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I found that I wasn't able to load multiple tilesets, and it looked like the loop to load multiple sets had been disabled, and that code was unfinished. I managed to get multiple tilesets loading properly, by adding a key system to the tileN number. Now, it's ["239-0"] instead of just ["239"] with the extra character indicating the number layer. I also figured out how to skip any tiles that aren't used in the map, which greatly speeds up the loading process. I'd be happy to share my changed with you, if you'd like. I'm going to detail another set of changes I made to allow rotation/flipping in another issue. Some of those changes intersect these, particularly the selective tile loading.
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