering</a
>,
<a href="https://uw.edu">University of Washington</a>
</div>
<div class="headline padding-bottom-half">Bibliography</div>
<div class="paragraph-text">
In Machine Agency, we draw extensively from prior research! Sometimes to
learn about other methods, application areas, or ways of evaluating
contributions. This bibliography includes some papers we think are
important, loosely organized into categories.
</div>
<div class="category-header">HCI Contributions and Evaluation</div>
<div class="paper-list">
What is an HCI research contribution? These papers discuss types of
contributions and evaluation strategies for them.
<ul>
<li>
Wobbrock, Jacob O., and Julie A. Kientz. "Research contributions in
human-computer interaction." <i>interactions</i> 23, no. 3 (2016):
38-44.
</li>
<li>
Ledo, David, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora
Oehlberg, and Saul Greenberg. "Evaluation strategies for HCI toolkit
research." In
<i
>Proceedings of the 2018 CHI Conference on Human Factors in
Computing Systems</i
>, pp. 1-17. 2018.
</li>
<li>
Greenberg, Saul, and Bill Buxton. "Usability evaluation considered
harmful (some of the time)." In
<i
>Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems</i
>, pp. 111-120. 2008.
</li>
<li>
Olsen, Dan R. 2007. "Evaluating user interface systems research." In
<i
>Proceedings of the 20th Annual ACM Symposium on User Interface
Software and Technology (UIST ’07)</i
>, 251–258.
<a href="https://doi.org/10.1145/1294211.1294256"
>https://doi.org/10.1145/1294211.1294256</a
>
</li>
</ul>
</div>
<div class="category-header">Ubicomp & Tangible Computing</div>
<div class="paper-list">
The field of HCI has shifted several times, including a shift in the 90s
towards tangible and ubiquitous computing. These shifts were often
demarcated by opinion pieces such as these!
<ul>
<li>
Weiser, Mark. "The Computer for the 21st Century."
<i>Scientific American</i> 265, no. 3 (1991): 94-105.
</li>
<li>
Ishii, Hiroshi, and Brygg Ullmer. "Tangible bits: towards seamless
interfaces between people, bits and atoms." In
<i
>Proceedings of the ACM SIGCHI Conference on Human Factors in
Computing Systems</i
>, pp. 234-241. 1997.
</li>
<li>
Kay, Alan, and Adele Goldberg. "Personal dynamic media."
<i>Computer</i> 10, no. 3 (1977): 31-41.
</li>
</ul>
</div>
<div class="category-header">On Doing Research</div>
<div class="paper-list">
What is research anyway? Some perspectives on what it is and what it
could be.
<ul>
<li>
Latour, Bruno. "Give me a laboratory and I will raise the world."
<i>Science Observed: Perspectives on the Social Study of Science</i>
(1983): 141-170.
</li>
<li>
Dourish, Paul. "User Experience as Legitimacy Trap."
<i>Interactions</i> XXVI.6 (November–December 2019).
<a
href="https://interactions.acm.org/archive/view/november-december-2019/user-experience-as-legitimacy-trap"
>https://interactions.acm.org/archive/view/november-december-2019/user-experience-as-legitimacy-trap</a
>
</li>
<li>
Dourish, Paul. "Implications for design." In
<i
>Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems</i
>, pp. 541-550. 2006.
</li>
<li>
Agre, Phil. "Internet research: For and against."
<i>Internet Research Annual</i> 1 (2004): 25-36.
</li>
<li>
Agre, Phil. “Critical Technical Practice.” In
<i
>Bridging the Great Divide: Social Science, Technical Systems, and
Cooperative Work</i
>. Erlbaum, 1997.
<a href="https://pages.gseis.ucla.edu/faculty/agre/critical.html"
>https://pages.gseis.ucla.edu/faculty/agre/critical.html</a
>
</li>
<li>
Shneiderman, Ben. "Creativity support tools: accelerating discovery
and innovation." <i>Communications of the ACM</i> 50.12 (2007):
20-32.
</li>
<li>
Biggs, Heidi, Cayla Key, Audrey Desjardins, and Afroditi Psarra.
2021. "Moving Design Research: GIFs as Research Tools." In
<i
>Proceedings of the 2021 ACM Designing Interactive Systems
Conference (DIS '21)</i
>. Association for Computing Machinery, New York, NY, USA,
1927–1940.
<a href="https://doi.org/10.1145/3461778.3462144"
>https://doi.org/10.1145/3461778.3462144</a
>
</li>
<li>
Perner-Wilson, Hannah, and Irene Posch. 2022. "How Tangible is TEI?
Exploring Swatches as a New Academic Publication Format." In
<i
>Proceedings of the Sixteenth International Conference on
Tangible, Embedded, and Embodied Interaction (TEI '22)</i
>. Association for Computing Machinery, New York, NY, USA, Article
55, 1–4.
<a href="https://doi.org/10.1145/3490149.3503668"
>https://doi.org/10.1145/3490149.3503668</a
>
</li>
</ul>
</div>
<div class="category-header">
Understanding people who do digital fabrication (and things like that)
</div>
<div class="paper-list">
<ul>
<li>
Yildirim, Nur, James McCann, and John Zimmerman. 2020. "Digital
Fabrication Tools at Work: Probing Professionals' Current Needs and
Desired Futures." In
<i
>Proceedings of the 2020 CHI Conference on Human Factors in
Computing Systems (CHI '20)</i
>. Association for Computing Machinery, New York, NY, USA, 1–13.
<a href="https://doi.org/10.1145/3313831.3376621"
>https://doi.org/10.1145/3313831.3376621</a
>
</li>
<li>
Hudson, Nathaniel, Celena Alcock, and Parmit K. Chilana. 2016.
"Understanding Newcomers to 3D Printing: Motivations, Workflows, and
Barriers of Casual Makers." In
<i
>Proceedings of the 2016 CHI Conference on Human Factors in
Computing Systems (CHI '16)</i
>. Association for Computing Machinery, New York, NY, USA, 384–396.
<a href="https://doi.org/10.1145/2858036.2858266"
>https://doi.org/10.1145/2858036.2858266</a
>
</li>
<li>
Hirsch, Mare, Gabrielle Benabdallah, Jennifer Jacobs, and Nadya
Peek. 2023. "Nothing Like Compilation: How Professional Digital
Fabrication Workflows Go Beyond Extruding, Milling, and Machines."
<i>ACM Transactions on Computer-Human Interaction</i> 31, 1, Article
13 (February 2024), 45 pages.
<a href="https://doi.org/10.1145/3609328"
>https://doi.org/10.1145/3609328</a
>
</li>
<li>
Kuznetsov, Stacey, and Eric Paulos. 2010. "Rise of the Expert
Amateur: DIY Projects, Communities, and Cultures." In
<i
>Proceedings of the 6th Nordic Conference on Human-Computer
Interaction: Extending Boundaries (NordiCHI '10)</i
>. Association for Computing Machinery, New York, NY, USA, 295–304.
<a href="https://doi.org/10.1145/1868914.1868950"
>https://doi.org/10.1145/1868914.1868950</a
>
</li>
<li>
Buechley, Leah, and Benjamin Mako Hill. 2010. "LilyPad in the Wild:
How Hardware's Long Tail Is Supporting New Engineering and Design
Communities." In
<i
>Proceedings of the 8th ACM Conference on Designing Interactive
Systems</i
>.
</li>
<li>
Qi, Jie, Leah Buechley, Andrew “bunnie” Huang, Patricia Ng, Sean
Cross, and Joseph A. Paradiso. 2018. "Chibitronics in the Wild:
Engaging New Communities in Creating Technology with Paper
Electronics." In
<i
>Proceedings of the 2018 CHI Conference on Human Factors in
Computing Systems</i
>, pp. 1–11.
<a href="https://doi.org/10.1145/">https://doi.org/10.1145/</a>
</li>
<li>
Borgos-Rodriguez, K., M. Das, and A. M. Piper. 2021. "Melodie: A
Design Inquiry into Accessible Crafting Through Audio-Enhanced
Weaving." <i>ACM Transactions on Accessible Computing (TACCESS)</i>,
14(1), 1–30.
</li>
<li>
Li, Jingyi, Eric Rawn, Jacob Ritchie, Jasper Tran O'Leary, and Sean
Follmer. 2023. "Beyond the Artifact: Power as a Lens for Creativity
Support Tools." In
<i
>Proceedings of the 36th Annual ACM Symposium on User Interface
Software and Technology (UIST '23)</i
>. Association for Computing Machinery, New York, NY, USA, Article
47, 1–15.
<a href="https://doi.org/10.1145/3586183.3606831"
>https://doi.org/10.1145/3586183.3606831</a
>
</li>
</ul>
</div>
<div class="category-header">Digital fabrication machines</div>
<div class="paper-list">
<ul>
<li>
Peek, Nadya, James Coleman, Ilan Moyer, and Neil Gershenfeld. 2017.
"Cardboard Machine Kit: Modules for the Rapid Prototyping of Rapid
Prototyping Machines." In
<i
>Proceedings of the 2017 CHI Conference on Human Factors in
Computing Systems</i
>, pp. 3657–3668.
</li>
<li>
Tian, Rundong, Sarah Sterman, Ethan Chiou, Jeremy Warner, and Eric
Paulos. 2018. "MatchSticks: Woodworking Through Improvisational
Digital Fabrication." In
<i
>Proceedings of the CHI Conference on Human Factors in Computing
Systems</i
>, p. 149.
</li>
<li>
Zoran, Amit, and Joseph A. Paradiso. 2013. "FreeD: A Freehand
Digital Sculpting Tool." In
<i
>Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems</i
>, pp. 2613–2616.
</li>
<li>
Devendorf, Laura, and Kimiko Ryokai. 2015. "Being the Machine:
Reconfiguring Agency and Control in Hybrid Fabrication." In
<i
>Proceedings of the 33rd Annual ACM Conference on Human Factors in
Computing Systems</i
>, pp. 2477–2486.
</li>
<li>
Andersen, Kristina, et al. 2019. "Digital Crafts-Machine-Ship:
Creative Collaborations with Machines." <i>Interactions</i> 27.1:
30–35.
</li>
<li>
Kim, Jeeeun, Haruki Takahashi, Homei Miyashita, Michelle Annett, and
Tom Yeh. 2017. "Machines as Co-Designers: A Fiction on the Future of
Human-Fabrication Machine Interaction." In
<i
>Proceedings of the 2017 CHI Conference Extended Abstracts on
Human Factors in Computing Systems</i
>, pp. 790–805.
</li>
<li>
Tian, Rundong, Vedant Saran, Mareike Kritzler, Florian Michahelles,
and Eric Paulos. 2019. "Turn-by-Wire: Computationally Mediated
Physical Fabrication." In
<i
>Proceedings of the 32nd Annual ACM Symposium on User Interface
Software and Technology (UIST '19)</i
>. Association for Computing Machinery, New York, NY, USA, 713–725.
<a href="https://doi.org/10.1145/3332165.3347918"
>https://doi.org/10.1145/3332165.3347918</a
>
</li>
<li>
Rivers, Alec, Ilan E. Moyer, and Frédo Durand. 2012.
"Position-Correcting Tools for 2D Digital Fabrication."
<i>ACM Transactions on Graphics</i> 31, 4, Article 88 (July 2012), 7
pages.
<a href="https://doi.org/10.1145/2185520.2185584"
>https://doi.org/10.1145/2185520.2185584</a
>
</li>
<li>
Wang, Guanyun, Lining Yao, Wen Wang, Jifei Ou, Chin-Yi Cheng, and
Hiroshi Ishii. 2016. "xPrint: A Modularized Liquid Printer for Smart
Materials Deposition." In
<i
>Proceedings of the 2016 CHI Conference on Human Factors in
Computing Systems</i
>, pp. 5743–5752.
</li>
<li>
Albaugh, L., McCann, J., Yao, L., and Hudson, S. E. 2021. "Enabling
Personal Computational Handweaving with a Low-Cost Jacquard Loom."
In
<i
>Proceedings of the 2021 CHI Conference on Human Factors in
Computing Systems</i
>, 1–10.
<a href="https://doi.org/10.1145/3411764.3445750"
>https://doi.org/10.1145/3411764.3445750</a
>
</li>
<li>
Prévost, R., Whiting, E., Lefebvre, S., and Sorkine-Hornung, O.
2013. "Make It Stand: Balancing Shapes for 3D Fabrication."
<i>ACM Transactions on Graphics (TOG)</i> 32(4), 1–10.
</li>
</ul>
</div>
<div class="category-header">
Software systems for creativity support/digital fabrication
</div>
<div class="paper-list">
<ul>
<li>
Frich, Jonas, Lindsay MacDonald Vermeulen, Christian Remy, Michael
Mose Biskjaer, and Peter Dalsgaard. 2019. "Mapping the Landscape of
Creativity Support Tools in HCI." In
<i
>Proceedings of the 2019 CHI Conference on Human Factors in
Computing Systems (CHI '19)</i
>. Association for Computing Machinery, New York, NY, USA, Paper
389, 1–18.
<a href="https://doi.org/10.1145/3290605.3300619"
>https://doi.org/10.1145/3290605.3300619</a
>
</li>
<li>
Schmidt, Ryan, and Matt Ratto. 2013. "Design-to-Fabricate: Maker
Hardware Requires Maker Software."
<i>IEEE Computer Graphics and Applications</i> 33.6: 26–34.
</li>
<li>
Li, Jingyi, Sonia Hashim, and Jennifer Jacobs. 2021. "What We Can
Learn From Visual Artists About Software Development." In
<i
>Proceedings of the 2021 CHI Conference on Human Factors in
Computing Systems (CHI '21)</i
>. Association for Computing Machinery, New York, NY, USA, Article
314, 1–14.
<a href="https://doi.org/10.1145/3411764.3445682"
>https://doi.org/10.1145/3411764.3445682</a
>
</li>
<li>
Jacobs, Jennifer, Joel Brandt, Radomír Mech, and Mitchel Resnick.
2018. "Extending Manual Drawing Practices with Artist-Centric
Programming Tools." In
<i
>Proceedings of the 2018 CHI Conference on Human Factors in
Computing Systems (CHI '18)</i
>. Association for Computing Machinery, New York, NY, USA, Paper
590, 1–13.
<a href="https://doi.org/10.1145/3173574.3174164"
>https://doi.org/10.1145/3173574.3174164</a
>
</li>
<li>
O'Leary, Jasper Tran, Gabrielle Benabdallah, and Nadya Peek. 2023.
"Imprimer: Computational Notebooks for CNC Milling." In
<i
>Proceedings of the 2023 CHI Conference on Human Factors in
Computing Systems (CHI '23)</i
>. Association for Computing Machinery, New York, NY, USA, Article
207, 1–15.
<a href="https://doi.org/10.1145/3544548.3581334"
>https://doi.org/10.1145/3544548.3581334</a
>
</li>
<li>
O'Leary, Jasper Tran, Thrisha Ramesh, Octi Zhang, and Nadya Peek.
2024. "Tandem: Reproducible Digital Fabrication Workflows as
Multimodal Programs." In
<i
>Proceedings of the 2024 CHI Conference on Human Factors in
Computing Systems (CHI '24)</i
>. Association for Computing Machinery, New York, NY, USA, Article
334, 1–16.
<a href="https://doi.org/10.1145/3613904.3642751"
>https://doi.org/10.1145/3613904.3642751</a
>
</li>
</ul>
</div>
<div class="category-header">Textiles</div>
<div class="paper-list">
<ul>
<li>
Kapllani, L., Amanatides, C., Dion, G., Shapiro, V., and Breen, D.
E. (2021). "TopoKnit: A Process-Oriented Representation for Modeling
the Topology of Yarns in Weft-Knitted Textiles."
<i>Graphical Models</i>, 118, 101114.
</li>
<li>
Twigg-Smith, H., Whiting, E., and Peek, N. (2024, May). "Knitscape:
Computational Design and Yarn-Level Simulation of Slip and Tuck
Colorwork Knitting Patterns." In
<i
>Proceedings of the 2024 CHI Conference on Human Factors in
Computing Systems</i
>, pp. 1–20.
</li>
<li>
Twigg-Smith, Hannah, Yuecheng Peng, Emily Whiting, and Nadya Peek.
2024. "What's in a Cable? Abstracting Knitting Design Elements with
Blended Raster/Vector Primitives." In
<i
>Proceedings of the 37th Annual ACM Symposium on User Interface
Software and Technology</i
>, pp. 1–20.
</li>
<li>
Peng, Yuecheng, Danchang Yan, Haotian Chen, Yue Yang, Ye Tao, Weitao
Song, Lingyun Sun, and Guanyun Wang. 2024. "IntelliTex: Fabricating
Low-Cost and Washable Functional Textiles Using a Double-Coating
Process." In
<i
>Proceedings of the 2024 CHI Conference on Human Factors in
Computing Systems</i
>, pp. 1–18.
</li>
<li>
Sandry, E. W., Gabriel, L. M., Lazaro Vasquez, E. S., and Devendorf,
L. (2025, July). "Towards Yarnier Interactive Textiles: Mapping a
Design Journey Through Hand Spun Conductive Yarns." In
<i
>Proceedings of the 2025 ACM Designing Interactive Systems
Conference</i
>, pp. 2503–2517.
</li>
<li>
Perner-Wilson, Hannah, Leah Buechley, and Mika Satomi. 2010.
"Handcrafting Textile Interfaces from a Kit-of-No-Parts." In
<i
>Proceedings of the Fifth International Conference on Tangible,
Embedded, and Embodied Interaction</i
>, pp. 61–68.
</li>
<li>
Marciniak, Z., Lertjaturaphat, P., and Bianchi, A. (2025).
"StitchFlow: Enabling In-Situ Creative Explorations of Crochet
Patterns with Stitch Tracking and Process Sharing." In
<i
>Proceedings of the 38th Annual ACM Symposium on User Interface
Software and Technology</i
>, 1–15.
<a href="https://doi.org/10.1145/3746059.3747715"
>https://doi.org/10.1145/3746059.3747715</a
>
</li>
</ul>
</div>
<div class="category-header">Food and food culture</div>
<div class="paper-list">
<ul>
<li>
Roosth, Sophia. "Of foams and formalisms: Scientific expertise and
craft practice in molecular gastronomy."
<i>American Anthropologist</i> 115, no. 1 (2013): 4–16.
</li>
<li>
Grimes, Andrea, and Richard Harper. "Celebratory technology: new
directions for food research in HCI." In
<i
>Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems (CHI ’08)</i
>, pp. 467–476. 2008. https://doi.org/10.1145/1357054.1357130
</li>
<li>
Bell, Genevieve, and Joseph Kaye. "Designing technology for domestic
spaces: A Kitchen Manifesto." <i>Gastronomica</i> 2, no. 2 (2002):
46–62.
</li>
<li>
This, Herve. "Modelling dishes and exploring culinary ‘precisions’:
the two issues of molecular gastronomy."
<i>British Journal of Nutrition</i> 93, S1 (2005): S139–S146.
</li>
</ul>
</div>
<div class="category-header">For and mostly against techno-optimism</div>
<div class="paper-list">
<ul>
<li>
Ames, Morgan G. "Hackers, Computers, and Cooperation: A Critical
History of Logo and Constructionist Learning."
<i>Proceedings of the ACM on Human-Computer Interaction</i> 2, CSCW
(November 2018): Article 18, 19 pages.
https://doi.org/10.1145/3274287
</li>
<li>
Lindtner, Silvia, Shaowen Bardzell, and Jeffrey Bardzell.
"Reconstituting the Utopian Vision of Making: HCI After
Technosolutionism." In
<i
>Proceedings of the 2016 CHI Conference on Human Factors in
Computing Systems (CHI '16)</i
>, pp. 1390–1402. Association for Computing Machinery, New York, NY,
USA. https://doi.org/10.1145/2858036.2858506
</li>
<li>Illich, Ivan. <i>Tools for Conviviality.</i> 1973.</li>
<li>
Victor, Brett. "<a
href="https://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/"
>A Brief Rant on the Future of Interaction Design</a
>."
</li>
</ul>
</div>
<div class="category-header">
STS, History of Science, and Philosophy of Technology
</div>
<div class="paper-list">
<ul>
<li>
Haraway, Donna. "Situated Knowledges: The Science Question in
Feminism and the Privilege of Partial Perspective." In
<i>Women, Science, and Technology</i>, Routledge, 2013, pp. 455–472.
</li>
<li>
De Laet, Marianne, and Annemarie Mol. "The Zimbabwe Bush Pump:
Mechanics of a Fluid Technology."
<i>Social Studies of Science</i> 30, no. 2 (2000): 225–263.
</li>
<li>Dourish, Paul. <i>Where the Action Is.</i> MIT Press, 2001.</li>
<li>
Noble, David.
<i
>Forces of Production: A Social History of Industrial
Automation.</i
>
Routledge, 2017.
</li>
<li>
Noble, David. "Present-Tense Technology."
<i>Democracy Journal Archive</i>, 1983.
<a
href="https://democracyjournalarchive.wordpress.com/wp-content/uploads/2015/06/noble_present-tense-technology-democracy-3-1_-feb-1983.pdf"
>Link</a
>.
</li>
<li>
Simondon, Gilbert. "Technical Mentality." <i>Parrhesia</i> 7, no. 1
(2009): 17–27.
</li>
<li>
Ingold, Tim.
<i>Making: Anthropology, Archaeology, Art and Architecture.</i>
Milton Park, Abingdon, Oxon, 2013.
</li>
<li>
Suchman, Lucy.
<i>Human-Machine Reconfigurations: Plans and Situated Actions.</i>
Cambridge University Press, 2007.
</li>
<li>
Polanyi, Michael. <i>The Tacit Dimension.</i> University of Chicago
Press, 1966.
</li>
<li>
McCullough, Malcolm.
<i>Abstracting Craft: The Practiced Digital Hand.</i> MIT Press,
1998.
</li>
<li>
Roosth, Sophia. "Biobricks and Crocheted Coral: Dispatches from the
Life Sciences in the Age of Fabrication."
<i>Science in Context</i> 26 (2013): 153–171.
https://doi.org/10.1017/S0269889712000324
</li>
<li>
Daston, Lorraine, and Peter Galison. <i>Objectivity.</i> Zone Books,
2010.
</li>
</ul>
</div>
<div class="category-header">Joyful things</div>
<div class="paper-list">
<ul>
<li>
Hunkin, Tim. “The Secret Life of Components.” <i>Tim Hunkin</i>,
<a href="https://www.timhunkin.com/a241_component-videos.htm"
>www.timhunkin.com/a241_component-videos.htm</a
>. Accessed 5 Nov. 2025.
</li>
</ul>
</div>
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