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Clone Graph.cpp
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Clone Graph.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
*/
#include <vector>
#include <unordered_map>
using namespace std;
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
class Solution {
public:
Node* cloneGraph(Node* node)
{
unordered_map<Node*, Node*> m;
return helper(node, m);
}
Node* helper(Node* node, unordered_map<Node*, Node*> &m)
{
if(node == nullptr) return nullptr;
if(m.count(node)) return m[node];
Node* clone = new Node(node->val);
m[node] = clone;
for(Node* neighbor: node->neighbors)
{
clone->neighbors.push_back(helper(neighbor, m));
}
return clone;
}
};