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base repository: m0ksem/Bronze-Engine
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base: 0.0.2.57
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head repository: m0ksem/Bronze-Engine
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compare: master
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Commits on Mar 17, 2019

  1. Updated docs.

    m0ksem committed Mar 17, 2019
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Commits on Mar 18, 2019

  1. Created mip maps (1/2)

    m0ksem committed Mar 18, 2019
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Commits on Mar 19, 2019

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Commits on Mar 20, 2019

  1. Updated build and docs.

    m0ksem committed Mar 20, 2019
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Commits on Mar 21, 2019

  1. Added texture filtration.

    m0ksem committed Mar 21, 2019
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Commits on Mar 23, 2019

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Commits on Mar 24, 2019

  1. Build 0.0.2.069

    m0ksem committed Mar 24, 2019
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Commits on Mar 26, 2019

  1. Update README.md

    m0ksem authored Mar 26, 2019
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  2. Optimized Rects and Cubes. Added multiple shaders which attached to o…

    …bject. Created cubeTexture and cubeShader (Test/In developing).
    m0ksem committed Mar 26, 2019
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Commits on Mar 27, 2019

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  2. Started creating grid.

    m0ksem committed Mar 27, 2019
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Commits on Mar 29, 2019

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  2. Build 0.0.2.075

    m0ksem committed Mar 29, 2019
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Commits on Mar 30, 2019

  1. Created normal mipmaping. Fixed alpha for textures. Added Grid object…

    … with custom shader.
    m0ksem committed Mar 30, 2019
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  2. Build commit 76(77)

    m0ksem committed Mar 30, 2019
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Commits on Apr 4, 2019

  1. Created static reflects, cube texture, frame capturing, shaders contr…

    …oling, using and easy compiling.
    m0ksem committed Apr 4, 2019
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Commits on Apr 5, 2019

  1. Added materials.

    m0ksem committed Apr 5, 2019
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Commits on Apr 7, 2019

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  2. Build commit 81(82)

    m0ksem committed Apr 7, 2019
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Commits on Apr 8, 2019

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  2. Fixed camera names. Grid fix.

    m0ksem committed Apr 8, 2019
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  3. Build 84-85.

    m0ksem committed Apr 8, 2019
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Commits on Apr 16, 2019

  1. Created limited global light.

    m0ksem committed Apr 16, 2019
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Commits on Apr 18, 2019

  1. Created light for Cube object.

    m0ksem committed Apr 18, 2019
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Commits on Apr 21, 2019

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Commits on Apr 23, 2019

  1. Added multiply lights.

    m0ksem committed Apr 23, 2019
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Commits on Apr 30, 2019

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  2. Build & build docs.

    m0ksem committed Apr 30, 2019
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Commits on May 5, 2019

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Commits on May 6, 2019

  1. Fixed objects drawing. Created collisions for objects and cubes and c…

    …amera. Created simple horror game example. Added lights moving and bug fixes. Fixed onObjectSelected() method. Added drawing modes for Object. Code cleanup. Updated DOCS. Builded Engine.
    m0ksem committed May 6, 2019
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Commits on May 7, 2019

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Commits on May 8, 2019

  1. Created chackCollision() methods for objects. Created updateMatrixes(…

    …) methods for objects. Created collsions for Rects.
    m0ksem committed May 8, 2019
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Commits on May 14, 2019

  1. Migrate to TypeScript. Code cleanup. Loading perfomance improvment. B…

    …uild. Created docs and types.
    m0ksem committed May 14, 2019
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Commits on May 15, 2019

  1. Fixed light for UI Elements.

    m0ksem committed May 15, 2019
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Commits on May 19, 2019

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  3. Update Readme

    m0ksem authored May 19, 2019
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Commits on May 27, 2019

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  2. Update README.md

    m0ksem authored May 27, 2019
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  3. Update README.md

    m0ksem authored May 27, 2019
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