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SDL_GPUFence is implemented as just a busy loop on an atomic int, a SDL_GPUCondition gives the cpu some rest

SDL_GPUFence is implemented as just a busy loop on an atomic int, a SDL_GPUCondition gives the cpu some rest
@slouken slouken added this to the 3.6.0 milestone Nov 29, 2025
removed bad casts
@alexgu754 alexgu754 marked this pull request as ready for review November 30, 2025 07:21
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2 participants