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server.go
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55 lines (47 loc) · 1.06 KB
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package main
import (
"io"
"math/rand"
"net"
"github.com/ttaylorr/minecraft/chat"
"github.com/ttaylorr/minecraft/protocol"
"github.com/ttaylorr/minecraft/protocol/packet"
)
func main() {
conn, _ := net.Listen("tcp", "0.0.0.0:25565")
for {
client, _ := conn.Accept()
go handleConnection(protocol.NewConnection(client))
}
}
func handleConnection(c *protocol.Connection) {
for {
p, err := c.Next()
if err == io.EOF {
return
}
switch t := p.(type) {
case packet.Handshake:
state := protocol.State(uint8(t.NextState))
c.SetState(state)
case packet.StatusRequest:
resp := packet.StatusResponse{}
resp.Status.Version.Name = "1.8.8"
resp.Status.Version.Protocol = 47
resp.Status.Players.Max = rand.Intn(100)
resp.Status.Players.Online = rand.Intn(101)
resp.Status.Description = chat.TextComponent{
"Hello from Golang!",
chat.Component{
Bold: true,
Color: chat.ColorRed,
},
}
c.Write(resp)
case packet.StatusPing:
pong := packet.StatusPong{}
pong.Payload = t.Payload
c.Write(pong)
}
}
}